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Posted by Slasher on 02-26-2003 03:10 AM:

Bobboau, is there a tutorial or thead that specifies how you make glow maps anywhere?


Posted by Bobboau on 02-26-2003 03:45 AM:

take a texture, make it look like it should with no outside ilumination, save it with -glow tacked on to the end

and I just made an update to the zip, fighter beams do now actualy give you kills

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Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-26-2003 03:45 AM:

take a texture, make it look like it should with no outside ilumination, save it with -glow tacked on to the end

and I just made an update to the zip, fighter beams do now actualy give you kills

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Bobboau, bringing you products that work ......... In theory


Posted by Mr. Fury on 02-26-2003 05:23 PM:

Hmh, I installed R1.1 and the two packages Bobbaou mentioned previously in this thread. When starting FS2, it gave errors about tables and when starting the demo campaign it gave errors about subsystems. And then the Hyperions were Auroras and Auroras couldn't fire weapons.

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Posted by Mr. Fury on 02-26-2003 05:23 PM:

Hmh, I installed R1.1 and the two packages Bobbaou mentioned previously in this thread. When starting FS2, it gave errors about tables and when starting the demo campaign it gave errors about subsystems. And then the Hyperions were Auroras and Auroras couldn't fire weapons.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Bobboau on 02-26-2003 05:39 PM:

hmm... well that's an improvement over what you were haveing before



what were the errors?

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Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-26-2003 05:39 PM:

hmm... well that's an improvement over what you were haveing before



what were the errors?

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Mr. Fury on 02-26-2003 06:09 PM:

quote:
Originally posted by Bobboau
what were the errors?


First of all, yes I did create a new pilot.
And sorry about this lenghty post, Bobboau asked for error messages, so here they are.

quote:

Error: Error parsing 'weapons.tbl'
Error code = 2.

File:C:\projects\freespace2\code\Weapon\Weapons.cpp
Line: 1432

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


quote:

Error: Error parsing 'ships.tbl'
Error code = 1.

File:C:\projects\freespace2\code\Ship\Ship.cpp
Line: 1709

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


quote:

Error: Invalid subsystem name.

In sexpression: ( when
( has-arrived-delay 4 "Tazil'ar" )
( fire-beam
"Tazil'ar"
"turret01a"
"EAS Dublin"
)
)
(Error appears to be: turret01a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


quote:

Error: Invalid subsystem name.

In sexpression: ( when
( true )
( fire-beam
"Tazil'ar"
"turret03a"
"EAS Dublin"
)
( fire-beam
"Tazil'ar"
"turret04a"
"EAS Dublin"
)
)
(Error appears to be: turret03a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


quote:

Error: Invalid subsystem name.

In sexpression: ( when
( true )
( fire-beam
"Tazil'ar"
"turret02a"
"EAS Dublin"
)
)
(Error appears to be: turret02a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


quote:

Error: Invalid subsystem name.

In sexpression: ( when
( true )
( fire-beam
"Tazil'ar"
"turret03a"
"EAS Dublin"
)
( fire-beam
"Tazil'ar"
"turret04a"
"EAS Dublin"
)
)
(Error appears to be: turret03a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Mr. Fury on 02-26-2003 06:09 PM:

quote:
Originally posted by Bobboau
what were the errors?


First of all, yes I did create a new pilot.
And sorry about this lenghty post, Bobboau asked for error messages, so here they are.

quote:

Error: Error parsing 'weapons.tbl'
Error code = 2.

File:C:\projects\freespace2\code\Weapon\Weapons.cpp
Line: 1432

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


quote:

Error: Error parsing 'ships.tbl'
Error code = 1.

File:C:\projects\freespace2\code\Ship\Ship.cpp
Line: 1709

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


quote:

Error: Invalid subsystem name.

In sexpression: ( when
( has-arrived-delay 4 "Tazil'ar" )
( fire-beam
"Tazil'ar"
"turret01a"
"EAS Dublin"
)
)
(Error appears to be: turret01a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


quote:

Error: Invalid subsystem name.

In sexpression: ( when
( true )
( fire-beam
"Tazil'ar"
"turret03a"
"EAS Dublin"
)
( fire-beam
"Tazil'ar"
"turret04a"
"EAS Dublin"
)
)
(Error appears to be: turret03a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


quote:

Error: Invalid subsystem name.

In sexpression: ( when
( true )
( fire-beam
"Tazil'ar"
"turret02a"
"EAS Dublin"
)
)
(Error appears to be: turret02a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


quote:

Error: Invalid subsystem name.

In sexpression: ( when
( true )
( fire-beam
"Tazil'ar"
"turret03a"
"EAS Dublin"
)
( fire-beam
"Tazil'ar"
"turret04a"
"EAS Dublin"
)
)
(Error appears to be: turret03a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Bobboau on 02-27-2003 03:19 AM:

hmm, you shouldn't be getting thouse, are you absolutly my files are overriding _all_ the defalt ones, are there any files in the root folder.
are you sure you're useing my exe?
you would get these errors if you are useing an older exe.

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-27-2003 03:19 AM:

hmm, you shouldn't be getting thouse, are you absolutly my files are overriding _all_ the defalt ones, are there any files in the root folder.
are you sure you're useing my exe?
you would get these errors if you are useing an older exe.

__________________
Bobboau, bringing you products that work ......... In theory


Posted by IceFire on 02-27-2003 04:01 AM:

Fury...I'm convinced that your system is ummm...messed

I don't have any of those problems on the latest test EXE's and my tables are far messier than R1.1.

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by BabProj Team on 02-27-2003 04:01 AM:

Fury...I'm convinced that your system is ummm...messed

I don't have any of those problems on the latest test EXE's and my tables are far messier than R1.1.

__________________
- The Babylon Project Team


Posted by Mr. Fury on 02-27-2003 09:30 AM:

Bobboau, yes I overrided everything what was in your files.
I used this http://freespace.volitionwatch.com/blackwater/fs2_open.zip and this http://freespace.volitionwatch.com/blackwater/TBP_open.zip. Don't know if these are newer or older but these are the ones you posted.

Ice, shut up. There's nothing wrong in my system.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Mr. Fury on 02-27-2003 09:30 AM:

Bobboau, yes I overrided everything what was in your files.
I used this http://freespace.volitionwatch.com/blackwater/fs2_open.zip and this http://freespace.volitionwatch.com/blackwater/TBP_open.zip. Don't know if these are newer or older but these are the ones you posted.

Ice, shut up. There's nothing wrong in my system.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Mewgen1 on 02-28-2003 04:21 AM:

Question

Hey, Bobboau. Would you happen to know if there is a way to fix the problem with the Olympus? Because my computer seems to have the glitch, and I happen to find it a little annoying.

__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan

Where ever you go there you are.

There will be an answer. Let it be.- John Lenon


Posted by Mewgen1 on 02-28-2003 04:21 AM:

Question

Hey, Bobboau. Would you happen to know if there is a way to fix the problem with the Olympus? Because my computer seems to have the glitch, and I happen to find it a little annoying.

__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan

Where ever you go there you are.

There will be an answer. Let it be.- John Lenon


Posted by Bobboau on 02-28-2003 05:28 PM:

well, I don't know what is causeing the problem, and Olympus is IMO the ugliest ship in all of the B5 universe, though it did have some cool glowmapping effects done to it

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 02-28-2003 05:28 PM:

well, I don't know what is causeing the problem, and Olympus is IMO the ugliest ship in all of the B5 universe, though it did have some cool glowmapping effects done to it

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Xaphod_x on 03-01-2003 01:11 AM:

Bobboau - can glow maps be triggered on and off with an event in fred? If not, then I'd recommend someone working on that, because a derelict won't really look right with all the lights on.

__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com


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