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Posted by Bobboau on 04-26-2002 01:58 AM:

inline?

you don't mean live debris do you

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Posted by Bobboau on 04-26-2002 01:58 AM:

inline?

you don't mean live debris do you

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Bobboau, bringing you products that work ......... In theory


Posted by Patchwerk on 04-26-2002 07:27 AM:

I've been perusing through the source since it came out. It's been a few years since I've done anything in C++, but of the three major issues mentioned in this thread, I think it's safe to say that modification of the jump node system wouldn't be that hard. Maybe 40 man-hours, all said. Beam weapons on ships, that may be a little trickier. Haven't looked at it very much, but I imagine that there would be a few obstacles. As for the physics, I've been reading through it, and I, for one, am impressed with the elegance of their code. Not a walk in the park, but nowhere near as overwhelming as I'd thought it would be. But unless someone here wants another full-time job... there's a reason programmers make good money...

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Posted by Patchwerk on 04-26-2002 07:27 AM:

I've been perusing through the source since it came out. It's been a few years since I've done anything in C++, but of the three major issues mentioned in this thread, I think it's safe to say that modification of the jump node system wouldn't be that hard. Maybe 40 man-hours, all said. Beam weapons on ships, that may be a little trickier. Haven't looked at it very much, but I imagine that there would be a few obstacles. As for the physics, I've been reading through it, and I, for one, am impressed with the elegance of their code. Not a walk in the park, but nowhere near as overwhelming as I'd thought it would be. But unless someone here wants another full-time job... there's a reason programmers make good money...

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Posted by trenthowell on 04-26-2002 06:22 PM:

if i could have only one thing changed for this mod, it would be that jump points work properly, ex. you use a gate or a capital ship's jumppoint

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Posted by trenthowell on 04-26-2002 06:22 PM:

if i could have only one thing changed for this mod, it would be that jump points work properly, ex. you use a gate or a capital ship's jumppoint

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Posted by Xaphod_x on 05-05-2002 12:41 PM:

I think the most important modification would be a patch to allow further modifications to take the shape of add-in dll files or similar. That way everyone wouldn't have to recompile the source each time someone makes a new mod.

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Posted by Xaphod_x on 05-05-2002 12:41 PM:

I think the most important modification would be a patch to allow further modifications to take the shape of add-in dll files or similar. That way everyone wouldn't have to recompile the source each time someone makes a new mod.

__________________
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Posted by zoobafoo on 05-06-2002 11:53 PM:

Heres a good one, the ability to have several ships jump in/out with the same jumppoint. Also have that little ball of energy that goes back to form the jumppoint.

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