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Posted by Inquisitor on 04-17-2002 08:06 PM:

Don't those marks fade after a while?


Posted by Inquisitor on 04-17-2002 08:06 PM:

Don't those marks fade after a while?


Posted by killadonuts on 04-17-2002 08:10 PM:

quote:
Originally posted by FSF Ashrak


the bastards at interplay havent releesed the source code of FS2 yet



How long did it take them to release the Descent and D2 source code after their release?
The release of the FS2 source code is as likely as FS3's existance.


Posted by killadonuts on 04-17-2002 08:10 PM:

quote:
Originally posted by FSF Ashrak


the bastards at interplay havent releesed the source code of FS2 yet



How long did it take them to release the Descent and D2 source code after their release?
The release of the FS2 source code is as likely as FS3's existance.


Posted by Sirius on 04-20-2002 12:43 AM:

Yes, geo-moddable capital ships would be very nifty. And I, for one, would like to see flight deck launch animations, if you indeed are planning to do them.

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Posted by hayabusa on 04-22-2002 01:59 PM:

Launch animations ? Great. Another thing, a little one:

In a nebula, as I remember, I was getting close a ship and FIRST I saw the ship ( of course, there was not too much to see expect the shadow ) and THEN the light of the engines and I think it should be other: first the light, than the hull, which is generally grey and not so bright.

And, once more time : Damage animations, post-beam textures !!!!

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Posted by hayabusa on 04-22-2002 01:59 PM:

Launch animations ? Great. Another thing, a little one:

In a nebula, as I remember, I was getting close a ship and FIRST I saw the ship ( of course, there was not too much to see expect the shadow ) and THEN the light of the engines and I think it should be other: first the light, than the hull, which is generally grey and not so bright.

And, once more time : Damage animations, post-beam textures !!!!

__________________
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I`m not the king of your minds...


Posted by FSF Ashrak on 04-22-2002 07:02 PM:

well if you go there why not player controllabre turrets and beams ETC ETC

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Posted by Ashark on 04-22-2002 07:02 PM:

well if you go there why not player controllabre turrets and beams ETC ETC

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Posted by Mackie on 04-22-2002 10:08 PM:

well a thing id like to see is "real" physics along the other major ones like luminosity textures (aka self illuminating textures, see sfc2/bc for that matter) and/or glows bc style...

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Posted by Mackie on 04-22-2002 10:08 PM:

well a thing id like to see is "real" physics along the other major ones like luminosity textures (aka self illuminating textures, see sfc2/bc for that matter) and/or glows bc style...

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Posted by Xaphod_x on 04-22-2002 11:59 PM:

quote:
Originally posted by Inquisitor
Don't those marks fade after a while?


yes.. but another good example is half life.. where they don't, and you can have hundreds and hundreds of different decals on top of each other.. (in single player anyway)
and the half-life engine is even older than FS2s (it being a modified Quake 1 engine)

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Posted by Xaphod_x on 04-22-2002 11:59 PM:

quote:
Originally posted by Inquisitor
Don't those marks fade after a while?


yes.. but another good example is half life.. where they don't, and you can have hundreds and hundreds of different decals on top of each other.. (in single player anyway)
and the half-life engine is even older than FS2s (it being a modified Quake 1 engine)

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Posted by AnnihilaterD on 05-05-2002 06:14 PM:

And getting all these new ideas to owrk on a p233/voodoo2 256mb ram with a smooth frame rate would be good too. Oh yes and player contolable big ships.


Posted by Alphakiller on 05-05-2002 11:09 PM:

quote:
Originally posted by AnnihilaterD
And getting all these new ideas to owrk on a p233/voodoo2 256mb ram with a smooth frame rate would be good too. Oh yes and player contolable big ships.


Yeah.....riiiiiiiiiiight.

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Posted by Alphakiller on 05-05-2002 11:09 PM:

quote:
Originally posted by AnnihilaterD
And getting all these new ideas to owrk on a p233/voodoo2 256mb ram with a smooth frame rate would be good too. Oh yes and player contolable big ships.


Yeah.....riiiiiiiiiiight.

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Posted by ReapeRalex on 05-06-2002 11:42 PM:

quote:
Originally posted by AnnihilaterD
... Oh yes and player contolable big ships.


Hmm me too. Couple that with different collision physics to let you ram things with your big ship... and if someone wants to push the boat out: player controlable turrents on another players ship! Hows that for an imposible wish


Posted by ReapeRalex on 05-06-2002 11:42 PM:

quote:
Originally posted by AnnihilaterD
... Oh yes and player contolable big ships.


Hmm me too. Couple that with different collision physics to let you ram things with your big ship... and if someone wants to push the boat out: player controlable turrents on another players ship! Hows that for an imposible wish


Posted by ClifRa Jones on 05-07-2002 03:50 PM:

Ok, here's me 2 cents (wait a minute, I've got one of those Euro 2 cent peices here somewhere)

All these ideas are great.

One thing I'd like is the ability for ships to carry over thier status w/out going through a Red Alert. I.e. an escort mission where ships warp out through a node and you warp out normally. In the next mission you are on the other side of the node escorting the same ships and they carry over thier status from the previous mission. Caps and Frieghters retain, Fighter pilots get fresh ships if there is a Destroyer with you. This could all be programmed into the mission.

I'm working on a "lost in space" type campaign where this would be very usefull.

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Eminent Archeologist & Adventurer
The City of Thought, Galactic University


Posted by ClifRa Jones on 05-07-2002 03:50 PM:

Ok, here's me 2 cents (wait a minute, I've got one of those Euro 2 cent peices here somewhere)

All these ideas are great.

One thing I'd like is the ability for ships to carry over thier status w/out going through a Red Alert. I.e. an escort mission where ships warp out through a node and you warp out normally. In the next mission you are on the other side of the node escorting the same ships and they carry over thier status from the previous mission. Caps and Frieghters retain, Fighter pilots get fresh ships if there is a Destroyer with you. This could all be programmed into the mission.

I'm working on a "lost in space" type campaign where this would be very usefull.

__________________
ClifRa Jones
Eminent Archeologist & Adventurer
The City of Thought, Galactic University


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