VWBB Pages (7): « 1 2 3 [4] 5 6 7 »
Show all 124 posts from this thread on one page

VWBB (http://volitionwatch.papageorgefamily/vwbb/index.php)
- Blackwater Ops (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=8)
-- State of the BlackWater Union (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9668)


Posted by ChronoReverse on 03-01-2004 09:10 PM:

Did you remember to change the exe in the 4.x launcher (NOT the normal freespace launcher) to fs2_open?


Posted by JamieK on 03-02-2004 01:42 AM:

well, its set to that automaticly

this is what it set itself to: C:\Games\FreeSpace2\fs2_open_r.exe

it works when i don't have to flag things on, otherwise it crashes.


Posted by ChronoReverse on 03-02-2004 04:11 AM:

I hate to tell you this, but if you downloaded the fs2_open exe in the link I posted, it's called "01_20_2004_fs2_open_r.exe"


Posted by JamieK on 03-02-2004 04:31 AM:

cool, it works find now, even though it comes up with those flags as unidentified, but it still works.


Posted by Trivial Psychic on 03-02-2004 04:50 AM:

I the 2004_1_20 builds, the spec and glow are on by default, so you don't need launcher flags to activate them.

Just use -htl -jpgtga -pcx32 (possibly) and perhaps the -fps flag. That should enough.

Only realy new test builds require the -spec and -glow flags to engage those features.

Later!

__________________
The Trivial Psychic Strikes Again!


Posted by Bobboau on 03-02-2004 06:40 AM:

the thing with the comand line flags is just a huge mess right now, over the last month I think we've introduced and obsoleted three sets of comand line flags. and stuff that's been on by defalt is sudenly off without comandlines ect...
I was opposed to this stuff BTW, and I was opposed to us useinf the registry too, oh well

__________________
Bobboau, bringing you products that work ......... In theory


Posted by ChronoReverse on 03-02-2004 06:50 AM:

Well, as long as it gets sorted out before 3.6 is released, it'll be all okay


Posted by LOAPhReAk on 03-06-2004 05:15 AM:

i have a feeling registry entries would be easier to use than command line parms.

then again we did confuse the hell out of the community when we changed everything around. why can't we do it again?


Posted by kasperl on 03-06-2004 10:21 AM:

quote:
Originally posted by LOAPhReAk
i have a feeling registry entries would be easier to use than command line parms.

then again we did confuse the hell out of the community when we changed everything around. why can't we do it again?



registry stuff= ugly for linux port.

__________________
i'm just another guy with way to big idea`s, and no MODding of FREDding experience.


Posted by LOAPhReAk on 03-06-2004 09:20 PM:

which doesn't really concern me since im running XP.

its either that or a config file. the command line flags are changing every week


Posted by Bobboau on 03-07-2004 04:36 AM:

there is a comandline.cfg... I think...

__________________
Bobboau, bringing you products that work ......... In theory


Posted by kasperl on 03-07-2004 01:54 PM:

quote:
Originally posted by LOAPhReAk
which doesn't really concern me since im running XP.

its either that or a config file. the command line flags are changing every week



config file would be very nice indeed.

and the linux guys would mind, we're pretty close to a working port by now.

__________________
i'm just another guy with way to big idea`s, and no MODding of FREDding experience.


Posted by taylor on 03-07-2004 10:30 PM:

quote:
there is a comandline.cfg... I think...

cmdline.cfg in the Data directory

quote:
config file would be very nice indeed

It shouldn't be difficult to use a config file for Windows. The *nix osregistry should work under Windows without problems. You just have to set the filename to write to. It's going to save the file in the root of the CFILE tree, as an example: C:\Games\Freespace2\fs2_open.ini (~/.fs2_open/fs2_open.ini on the *nix builds). The only thing that people need to be sure of is that any osregistry calls are made after CFILE has been inited.


Posted by LOAPhReAk on 03-08-2004 05:42 AM:

well it looks like this has become the new SCP internal

even less people read it that the one at HLP


Posted by Snipes on 03-08-2004 08:21 PM:

Well, you're the ones ho petitioned for an internal in the first place. There could be alot of coders lurking in the HLP boards, and oyu shun them all out by locking yourselves away in a private page.

__________________
[url="http://freespace.volitionwatch.com/us/"]United Space[/url]
Newsie, Modder, Slave to Yogi
------------------
"Snipes ...Is The Dark Continent."


Posted by kasperl on 03-09-2004 05:31 PM:

I'm offended, i read every single of the threads conserned.

__________________
i'm just another guy with way to big idea`s, and no MODding of FREDding experience.


Posted by Black Sheep 2000 on 03-10-2004 07:03 PM:

That's Snipes...get used to him...he is a nice guy

__________________
"Something is rotten in the state of Denmark..."

HAMLET RULEZ!!


Posted by Snipes on 03-11-2004 11:28 PM:

lol

Kasperl knows me. Duh...

Snipes = Raa Tor'h = Raa

(VWBB) (HLPBB) (NWBB)

__________________
[url="http://freespace.volitionwatch.com/us/"]United Space[/url]
Newsie, Modder, Slave to Yogi
------------------
"Snipes ...Is The Dark Continent."


Posted by Star Dragon on 03-12-2004 03:00 AM:

confused as hell

One of the main reasons I've stayed away from FS2open is that I don't understand it. Is there a way you guys can release a build that a non coder can use without modification. Ie (FSopen for dummies?) click and run?

Just a question but "what the heck IS a command line anyway?" I asked this last year but didn't see a response...

__________________
Don't thinkof it as being outnumbered, thinkof it as having a wide target selection!

(Leader) Gundam TC
(Leader) Beyond Redemption
(Fredder) Combat Federation


Posted by JamieK on 03-12-2004 01:25 PM:

yep, i agree here.

I was a 'just click to run' version.......you click and play.


All times are EST. The time now is 05:37 AM. Pages (7): « 1 2 3 [4] 5 6 7 »
Show all 124 posts from this thread on one page

Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.