![]() |
Pages (5): « 1 2 3 4 [5] Show all 97 posts from this thread on one page |
VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- FreeSpace 1/2 MODs Discussion (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=40)
-- W00T! Compiled, linked and (almost) running! (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=6016)
A.) You should grab the newer version of the source code. You're using the stuff without the copyright update.
B.) Corkscrew missiles can't be marked as swarm or flak.

I keep getting this unknown option warning /ob2. anyone got a clue ??
__________________
Think Big
Invade Space
---------
Staff modeller on FS1 port
http://www.3dap.com/hlp/hosted/fsport/
Do you only have Dev 6.0 Standard edition? You need Professional to do a release build.
ok thats it thx dave, /me wonder the price tag is as i bought this cheap version of a freind some time ago.
__________________
Think Big
Invade Space
---------
Staff modeller on FS1 port
http://www.3dap.com/hlp/hosted/fsport/
thanks, I started a new thread for problems like this,
so corkscrew missles can't have a swarm number set
it's been working fine up till now, why was it working with the relese build you guys sold me but not now?
__________________
Bobboau, bringing you products that work ......... In theory
thanks, I started a new thread for problems like this,
so corkscrew missles can't have a swarm number set
it's been working fine up till now, why was it working with the relese build you guys sold me but not now?
__________________
Bobboau, bringing you products that work ......... In theory
hmmm i recall i saw a Enterprise edition some time ago in my local pc hard/soft ware dealer, would that do ?
__________________
Think Big
Invade Space
---------
Staff modeller on FS1 port
http://www.3dap.com/hlp/hosted/fsport/
Because in a release build, all those warnings and Asserts go away. Whether or not that causes badness depends on the situation. In this case, it seems pretty benign.
From the point of view of Freespace - "you're not supposed to do that". Welcome to game development 
Because in a release build, all those warnings and Asserts go away. Whether or not that causes badness depends on the situation. In this case, it seems pretty benign.
From the point of view of Freespace - "you're not supposed to do that". Welcome to game development 
what's the diference between them, other than price and lack of nag screens in all EXEs made by it
__________________
Bobboau, bringing you products that work ......... In theory
what's the diference between them, other than price and lack of nag screens in all EXEs made by it
__________________
Bobboau, bringing you products that work ......... In theory
oh, ok
__________________
Bobboau, bringing you products that work ......... In theory
sry for being such a dumb ass
, but i still dont understand if the enterprise edition can be used ? my guees is it can`t.
__________________
Think Big
Invade Space
---------
Staff modeller on FS1 port
http://www.3dap.com/hlp/hosted/fsport/
well I'm useing the nag vertion,
I'm just playing around, If I do something usefull I'll ask someone else to compile it for me
__________________
Bobboau, bringing you products that work ......... In theory
well I'm useing the nag vertion,
I'm just playing around, If I do something usefull I'll ask someone else to compile it for me
__________________
Bobboau, bringing you products that work ......... In theory
I agree that it's probably a good idea to have a central copy of the modified source code to which everyone can add what they've done. That way there aren't lots of versions flying around (a headache for modded campaigns of the future) and it's a very community thing - everyone will benefit from the changes made, not just those who can do them.
Now, I don't have the time or skill to do that, so you are free to ignore me if you like... 
__________________
"...And so the Sol rebellion was crushed by the mighty literary powers of Kellan."
[url="http://freespace.volitionwatch.com/blackwater"]BlackWater Ops[/url]
I agree that it's probably a good idea to have a central copy of the modified source code to which everyone can add what they've done. That way there aren't lots of versions flying around (a headache for modded campaigns of the future) and it's a very community thing - everyone will benefit from the changes made, not just those who can do them.
Now, I don't have the time or skill to do that, so you are free to ignore me if you like... 
__________________
"...And so the Sol rebellion was crushed by the mighty literary powers of Kellan."
[url="http://freespace.volitionwatch.com/blackwater"]BlackWater Ops[/url]
| All times are EST. The time now is 08:42 AM. | Pages (5): « 1 2 3 4 [5] Show all 97 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.