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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- when do we get to fly a nial? (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8368)
Bobboau, is there a tutorial or thead that specifies how you make glow maps anywhere? 
take a texture, make it look like it should with no outside ilumination, save it with -glow tacked on to the end
and I just made an update to the zip, fighter beams do now actualy give you kills
__________________
Bobboau, bringing you products that work ......... In theory
take a texture, make it look like it should with no outside ilumination, save it with -glow tacked on to the end
and I just made an update to the zip, fighter beams do now actualy give you kills
__________________
Bobboau, bringing you products that work ......... In theory
Hmh, I installed R1.1 and the two packages Bobbaou mentioned previously in this thread. When starting FS2, it gave errors about tables and when starting the demo campaign it gave errors about subsystems. And then the Hyperions were Auroras and Auroras couldn't fire weapons.

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Hmh, I installed R1.1 and the two packages Bobbaou mentioned previously in this thread. When starting FS2, it gave errors about tables and when starting the demo campaign it gave errors about subsystems. And then the Hyperions were Auroras and Auroras couldn't fire weapons.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
hmm... well that's an improvement over what you were haveing before 
what were the errors?
__________________
Bobboau, bringing you products that work ......... In theory
hmm... well that's an improvement over what you were haveing before 
what were the errors?
__________________
Bobboau, bringing you products that work ......... In theory
quote:
Originally posted by Bobboau
what were the errors?


quote:
Error: Error parsing 'weapons.tbl'
Error code = 2.
File:C:\projects\freespace2\code\Weapon\Weapons.cpp
Line: 1432
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
quote:
Error: Error parsing 'ships.tbl'
Error code = 1.
File:C:\projects\freespace2\code\Ship\Ship.cpp
Line: 1709
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
quote:
Error: Invalid subsystem name.
In sexpression: ( when
( has-arrived-delay 4 "Tazil'ar" )
( fire-beam
"Tazil'ar"
"turret01a"
"EAS Dublin"
)
)
(Error appears to be: turret01a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
quote:
Error: Invalid subsystem name.
In sexpression: ( when
( true )
( fire-beam
"Tazil'ar"
"turret03a"
"EAS Dublin"
)
( fire-beam
"Tazil'ar"
"turret04a"
"EAS Dublin"
)
)
(Error appears to be: turret03a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
quote:
Error: Invalid subsystem name.
In sexpression: ( when
( true )
( fire-beam
"Tazil'ar"
"turret02a"
"EAS Dublin"
)
)
(Error appears to be: turret02a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
quote:
Error: Invalid subsystem name.
In sexpression: ( when
( true )
( fire-beam
"Tazil'ar"
"turret03a"
"EAS Dublin"
)
( fire-beam
"Tazil'ar"
"turret04a"
"EAS Dublin"
)
)
(Error appears to be: turret03a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
quote:
Originally posted by Bobboau
what were the errors?


quote:
Error: Error parsing 'weapons.tbl'
Error code = 2.
File:C:\projects\freespace2\code\Weapon\Weapons.cpp
Line: 1432
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
quote:
Error: Error parsing 'ships.tbl'
Error code = 1.
File:C:\projects\freespace2\code\Ship\Ship.cpp
Line: 1709
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
quote:
Error: Invalid subsystem name.
In sexpression: ( when
( has-arrived-delay 4 "Tazil'ar" )
( fire-beam
"Tazil'ar"
"turret01a"
"EAS Dublin"
)
)
(Error appears to be: turret01a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
quote:
Error: Invalid subsystem name.
In sexpression: ( when
( true )
( fire-beam
"Tazil'ar"
"turret03a"
"EAS Dublin"
)
( fire-beam
"Tazil'ar"
"turret04a"
"EAS Dublin"
)
)
(Error appears to be: turret03a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
quote:
Error: Invalid subsystem name.
In sexpression: ( when
( true )
( fire-beam
"Tazil'ar"
"turret02a"
"EAS Dublin"
)
)
(Error appears to be: turret02a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
quote:
Error: Invalid subsystem name.
In sexpression: ( when
( true )
( fire-beam
"Tazil'ar"
"turret03a"
"EAS Dublin"
)
( fire-beam
"Tazil'ar"
"turret04a"
"EAS Dublin"
)
)
(Error appears to be: turret03a)
File:C:\projects\freespace2\code\Mission\MissionPa
rse.cpp
Line: 3552
Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
hmm, you shouldn't be getting thouse, are you absolutly my files are overriding _all_ the defalt ones, are there any files in the root folder.
are you sure you're useing my exe?
you would get these errors if you are useing an older exe.
__________________
Bobboau, bringing you products that work ......... In theory
hmm, you shouldn't be getting thouse, are you absolutly my files are overriding _all_ the defalt ones, are there any files in the root folder.
are you sure you're useing my exe?
you would get these errors if you are useing an older exe.
__________________
Bobboau, bringing you products that work ......... In theory
Fury...I'm convinced that your system is ummm...messed 
I don't have any of those problems on the latest test EXE's and my tables are far messier than R1.1.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Fury...I'm convinced that your system is ummm...messed 
I don't have any of those problems on the latest test EXE's and my tables are far messier than R1.1.
__________________
- The Babylon Project Team
Bobboau, yes I overrided everything what was in your files.
I used this http://freespace.volitionwatch.com/blackwater/fs2_open.zip and this http://freespace.volitionwatch.com/blackwater/TBP_open.zip. Don't know if these are newer or older but these are the ones you posted.
Ice, shut up. There's nothing wrong in my system. 
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Bobboau, yes I overrided everything what was in your files.
I used this http://freespace.volitionwatch.com/blackwater/fs2_open.zip and this http://freespace.volitionwatch.com/blackwater/TBP_open.zip. Don't know if these are newer or older but these are the ones you posted.
Ice, shut up. There's nothing wrong in my system. 
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Hey, Bobboau. Would you happen to know if there is a way to fix the problem with the Olympus? Because my computer seems to have the glitch, and I happen to find it a little annoying. 
__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan
Where ever you go there you are.
There will be an answer. Let it be.- John Lenon
Hey, Bobboau. Would you happen to know if there is a way to fix the problem with the Olympus? Because my computer seems to have the glitch, and I happen to find it a little annoying. 
__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan
Where ever you go there you are.
There will be an answer. Let it be.- John Lenon
well, I don't know what is causeing the problem, and Olympus is IMO the ugliest ship in all of the B5 universe, though it did have some cool glowmapping effects done to it
__________________
Bobboau, bringing you products that work ......... In theory
well, I don't know what is causeing the problem, and Olympus is IMO the ugliest ship in all of the B5 universe, though it did have some cool glowmapping effects done to it
__________________
Bobboau, bringing you products that work ......... In theory
Bobboau - can glow maps be triggered on and off with an event in fred? If not, then I'd recommend someone working on that, because a derelict won't really look right with all the lights on.
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
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