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- FreeSpace 1/2 MODs Discussion (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=40)
-- Suggested improvemets w/Source code (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6034)
quote:
Originally posted by IPAndrews
Better done with a special shipname texture name, rather than a decal.
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quote:
Originally posted by IPAndrews
Better done with a special shipname texture name, rather than a decal.
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Hit it 'til it gives up....
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a mission-end SEXP would be enough.
Our main TBP-campaign could REALLY need it. Its stupid you
have to jump out to end mission....
This is the most important improvement for us.
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Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.
a mission-end SEXP would be enough.
Our main TBP-campaign could REALLY need it. Its stupid you
have to jump out to end mission....
This is the most important improvement for us.
__________________
Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.
another thing that would be really nice would be to have no limit to the number of sound effects (or atleast a higher limit)
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
and remove the limits for events and radio messages in a fs2 mission !!!!!
__________________
Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.
blinking lights 
EDIT: well there are plans for the next milennia
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
blinking lights 
EDIT: well there are plans for the next milennia
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A man with no sig and chek my homepage for mission pack :)
quote:
Oh, there should definately be some way to alter capital ship AI so it can choose between broadsiding (Terran / Vasudan) or attacking from the front (Shivans, esp. Sathanas). Not sure how possible it is, unless you use special ahardcoded values in the ai.tbl to dictate it(?) - 101-199?
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- IceFire
Volition Watch Project Manager
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quote:
Oh, there should definately be some way to alter capital ship AI so it can choose between broadsiding (Terran / Vasudan) or attacking from the front (Shivans, esp. Sathanas). Not sure how possible it is, unless you use special ahardcoded values in the ai.tbl to dictate it(?) - 101-199?
__________________
- The Babylon Project Team
quote:
It's still heresy. What's the point of running a PC game on a PS2, when you have a perfectly good PC?

Like I said, if we ever get a Linux version using Open GL and SDL I will try compiling it and running it under the kit. Just to see if it will run.__________________
The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
quote:
It's still heresy. What's the point of running a PC game on a PS2, when you have a perfectly good PC?

Like I said, if we ever get a Linux version using Open GL and SDL I will try compiling it and running it under the kit. Just to see if it will run.__________________
The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
for fighter beams why don't we have a maximum range (beond this it won't render or od damage), a start alpha, and end alpha, so we can make it fade, would be nice if damage was atenuated along this too
oh, someone make this quick, or I'm gona explode
__________________
Bobboau, bringing you products that work ......... In theory
for fighter beams why don't we have a maximum range (beond this it won't render or od damage), a start alpha, and end alpha, so we can make it fade, would be nice if damage was atenuated along this too
oh, someone make this quick, or I'm gona explode
__________________
Bobboau, bringing you products that work ......... In theory
3 things:
-Larger .tbl files; it very anoying to only be able to add 3 or 4 new ships when you want to have 3 or four mods installed at once.
-Fighter Beams: ok, so its been said but it would be really cool.
-Beams that build on one another: Ok so I sould post this in the TBP board but im here so it will be too. Make beams that can fire together to produce a single larger beam. Like with the Excalibur on Crusade.
__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan
Where ever you go there you are.
There will be an answer. Let it be.- John Lenon
3 things:
-Larger .tbl files; it very anoying to only be able to add 3 or 4 new ships when you want to have 3 or four mods installed at once.
-Fighter Beams: ok, so its been said but it would be really cool.
-Beams that build on one another: Ok so I sould post this in the TBP board but im here so it will be too. Make beams that can fire together to produce a single larger beam. Like with the Excalibur on Crusade.
__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan
Where ever you go there you are.
There will be an answer. Let it be.- John Lenon
a way to keep from overwrite ship and weps tbl files everytime you have a new mod ( adn i dont mean moveing from one directory to another:P:P)
camp manager, mod manager, automated fighter turrets or manual controlled turrets fer fighters, the ability to fly cap ships (to powerful??) BLACK HOLE WEAPONRY!!! SMARTER AI
i do like the idea of putting a name on the side of the ship

__________________
C:\WINDOWS C:\WINDOWS\GO C:\PC\CRAWL
C:\DOS C:\DOS\RUN RUN\DOS\RUN
I pray that when i go into battle, that i will shoot straight and be valiant, fight for what i believe in and for those i believe in, and if I die in battle let not my sacrifice be in vain. --Azrael, TheAvenging Angel
a way to keep from overwrite ship and weps tbl files everytime you have a new mod ( adn i dont mean moveing from one directory to another:P:P)
camp manager, mod manager, automated fighter turrets or manual controlled turrets fer fighters, the ability to fly cap ships (to powerful??) BLACK HOLE WEAPONRY!!! SMARTER AI
i do like the idea of putting a name on the side of the ship

__________________
C:\WINDOWS C:\WINDOWS\GO C:\PC\CRAWL
C:\DOS C:\DOS\RUN RUN\DOS\RUN
I pray that when i go into battle, that i will shoot straight and be valiant, fight for what i believe in and for those i believe in, and if I die in battle let not my sacrifice be in vain. --Azrael, TheAvenging Angel
fighter beams to work, hmmm, maybe easy, maybe not. looking into it.
__________________
Think Big
Invade Space
---------
Staff modeller on FS1 port
http://www.3dap.com/hlp/hosted/fsport/
quote:
Originally posted by Mewgen1
3 things:
-Beams that build on one another: Ok so I sould post this in the TBP board but im here so it will be too. Make beams that can fire together to produce a single larger beam. Like with the Excalibur on Crusade.
__________________
See the Shivan Kill the Shivan
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