![]() |
Pages (5): « 1 2 3 [4] 5 » Show all 85 posts from this thread on one page |
VWBB (http://volitionwatch.papageorgefamily/vwbb/index.php)
- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- got my fighter beams to work (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6645)
I get this error message when I try to install the the beam weapon addon.
Error: Error parsing 'rank.tbl'
Error code = 5.
File
:\Games\projects\freespace2_public\code\Stat
s\Scoring.cpp
Line: 226
Call stack:
------------------------------------------------------------------
FS3.EXE 00424d72()
FS3.EXE 0042ae84()
FS3.EXE 0042af9c()
FS3.EXE 005e599e()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------
were and were did this hapen, and try makeing a new pilot
__________________
Bobboau, bringing you products that work ......... In theory
it happened when I tried to execute the file with the patch. I am not sure what is going on. It might be a crap windows problem.
I've been trying to implement new things, that is the general new feature test program, I think I know were this is bugging I'll try to fix it
and did you try makeing a new pilot or did it screw up before you had the chance
__________________
Bobboau, bringing you products that work ......... In theory
I've been trying to implement new things, that is the general new feature test program, I think I know were this is bugging I'll try to fix it
and did you try makeing a new pilot or did it screw up before you had the chance
__________________
Bobboau, bringing you products that work ......... In theory
FS2 doesn't seem to be the only program doing funny things...
Especially when it comes to files and folders:
Location
:\Stuff\Packs
Don't forget the Space...
__________________
<something you really cannot put here...>
-a Weird One
Just plain poison... Watch out for your nerves!
FS2 doesn't seem to be the only program doing funny things...
Especially when it comes to files and folders:
Location
:\Stuff\Packs
Don't forget the Space...
__________________
<something you really cannot put here...>
-a Weird One
Just plain poison... Watch out for your nerves!
I am a dolt....you had to place the exe into the directory!
How ever I tried the the babylon project build and well uh. I got this string of errors.
File
:\Games\projects\freespace2_public\code\Pars
e\PARSELO.CPP
Line: 314
Call stack:
------------------------------------------------------------------
FS3TBP.EXE 004881b1()
FS3TBP.EXE 00456c33()
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------
Warning: ships.tbl(468):
Error: Required token = [#End], [$Subsystem:] or [$Name], found [---EARTH ALLIANCE CAPITAL SHIPS-].
File
:\Games\projects\freespace2_public\code\Pars
e\PARSELO.CPP
Line: 314
Call stack:
------------------------------------------------------------------
FS3TBP.EXE 004881b1()
FS3TBP.EXE 00456c33()
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------
Assert: hull_percentage_of_hits > 0.0f
File: D:\Games\projects\freespace2_public\code\Ship\Ship
.cpp
Line: 1604
Call stack:
------------------------------------------------------------------
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------
hey um bobbbou are going to try to tackle the turret problem? if so I would like to help you out if I can.
I am a dolt....you had to place the exe into the directory!
How ever I tried the the babylon project build and well uh. I got this string of errors.
File
:\Games\projects\freespace2_public\code\Pars
e\PARSELO.CPP
Line: 314
Call stack:
------------------------------------------------------------------
FS3TBP.EXE 004881b1()
FS3TBP.EXE 00456c33()
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------
Warning: ships.tbl(468):
Error: Required token = [#End], [$Subsystem:] or [$Name], found [---EARTH ALLIANCE CAPITAL SHIPS-].
File
:\Games\projects\freespace2_public\code\Pars
e\PARSELO.CPP
Line: 314
Call stack:
------------------------------------------------------------------
FS3TBP.EXE 004881b1()
FS3TBP.EXE 00456c33()
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------
Assert: hull_percentage_of_hits > 0.0f
File: D:\Games\projects\freespace2_public\code\Ship\Ship
.cpp
Line: 1604
Call stack:
------------------------------------------------------------------
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------
hey um bobbbou are going to try to tackle the turret problem? if so I would like to help you out if I can.
well from the look of those errors it looks like you have something wrong with you're ships table
look for
---EARTH ALLIANCE CAPITAL SHIPS-
and make sure it has a colin or two in front of it
__________________
Bobboau, bringing you products that work ......... In theory
well from the look of those errors it looks like you have something wrong with you're ships table
look for
---EARTH ALLIANCE CAPITAL SHIPS-
and make sure it has a colin or two in front of it
__________________
Bobboau, bringing you products that work ......... In theory
that doesn't explain this one about ships.cpp
Assert: hull_percentage_of_hits > 0.0f
File: D:\Games\projects\freespace2_public\code\Ship\Ship
.cpp
Line: 1604
Call stack:
------------------------------------------------------------------
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
H 1d7d8010()
------------------------------------------------------------------
however I put a colon in front of the lines that were giving me a problem. However it begs the question why wasn't it done for release one?
could it have something to do with the freespace2 patch that was released long ago?
I also re-installed(just the game) everything including freespace2 and applied the patch.
that doesn't explain this one about ships.cpp
Assert: hull_percentage_of_hits > 0.0f
File: D:\Games\projects\freespace2_public\code\Ship\Ship
.cpp
Line: 1604
Call stack:
------------------------------------------------------------------
FS3TBP.EXE 00457379()
FS3TBP.EXE 00457525()
FS3TBP.EXE 00431f0e()
FS3TBP.EXE 00439e80()
FS3TBP.EXE 00439fae()
FS3TBP.EXE 0064ff26()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
H 1d7d8010()
------------------------------------------------------------------
however I put a colon in front of the lines that were giving me a problem. However it begs the question why wasn't it done for release one?
could it have something to do with the freespace2 patch that was released long ago?
I also re-installed(just the game) everything including freespace2 and applied the patch.
ANOTHER BUG.
still wont record kills you make. kill recorder acts as if you never hit the ships.
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
ANOTHER BUG.
still wont record kills you make. kill recorder acts as if you never hit the ships.
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
We already knew about that one. Beam weapons don't count towards kills - it's the reason you have SJ Sathanas kills even though the Colossus did the majority of the damage with its beam cannon, you did the most non-beam damage with your Helios torpedoes. Therefore since the game doesn't calculate beam damage for recording kills, the game thinks you did ALL the damage, and you get credit for the kill.
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
We already knew about that one. Beam weapons don't count towards kills - it's the reason you have SJ Sathanas kills even though the Colossus did the majority of the damage with its beam cannon, you did the most non-beam damage with your Helios torpedoes. Therefore since the game doesn't calculate beam damage for recording kills, the game thinks you did ALL the damage, and you get credit for the kill.
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
I am working on that, you may notis that all fighter beams (other than ones from the player ship
) now record there parent as haveing mad the kill (F4 events I think is were you'll find this)
also that asertion failure in ships.cpp is a mod bug, I've had it on clean (ie didn't change anything) builds running many mods,
looks into it... seems the total amount of subsystem hull percentage (were you put in the numbers for subsystem sterength) should not be more than 100
__________________
Bobboau, bringing you products that work ......... In theory
I am working on that, you may notis that all fighter beams (other than ones from the player ship
) now record there parent as haveing mad the kill (F4 events I think is were you'll find this)
also that asertion failure in ships.cpp is a mod bug, I've had it on clean (ie didn't change anything) builds running many mods,
looks into it... seems the total amount of subsystem hull percentage (were you put in the numbers for subsystem sterength) should not be more than 100
__________________
Bobboau, bringing you products that work ......... In theory
Can anyone tell me why this is such a problem to resolve in the first place? I don't know how to write/read code that well and would have thought that it shouldn't be too hard to implement (I know that it is though as there wouldn't have been all of this delay otherwise).
__________________
When the final reckoning comes only the damned will be there to see it.
| All times are EST. The time now is 07:24 PM. | Pages (5): « 1 2 3 [4] 5 » Show all 85 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.