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- FreeSpace 1/2 Discussion (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=33)
-- Bosch makes spark plugs?? (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=7528)
Indeed I-War is too much flying around and then you die and you need to start again that mission...
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
Isn't that what the space combat is all about?
Yes, I-War 2... I am now stuck in it, and a bit bored in it too. The game is full of flying around, trying to do some stupid trick you don't know you should do. However, doing something else than just "fly there, kill all" is fun.
__________________
Pain is just a state of mind.
Isn't that what the space combat is all about?
Yes, I-War 2... I am now stuck in it, and a bit bored in it too. The game is full of flying around, trying to do some stupid trick you don't know you should do. However, doing something else than just "fly there, kill all" is fun.
__________________
Pain is just a state of mind.
I agree that a game with more than kill everything is interesting but I-war really needs a time compression option for when nothing happens.
I got bored of the game after I got to a mission I couldn`t beat. After trying the mission 3 times I actually took note of the statistics
Time from enemies arrival to mission failure - 40 seconds
Time spent flying through L-points and docking with unguarded cargo to get to the area where enemy ships arrive - 9 MINUTES!
Games where you do other things are fine but when those other things are picking up a magazine and ignoring the game for minutes at a time then something needs to be done about the gameplay.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
I agree that a game with more than kill everything is interesting but I-war really needs a time compression option for when nothing happens.
I got bored of the game after I got to a mission I couldn`t beat. After trying the mission 3 times I actually took note of the statistics
Time from enemies arrival to mission failure - 40 seconds
Time spent flying through L-points and docking with unguarded cargo to get to the area where enemy ships arrive - 9 MINUTES!
Games where you do other things are fine but when those other things are picking up a magazine and ignoring the game for minutes at a time then something needs to be done about the gameplay.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
quote:
Originally posted by Lady Rose
Give it a break Someone.
Everybody cant speak or write english perfectly and they wont ever do that...
You really cant expect everybody be so perfect... You go and try speak Finnish or Japanese or any other language. What it would be if everybody here would talk their own language?
__________________
*is lost, but then...*
*Oh well...*
*...I think*
**the above: Someone in a nutshell...see? He's IN a nutshell...**
quote:
Originally posted by Lady Rose
Give it a break Someone.
Everybody cant speak or write english perfectly and they wont ever do that...
You really cant expect everybody be so perfect... You go and try speak Finnish or Japanese or any other language. What it would be if everybody here would talk their own language?
__________________
*is lost, but then...*
*Oh well...*
*...I think*
**the above: Someone in a nutshell...see? He's IN a nutshell...**
Oh well could be my mistake, but anyway just ignore it 
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
quote:
Originally posted by BlackDove
Btw...what was Bosch's full name?...... Aken ........ Bosch
__________________
Echelon IV
quote:
Originally posted by BlackDove
Btw...what was Bosch's full name?...... Aken ........ Bosch
__________________
Echelon IV
THANK YOU!!!111111111
__________________
[URL=http://www.shatteredstar.com]Shattered Star Confederation[/URL]
quote:
Originally posted by Echelon IV
I think his full name is Aken Hieronymus Bosch because the real name of artist Hieronymus Bosch was Hieronymus van Aken and in some FS2 command briefings you can see that Admirals Boschs full name is Aken H. Bosch, so I guess the H stands for Hieronymus. If you have seen some paintings of Hieronymus Bosch you know where are the similarities with Admiral Boschs obsession of the shivans.
Another example is Admiral Khafre, Khafre was a king in the ancient egypt.
__________________
Lasciate ogni speranza... Dante Alighieri
I`m not the king of your minds...
quote:
Originally posted by Echelon IV
I think his full name is Aken Hieronymus Bosch because the real name of artist Hieronymus Bosch was Hieronymus van Aken and in some FS2 command briefings you can see that Admirals Boschs full name is Aken H. Bosch, so I guess the H stands for Hieronymus. If you have seen some paintings of Hieronymus Bosch you know where are the similarities with Admiral Boschs obsession of the shivans.
Another example is Admiral Khafre, Khafre was a king in the ancient egypt.
__________________
Lasciate ogni speranza... Dante Alighieri
I`m not the king of your minds...
The Cap Ships in I-War 2 are tiny, actually. I don't fly past them at huge speeds, as I will not be able to hit them with a nice, green Whitestar beam (I use a B5 mod), instead, I activate the pursuit autopilot when I am alongside it.. When I turn on external view, the enemy cap ship doesn't seem much bigger than my own, and before you say it, the Whitestar is tiny - it replaces the command section and is no bigger than the patcom (probably slightly smaller).
What mission is this wait time on? I can't remember. Jog my memory, and then I'll probably agree with you (those statistics look awful).
__________________
"Once I destroyed the world with nuclear fire to clear the way for my cybernetic future. I now intend to further shape the world into my own image by surgically removing unwanted growths like yourself!" - NEXUS, Warzone 2100
The Cap Ships in I-War 2 are tiny, actually. I don't fly past them at huge speeds, as I will not be able to hit them with a nice, green Whitestar beam (I use a B5 mod), instead, I activate the pursuit autopilot when I am alongside it.. When I turn on external view, the enemy cap ship doesn't seem much bigger than my own, and before you say it, the Whitestar is tiny - it replaces the command section and is no bigger than the patcom (probably slightly smaller).
What mission is this wait time on? I can't remember. Jog my memory, and then I'll probably agree with you (those statistics look awful).
__________________
"Time's up, 'Commander'. <<insert demonic laughter>>"
- NEXUS, Warzone 2100
quote:
Originally posted by karajorma
I agree that a game with more than kill everything is interesting but I-war really needs a time compression option for when nothing happens.
I got bored of the game after I got to a mission I couldn`t beat. After trying the mission 3 times I actually took note of the statistics
Time from enemies arrival to mission failure - 40 seconds
Time spent flying through L-points and docking with unguarded cargo to get to the area where enemy ships arrive - 9 MINUTES!
Games where you do other things are fine but when those other things are picking up a magazine and ignoring the game for minutes at a time then something needs to be done about the gameplay.
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
quote:
Originally posted by karajorma
I agree that a game with more than kill everything is interesting but I-war really needs a time compression option for when nothing happens.
I got bored of the game after I got to a mission I couldn`t beat. After trying the mission 3 times I actually took note of the statistics
Time from enemies arrival to mission failure - 40 seconds
Time spent flying through L-points and docking with unguarded cargo to get to the area where enemy ships arrive - 9 MINUTES!
Games where you do other things are fine but when those other things are picking up a magazine and ignoring the game for minutes at a time then something needs to be done about the gameplay.
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
quote:
Originally posted by BananaOfTheNight
The Cap Ships in I-War 2 are tiny, actually. I don't fly past them at huge speeds, as I will not be able to hit them with a nice, green Whitestar beam (I use a B5 mod), instead, I activate the pursuit autopilot when I am alongside it.. When I turn on external view, the enemy cap ship doesn't seem much bigger than my own, and before you say it, the Whitestar is tiny - it replaces the command section and is no bigger than the patcom (probably slightly smaller).
What mission is this wait time on? I can't remember. Jog my memory, and then I'll probably agree with you (those statistics look awful).
quote:
From I-war2.com
CRUISERS
NSO-1210f Danube Class Cruiser
Manufacturer: NSO Laplace
Length: 991m
quote:
Originally posted by aldo_14
you could always try the mod to save at any station to stop midway?
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
quote:
Originally posted by BananaOfTheNight
The Cap Ships in I-War 2 are tiny, actually. I don't fly past them at huge speeds, as I will not be able to hit them with a nice, green Whitestar beam (I use a B5 mod), instead, I activate the pursuit autopilot when I am alongside it.. When I turn on external view, the enemy cap ship doesn't seem much bigger than my own, and before you say it, the Whitestar is tiny - it replaces the command section and is no bigger than the patcom (probably slightly smaller).
What mission is this wait time on? I can't remember. Jog my memory, and then I'll probably agree with you (those statistics look awful).
quote:
From I-war2.com
CRUISERS
NSO-1210f Danube Class Cruiser
Manufacturer: NSO Laplace
Length: 991m
quote:
Originally posted by aldo_14
you could always try the mod to save at any station to stop midway?
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
Looking at the data that you just gave me, karajorma, I'll turn my viewpoint round and agree with you. That is big, about the same size or bigger than a modern aircraft carrier, which is huge. The patcom in I-War 2 is 88m long, which is a lot bigger than any FS2 ship, I agree.
There is a small (compared with the VW Archives) mod database available at http://www.i-war2.com/wetwired. I don't know where the link to that is on the I-War 2 website, I saw that address somewhere else (I don't remember). Your save mod is there.
Finally, have you patched I-War 2 up to max health? They probably fix major bugs and it is a shame that a great game is spoiled by bugs (I think that the newest version is F14.6).
__________________
"Time's up, 'Commander'. <<insert demonic laughter>>"
- NEXUS, Warzone 2100
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