VWBB Pages (5): « 1 2 3 [4] 5 »
Show all 85 posts from this thread on one page

VWBB (http://volitionwatch.papageorgefamily/vwbb/index.php)
- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- got my fighter beams to work (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6645)


Posted by redmenace7 on 07-19-2002 12:00 PM:

I get this error message when I try to install the the beam weapon addon.
Error: Error parsing 'rank.tbl'
Error code = 5.

File:\Games\projects\freespace2_public\code\Stat
s\Scoring.cpp
Line: 226

Call stack:
------------------------------------------------------------------
FS3.EXE 00424d72()
FS3.EXE 0042ae84()
FS3.EXE 0042af9c()
FS3.EXE 005e599e()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------


Posted by Bobboau on 07-19-2002 03:21 PM:

were and were did this hapen, and try makeing a new pilot

__________________
Bobboau, bringing you products that work ......... In theory


Posted by redmenace7 on 07-20-2002 01:12 PM:

it happened when I tried to execute the file with the patch. I am not sure what is going on. It might be a crap windows problem.


Posted by Bobboau on 07-20-2002 09:33 PM:

I've been trying to implement new things, that is the general new feature test program, I think I know were this is bugging I'll try to fix it

and did you try makeing a new pilot or did it screw up before you had the chance

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 07-20-2002 09:33 PM:

I've been trying to implement new things, that is the general new feature test program, I think I know were this is bugging I'll try to fix it

and did you try makeing a new pilot or did it screw up before you had the chance

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Kurare on 07-22-2002 06:53 PM:

FS2 doesn't seem to be the only program doing funny things...
Especially when it comes to files and folders:

Location:\Stuff\Packs

Don't forget the Space...

__________________
<something you really cannot put here...>
-a Weird One

Just plain poison... Watch out for your nerves!


Posted by Kurare on 07-22-2002 06:53 PM:

FS2 doesn't seem to be the only program doing funny things...
Especially when it comes to files and folders:

Location:\Stuff\Packs

Don't forget the Space...

__________________
<something you really cannot put here...>
-a Weird One

Just plain poison... Watch out for your nerves!


Posted by redmenace7 on 07-25-2002 05:24 AM:

I am a dolt....you had to place the exe into the directory! How ever I tried the the babylon project build and well uh. I got this string of errors.
File:\Games\projects\freespace2_public\code\Pars
e\PARSELO.CPP
Line: 314

Call stack:
------------------------------------------------------------------
FS3TBP.EXE 004881b1()
FS3TBP.EXE 00456c33()
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------

Warning: ships.tbl(468):
Error: Required token = [#End], [$Subsystem:] or [$Name], found [---EARTH ALLIANCE CAPITAL SHIPS-].

File:\Games\projects\freespace2_public\code\Pars
e\PARSELO.CPP
Line: 314

Call stack:
------------------------------------------------------------------
FS3TBP.EXE 004881b1()
FS3TBP.EXE 00456c33()
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------

Assert: hull_percentage_of_hits > 0.0f
File: D:\Games\projects\freespace2_public\code\Ship\Ship
.cpp
Line: 1604

Call stack:
------------------------------------------------------------------
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------

hey um bobbbou are going to try to tackle the turret problem? if so I would like to help you out if I can.


Posted by redmenace7 on 07-25-2002 05:24 AM:

I am a dolt....you had to place the exe into the directory! How ever I tried the the babylon project build and well uh. I got this string of errors.
File:\Games\projects\freespace2_public\code\Pars
e\PARSELO.CPP
Line: 314

Call stack:
------------------------------------------------------------------
FS3TBP.EXE 004881b1()
FS3TBP.EXE 00456c33()
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------

Warning: ships.tbl(468):
Error: Required token = [#End], [$Subsystem:] or [$Name], found [---EARTH ALLIANCE CAPITAL SHIPS-].

File:\Games\projects\freespace2_public\code\Pars
e\PARSELO.CPP
Line: 314

Call stack:
------------------------------------------------------------------
FS3TBP.EXE 004881b1()
FS3TBP.EXE 00456c33()
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------

Assert: hull_percentage_of_hits > 0.0f
File: D:\Games\projects\freespace2_public\code\Ship\Ship
.cpp
Line: 1604

Call stack:
------------------------------------------------------------------
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------

hey um bobbbou are going to try to tackle the turret problem? if so I would like to help you out if I can.


Posted by Bobboau on 07-25-2002 07:47 AM:

well from the look of those errors it looks like you have something wrong with you're ships table
look for
---EARTH ALLIANCE CAPITAL SHIPS-
and make sure it has a colin or two in front of it

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 07-25-2002 07:47 AM:

well from the look of those errors it looks like you have something wrong with you're ships table
look for
---EARTH ALLIANCE CAPITAL SHIPS-
and make sure it has a colin or two in front of it

__________________
Bobboau, bringing you products that work ......... In theory


Posted by redmenace7 on 07-25-2002 11:02 AM:

that doesn't explain this one about ships.cpp

Assert: hull_percentage_of_hits > 0.0f
File: D:\Games\projects\freespace2_public\code\Ship\Ship
.cpp
Line: 1604

Call stack:
------------------------------------------------------------------
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
H 1d7d8010()
------------------------------------------------------------------

however I put a colon in front of the lines that were giving me a problem. However it begs the question why wasn't it done for release one?

could it have something to do with the freespace2 patch that was released long ago?
I also re-installed(just the game) everything including freespace2 and applied the patch.


Posted by redmenace7 on 07-25-2002 11:02 AM:

that doesn't explain this one about ships.cpp

Assert: hull_percentage_of_hits > 0.0f
File: D:\Games\projects\freespace2_public\code\Ship\Ship
.cpp
Line: 1604

Call stack:
------------------------------------------------------------------
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
H 1d7d8010()
------------------------------------------------------------------

however I put a colon in front of the lines that were giving me a problem. However it begs the question why wasn't it done for release one?

could it have something to do with the freespace2 patch that was released long ago?
I also re-installed(just the game) everything including freespace2 and applied the patch.


Posted by Edwin on 08-07-2002 10:25 PM:

ANOTHER BUG.

still wont record kills you make. kill recorder acts as if you never hit the ships.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by Edwin on 08-07-2002 10:25 PM:

ANOTHER BUG.

still wont record kills you make. kill recorder acts as if you never hit the ships.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by Alphakiller on 08-08-2002 06:37 AM:

We already knew about that one. Beam weapons don't count towards kills - it's the reason you have SJ Sathanas kills even though the Colossus did the majority of the damage with its beam cannon, you did the most non-beam damage with your Helios torpedoes. Therefore since the game doesn't calculate beam damage for recording kills, the game thinks you did ALL the damage, and you get credit for the kill.

__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]


Posted by Alphakiller on 08-08-2002 06:37 AM:

We already knew about that one. Beam weapons don't count towards kills - it's the reason you have SJ Sathanas kills even though the Colossus did the majority of the damage with its beam cannon, you did the most non-beam damage with your Helios torpedoes. Therefore since the game doesn't calculate beam damage for recording kills, the game thinks you did ALL the damage, and you get credit for the kill.

__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]


Posted by Bobboau on 08-08-2002 02:07 PM:

I am working on that, you may notis that all fighter beams (other than ones from the player ship ) now record there parent as haveing mad the kill (F4 events I think is were you'll find this)

also that asertion failure in ships.cpp is a mod bug, I've had it on clean (ie didn't change anything) builds running many mods,
looks into it... seems the total amount of subsystem hull percentage (were you put in the numbers for subsystem sterength) should not be more than 100

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 08-08-2002 02:07 PM:

I am working on that, you may notis that all fighter beams (other than ones from the player ship ) now record there parent as haveing mad the kill (F4 events I think is were you'll find this)

also that asertion failure in ships.cpp is a mod bug, I've had it on clean (ie didn't change anything) builds running many mods,
looks into it... seems the total amount of subsystem hull percentage (were you put in the numbers for subsystem sterength) should not be more than 100

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Triggy on 08-08-2002 04:12 PM:

Can anyone tell me why this is such a problem to resolve in the first place? I don't know how to write/read code that well and would have thought that it shouldn't be too hard to implement (I know that it is though as there wouldn't have been all of this delay otherwise).

__________________
When the final reckoning comes only the damned will be there to see it.


All times are EST. The time now is 07:24 PM. Pages (5): « 1 2 3 [4] 5 »
Show all 85 posts from this thread on one page

Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.