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Don't those marks fade after a while?
Don't those marks fade after a while?
quote:
Originally posted by FSF Ashrak
the bastards at interplay havent releesed the source code of FS2 yet
quote:
Originally posted by FSF Ashrak
the bastards at interplay havent releesed the source code of FS2 yet
Yes, geo-moddable capital ships would be very nifty. And I, for one, would like to see flight deck launch animations, if you indeed are planning to do them.
__________________
-Sirius
Tinkers with:
Modelling apps
Level design apps
Scripts
Code
and too many other things
Launch animations ? Great. Another thing, a little one:
In a nebula, as I remember, I was getting close a ship and FIRST I saw the ship ( of course, there was not too much to see expect the shadow ) and THEN the light of the engines and I think it should be other: first the light, than the hull, which is generally grey and not so bright.
And, once more time : Damage animations, post-beam textures !!!!
__________________
Lasciate ogni speranza... Dante Alighieri
I`m not the king of your minds...
Launch animations ? Great. Another thing, a little one:
In a nebula, as I remember, I was getting close a ship and FIRST I saw the ship ( of course, there was not too much to see expect the shadow ) and THEN the light of the engines and I think it should be other: first the light, than the hull, which is generally grey and not so bright.
And, once more time : Damage animations, post-beam textures !!!!
__________________
Lasciate ogni speranza... Dante Alighieri
I`m not the king of your minds...
well if you go there why not player controllabre turrets and beams ETC ETC
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
well if you go there why not player controllabre turrets and beams ETC ETC
__________________
A man with no sig and chek my homepage for mission pack :)
well a thing id like to see is "real" physics along the other major ones like luminosity textures (aka self illuminating textures, see sfc2/bc for that matter) and/or glows bc style... 
__________________
m00 m00
well a thing id like to see is "real" physics along the other major ones like luminosity textures (aka self illuminating textures, see sfc2/bc for that matter) and/or glows bc style... 
__________________
m00 m00
quote:
Originally posted by Inquisitor
Don't those marks fade after a while?
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
quote:
Originally posted by Inquisitor
Don't those marks fade after a while?
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
And getting all these new ideas to owrk on a p233/voodoo2 256mb ram with a smooth frame rate would be good too. Oh yes and player contolable big ships.
quote:
Originally posted by AnnihilaterD
And getting all these new ideas to owrk on a p233/voodoo2 256mb ram with a smooth frame rate would be good too. Oh yes and player contolable big ships.
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
quote:
Originally posted by AnnihilaterD
And getting all these new ideas to owrk on a p233/voodoo2 256mb ram with a smooth frame rate would be good too. Oh yes and player contolable big ships.
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
quote:
Originally posted by AnnihilaterD
... Oh yes and player contolable big ships.
quote:
Originally posted by AnnihilaterD
... Oh yes and player contolable big ships.
Ok, here's me 2 cents (wait a minute, I've got one of those Euro 2 cent peices here somewhere)
All these ideas are great.
One thing I'd like is the ability for ships to carry over thier status w/out going through a Red Alert. I.e. an escort mission where ships warp out through a node and you warp out normally. In the next mission you are on the other side of the node escorting the same ships and they carry over thier status from the previous mission. Caps and Frieghters retain, Fighter pilots get fresh ships if there is a Destroyer with you. This could all be programmed into the mission.
I'm working on a "lost in space" type campaign where this would be very usefull.
__________________
ClifRa Jones
Eminent Archeologist & Adventurer
The City of Thought, Galactic University
Ok, here's me 2 cents (wait a minute, I've got one of those Euro 2 cent peices here somewhere)
All these ideas are great.
One thing I'd like is the ability for ships to carry over thier status w/out going through a Red Alert. I.e. an escort mission where ships warp out through a node and you warp out normally. In the next mission you are on the other side of the node escorting the same ships and they carry over thier status from the previous mission. Caps and Frieghters retain, Fighter pilots get fresh ships if there is a Destroyer with you. This could all be programmed into the mission.
I'm working on a "lost in space" type campaign where this would be very usefull.
__________________
ClifRa Jones
Eminent Archeologist & Adventurer
The City of Thought, Galactic University
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