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VWBB (http://volitionwatch.papageorgefamily/vwbb/index.php)
- Blackwater Ops (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=8)
-- Dear God Please No! (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=7453)
quote:
Originally posted by Thor
One of the best wingmen ever! Allways had an appropriate comment.
More on topic, how are the demo voices comming along? I am guessing they're the last thing to be completed, and the site says everything else is finished.
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
quote:
Originally posted by Thor
One of the best wingmen ever! Allways had an appropriate comment.
More on topic, how are the demo voices comming along? I am guessing they're the last thing to be completed, and the site says everything else is finished.
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
In the original subject of the thread, I really think that a character-based plot is better.
Compare the Single-player of Quake 1 and Duke3D. It's not directly applicable, but most people agree that Duke3D, in which you had a good main character, was just plain better (Excluding multiplayer and graphics), and that was only 'cause of the main character's personality (and the strippers, I guess, if anyone can call a blob of pixels a stripper
).
I'm not saying no identifiable main character is bad, just taht it can be done better with a good main character.
By the way, BWO team, I hope you've found someone good to be the comic relief (Or as I refer to him, Mackie, the next generation) voice actor.
There IS a comic relief, right? Right? 
__________________
-"Oh God, please don't kill me today. Tomorrow is so much better."
Spathi prayer, Star-Control 2
In the original subject of the thread, I really think that a character-based plot is better.
Compare the Single-player of Quake 1 and Duke3D. It's not directly applicable, but most people agree that Duke3D, in which you had a good main character, was just plain better (Excluding multiplayer and graphics), and that was only 'cause of the main character's personality (and the strippers, I guess, if anyone can call a blob of pixels a stripper
).
I'm not saying no identifiable main character is bad, just taht it can be done better with a good main character.
By the way, BWO team, I hope you've found someone good to be the comic relief (Or as I refer to him, Mackie, the next generation) voice actor.
There IS a comic relief, right? Right? 
__________________
-"Oh God, please don't kill me today. Tomorrow is so much better."
Spathi prayer, Star-Control 2
quote:
Originally posted by IceFire
Sometimes the FS2 invulnerable command doesn't kick in quickly enough to save the ship. So that bug will probably persist.
quote:
Originally posted by IceFire
Sometimes the FS2 invulnerable command doesn't kick in quickly enough to save the ship. So that bug will probably persist.
Yeah it works fine on largerships, but try it on a fighter.
It gets on way of Beam... End of that so called invulnerable-at-some-point fighter.
This only posesing thread maily to fighters and older cruisers.
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
Yeah it works fine on largerships, but try it on a fighter.
It gets on way of Beam... End of that so called invulnerable-at-some-point fighter.
This only posesing thread maily to fighters and older cruisers.
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
So long as the main character doesn't annoy the hell out of me, I can handle it.....
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
So long as the main character doesn't annoy the hell out of me, I can handle it.....
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
Mallory is a kind of introverted character...he focuses alot on himself, but he doesn't really have much contact with his own emotions. He's got some skeletons in the closet....but you guys should like him.
There should be a number of sources of comic relief....we have a plain out sarcastic wingman (Mackie Mark 2 if you will) but we have some other interplay between characters that you *may* find amusing depending on your style of humor appreciation.
In the demo we also have a comic relief character...we like doing that type of character mixed with some others so it'll be there.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Mallory is a kind of introverted character...he focuses alot on himself, but he doesn't really have much contact with his own emotions. He's got some skeletons in the closet....but you guys should like him.
There should be a number of sources of comic relief....we have a plain out sarcastic wingman (Mackie Mark 2 if you will) but we have some other interplay between characters that you *may* find amusing depending on your style of humor appreciation.
In the demo we also have a comic relief character...we like doing that type of character mixed with some others so it'll be there.
__________________
- The Babylon Project Team
To go beyond the world of Freespace and yet remain in the Universe of Deep Space flight Sims look at the X-wing series. If you played the first two X-wing games, X-wing and TIE fighter, they were very impersonal, you didnt have a wingmate that had his own personality. And then, in X-wing Alliance they introduced you as Ace Azzameen, and gave you real wingmen and gae them personalities, and it worked so much better. If you think about it, a Squadron of fighters is a close knit group of people. A pilot and his backseater are a pair, and a pilot and his wingman are also a pair, because two people who know each others reactions are able to fight more effectively. So the BWO people should be congratulated for trying to bring that into the Freespace universe. Now lets all focus on something more important. Getting Volition to make a Freespace 3.
quote:
Getting Volition to make a Freespace 3
__________________
-"Oh God, please don't kill me today. Tomorrow is so much better."
Spathi prayer, Star-Control 2
quote:
Getting Volition to make a Freespace 3
__________________
-"Oh God, please don't kill me today. Tomorrow is so much better."
Spathi prayer, Star-Control 2
You play the character of Aidan Mallory in a character driven plot
i can only say one thing Coool
__________________
The future is always changing. We create the future with our words, our deeds and with our beliefs." - Lady Morella
GTVI Comander
You play the character of Aidan Mallory in a character driven plot
i can only say one thing Coool
__________________
The future is always changing. We create the future with our words, our deeds and with our beliefs." - Lady Morella
GTVI Comander
quote:
Originally posted by IceFire
There should be a number of sources of comic relief....we have a plain out sarcastic wingman (Mackie Mark 2 if you will) but we have some other interplay between characters that you *may* find amusing depending on your style of humor appreciation.
In the demo we also have a comic relief character...we like doing that type of character mixed with some others so it'll be there.
That could provide alot of humour! *Note, don't take me to seriously on that.*__________________
Things are equally as important as stuff, for where would you put stuff without things to put stuff in?
A random thought on Stuff by Thor
Site:
[URL=valhalla.dreamstation.com]Into The Halls Of Valhalla Home[/URL]
Forum:
[URL=forum.fattonys.com]ITHOV Forum[/URL]
quote:
Originally posted by IceFire
There should be a number of sources of comic relief....we have a plain out sarcastic wingman (Mackie Mark 2 if you will) but we have some other interplay between characters that you *may* find amusing depending on your style of humor appreciation.
In the demo we also have a comic relief character...we like doing that type of character mixed with some others so it'll be there.
That could provide alot of humour! *Note, don't take me to seriously on that.*__________________
Things are equally as important as stuff, for where would you put stuff without things to put stuff in?
A random thought on Stuff by Thor
Site:
[URL=valhalla.dreamstation.com]Into The Halls Of Valhalla Home[/URL]
Forum:
[URL=forum.fattonys.com]ITHOV Forum[/URL]
I find something wrong with a character-driven game where everything takes place in the cockpit. It doesn't work. It's trying to assign RPG qualities to a game with an engine that doesn't support it. It's definitely supposed to be impersonal.
__________________
~Cepheid~
"For millions of years, mankind lived just like the animals.
Then something happened that unleashed the power of our imagination.
We learned to talk......."
-Pink Floyd, The Division Bell
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