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- FreeSpace 1/2 MODs Discussion (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=40)
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Posted by daveb on 04-26-2002 04:20 AM:

A.) You should grab the newer version of the source code. You're using the stuff without the copyright update.

B.) Corkscrew missiles can't be marked as swarm or flak.


Posted by DTP on 04-26-2002 04:22 AM:

I keep getting this unknown option warning /ob2. anyone got a clue ??

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Posted by daveb on 04-26-2002 04:25 AM:

Do you only have Dev 6.0 Standard edition? You need Professional to do a release build.


Posted by DTP on 04-26-2002 04:25 AM:

ok thats it thx dave, /me wonder the price tag is as i bought this cheap version of a freind some time ago.

__________________
Think Big
Invade Space
---------
Staff modeller on FS1 port
http://www.3dap.com/hlp/hosted/fsport/


Posted by Bobboau on 04-26-2002 04:32 AM:

thanks, I started a new thread for problems like this,

so corkscrew missles can't have a swarm number set
it's been working fine up till now, why was it working with the relese build you guys sold me but not now?

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Posted by Bobboau on 04-26-2002 04:32 AM:

thanks, I started a new thread for problems like this,

so corkscrew missles can't have a swarm number set
it's been working fine up till now, why was it working with the relese build you guys sold me but not now?

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Bobboau, bringing you products that work ......... In theory


Posted by DTP on 04-26-2002 04:33 AM:

hmmm i recall i saw a Enterprise edition some time ago in my local pc hard/soft ware dealer, would that do ?

__________________
Think Big
Invade Space
---------
Staff modeller on FS1 port
http://www.3dap.com/hlp/hosted/fsport/


Posted by daveb on 04-26-2002 04:35 AM:

Because in a release build, all those warnings and Asserts go away. Whether or not that causes badness depends on the situation. In this case, it seems pretty benign.

From the point of view of Freespace - "you're not supposed to do that". Welcome to game development


Posted by daveb on 04-26-2002 04:35 AM:

Because in a release build, all those warnings and Asserts go away. Whether or not that causes badness depends on the situation. In this case, it seems pretty benign.

From the point of view of Freespace - "you're not supposed to do that". Welcome to game development


Posted by Bobboau on 04-26-2002 04:36 AM:

what's the diference between them, other than price and lack of nag screens in all EXEs made by it

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Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 04-26-2002 04:36 AM:

what's the diference between them, other than price and lack of nag screens in all EXEs made by it

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Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 04-26-2002 04:37 AM:

oh, ok

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Bobboau, bringing you products that work ......... In theory


Posted by DTP on 04-26-2002 05:04 AM:

sry for being such a dumb ass , but i still dont understand if the enterprise edition can be used ? my guees is it can`t.

__________________
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Invade Space
---------
Staff modeller on FS1 port
http://www.3dap.com/hlp/hosted/fsport/


Posted by Bobboau on 04-26-2002 05:25 AM:

well I'm useing the nag vertion,
I'm just playing around, If I do something usefull I'll ask someone else to compile it for me

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Posted by Bobboau on 04-26-2002 05:25 AM:

well I'm useing the nag vertion,
I'm just playing around, If I do something usefull I'll ask someone else to compile it for me

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Bobboau, bringing you products that work ......... In theory


Posted by Kellan on 04-26-2002 07:47 AM:

I agree that it's probably a good idea to have a central copy of the modified source code to which everyone can add what they've done. That way there aren't lots of versions flying around (a headache for modded campaigns of the future) and it's a very community thing - everyone will benefit from the changes made, not just those who can do them.

Now, I don't have the time or skill to do that, so you are free to ignore me if you like...

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[url="http://freespace.volitionwatch.com/blackwater"]BlackWater Ops[/url]


Posted by Kellan on 04-26-2002 07:47 AM:

I agree that it's probably a good idea to have a central copy of the modified source code to which everyone can add what they've done. That way there aren't lots of versions flying around (a headache for modded campaigns of the future) and it's a very community thing - everyone will benefit from the changes made, not just those who can do them.

Now, I don't have the time or skill to do that, so you are free to ignore me if you like...

__________________
"...And so the Sol rebellion was crushed by the mighty literary powers of Kellan."

[url="http://freespace.volitionwatch.com/blackwater"]BlackWater Ops[/url]


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