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-- fs2 source code released !!!! (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=6018)
inline?
you don't mean live debris do you
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Bobboau, bringing you products that work ......... In theory
inline?
you don't mean live debris do you
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Bobboau, bringing you products that work ......... In theory
I've been perusing through the source since it came out. It's been a few years since I've done anything in C++, but of the three major issues mentioned in this thread, I think it's safe to say that modification of the jump node system wouldn't be that hard. Maybe 40 man-hours, all said. Beam weapons on ships, that may be a little trickier. Haven't looked at it very much, but I imagine that there would be a few obstacles. As for the physics, I've been reading through it, and I, for one, am impressed with the elegance of their code. Not a walk in the park, but nowhere near as overwhelming as I'd thought it would be. But unless someone here wants another full-time job... there's a reason programmers make good money...
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When in doubt, RTFM!
I've been perusing through the source since it came out. It's been a few years since I've done anything in C++, but of the three major issues mentioned in this thread, I think it's safe to say that modification of the jump node system wouldn't be that hard. Maybe 40 man-hours, all said. Beam weapons on ships, that may be a little trickier. Haven't looked at it very much, but I imagine that there would be a few obstacles. As for the physics, I've been reading through it, and I, for one, am impressed with the elegance of their code. Not a walk in the park, but nowhere near as overwhelming as I'd thought it would be. But unless someone here wants another full-time job... there's a reason programmers make good money...
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When in doubt, RTFM!
if i could have only one thing changed for this mod, it would be that jump points work properly, ex. you use a gate or a capital ship's jumppoint
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[URL=http://www.tgu.org.uk/users/babylon5]Babylon 5 Armada 2, changing the face of Star Trek Armada 2[/URL]
if i could have only one thing changed for this mod, it would be that jump points work properly, ex. you use a gate or a capital ship's jumppoint
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[URL=http://www.tgu.org.uk/users/babylon5]Babylon 5 Armada 2, changing the face of Star Trek Armada 2[/URL]
I think the most important modification would be a patch to allow further modifications to take the shape of add-in dll files or similar. That way everyone wouldn't have to recompile the source each time someone makes a new mod.
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Forgive my stupidity.
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The Fish Institution
http://www.fishinstitution.com
I think the most important modification would be a patch to allow further modifications to take the shape of add-in dll files or similar. That way everyone wouldn't have to recompile the source each time someone makes a new mod.
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
Heres a good one, the ability to have several ships jump in/out with the same jumppoint. Also have that little ball of energy that goes back to form the jumppoint.
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You come here and you will die.
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Words of logic from RED GREEN
The mans prayer "I'm a man,but I can change if I have to,I guess."
The three little words men find so hard to say "I don't know"
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