VWBB Pages (5): « 1 2 3 [4] 5 »
Show all 89 posts from this thread on one page

VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- fs2 source code released !!!! (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=6018)


Posted by Starkiller on 04-25-2002 11:22 AM:

quote:
One thing that is essential to B5 is having the two jumpiont effects working together in game properly.Yellow/orange for jumping out and the blue one for jumping in....


That's allready possible. You don't have to have the sourcecode for that... A few tricks are all you need...

__________________
"Are those Drakh ?" -Navigator
"They're either Drakh or the weirdest pizza deliverytrucks I've ever seen" -capt. Anderson

A Call To Arms


Posted by Mr. Fury on 04-25-2002 12:08 PM:

quote:
Originally posted by Skullar
STOP IT YOU MAD BASTARDS

Most of the models are still missing and you are already polishing the chrome !
I recommend you all stick to more essential issues at first.



Yes. Full utilization of source code is long ahead.

Experienced coders will take a good look at the code, fix the remaining minor bugs, add some minor features. And then start to modify the code to include more, harder features. It will take time, it is not a day job.

I am suspecting that it will take many months before we can include any modifications to the source.

Don't expect all the new planned features to be released in tomorrow, next week, or even next month. You'll be lucky if they will be released in next year.

TBP team will continue working normally, we will not hold our releases in hope to get some source modifications with them. Unless the modification will improve new release a lot and is tested and proved to be functional.

All major changes to the code as so long away that we have probably already release R3 before we can fully utilize any major changes to the code. But... I'm not a prophet. Only time will tell what we can use and when.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Mr. Fury on 04-25-2002 12:08 PM:

quote:
Originally posted by Skullar
STOP IT YOU MAD BASTARDS

Most of the models are still missing and you are already polishing the chrome !
I recommend you all stick to more essential issues at first.



Yes. Full utilization of source code is long ahead.

Experienced coders will take a good look at the code, fix the remaining minor bugs, add some minor features. And then start to modify the code to include more, harder features. It will take time, it is not a day job.

I am suspecting that it will take many months before we can include any modifications to the source.

Don't expect all the new planned features to be released in tomorrow, next week, or even next month. You'll be lucky if they will be released in next year.

TBP team will continue working normally, we will not hold our releases in hope to get some source modifications with them. Unless the modification will improve new release a lot and is tested and proved to be functional.

All major changes to the code as so long away that we have probably already release R3 before we can fully utilize any major changes to the code. But... I'm not a prophet. Only time will tell what we can use and when.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by darthwoo on 04-25-2002 01:35 PM:

Just out of curiosity.... When you guys get to modifying the source code itself and all, how will the installs be handled? And will Fred2 still be usable for making missions? Oh yeah, and there goes the old "Do you see that in FS2?" response to questions


Posted by darthwoo on 04-25-2002 01:35 PM:

Just out of curiosity.... When you guys get to modifying the source code itself and all, how will the installs be handled? And will Fred2 still be usable for making missions? Oh yeah, and there goes the old "Do you see that in FS2?" response to questions


Posted by Mr. Fury on 04-25-2002 01:55 PM:

quote:
Originally posted by darthwoo
Just out of curiosity.... When you guys get to modifying the source code itself and all, how will the installs be handled? And will Fred2 still be usable for making missions? Oh yeah, and there goes the old "Do you see that in FS2?" response to questions


For questions like this, please refer the topics discussed in FS1/2 modding forum. We aren't anywhere near to implement any changes to our mods yet.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Mr. Fury on 04-25-2002 01:55 PM:

quote:
Originally posted by darthwoo
Just out of curiosity.... When you guys get to modifying the source code itself and all, how will the installs be handled? And will Fred2 still be usable for making missions? Oh yeah, and there goes the old "Do you see that in FS2?" response to questions


For questions like this, please refer the topics discussed in FS1/2 modding forum. We aren't anywhere near to implement any changes to our mods yet.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Xaphod_x on 04-25-2002 04:19 PM:

how does this affect us

it's fair enough saying "get the models done and we'll think about source code later", but I'd rather not have my models made obsolete by someone's fiddling with the source code.

for example.. would it take longer to code some sort of automatic LOD reducing than it does for us to make 3-4 extra versions of everything?

People were talking about destroyed model geometry, etc.. I personally haven't been told how to go about making a model in this way.

I expect all EA fighters will have to be re-done in future allowing for transparent cockpits ..

etc.

I feel that we need some kind of defined policy with regard the source code.

__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com


Posted by Xaphod_x on 04-25-2002 04:19 PM:

how does this affect us

it's fair enough saying "get the models done and we'll think about source code later", but I'd rather not have my models made obsolete by someone's fiddling with the source code.

for example.. would it take longer to code some sort of automatic LOD reducing than it does for us to make 3-4 extra versions of everything?

People were talking about destroyed model geometry, etc.. I personally haven't been told how to go about making a model in this way.

I expect all EA fighters will have to be re-done in future allowing for transparent cockpits ..

etc.

I feel that we need some kind of defined policy with regard the source code.

__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com


Posted by Skullar on 04-25-2002 04:28 PM:

Pah . That's the common enthusiasm that always breaks out when something is new. Then people will start loosing interest fast and in the end there will only be VERY few changes made , if any.
Stay cool and proceed as if nothing happened. Transparent cockpit , who the hell needs them ? You won't see them anyway ingame.
Well , you can change to external view and admire your own cockpit with the right zoom setting , but then you can directly admire a render pic , that's no reason to have it ingame.

When the dust settles people will become reasonable again, so stay cool. If they use source code to make our lives difficult we send them to hell....

__________________
Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.


Posted by Skullar on 04-25-2002 04:28 PM:

Pah . That's the common enthusiasm that always breaks out when something is new. Then people will start loosing interest fast and in the end there will only be VERY few changes made , if any.
Stay cool and proceed as if nothing happened. Transparent cockpit , who the hell needs them ? You won't see them anyway ingame.
Well , you can change to external view and admire your own cockpit with the right zoom setting , but then you can directly admire a render pic , that's no reason to have it ingame.

When the dust settles people will become reasonable again, so stay cool. If they use source code to make our lives difficult we send them to hell....

__________________
Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.


Posted by Bobboau on 04-25-2002 04:30 PM:

destroyed subobjects are easy,

code:

hull
|-subobject
| |-geometry
| |-light
|
|-subobject-destroyed
|-geometry
|-light



this can be used on any destroyable subobject.

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 04-25-2002 04:30 PM:

destroyed subobjects are easy,

code:

hull
|-subobject
| |-geometry
| |-light
|
|-subobject-destroyed
|-geometry
|-light



this can be used on any destroyable subobject.

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Traps59 on 04-25-2002 05:05 PM:

Post hey

just wanted to add something to the list for the future improvements: Interceptors :) and the AI smart enough to use them correctly not just chance hitting


Posted by Triggy on 04-25-2002 07:13 PM:

Another good "in theory" idea and with enough time...

__________________
When the final reckoning comes only the damned will be there to see it.


Posted by Triggy on 04-25-2002 07:13 PM:

Another good "in theory" idea and with enough time...

__________________
When the final reckoning comes only the damned will be there to see it.


Posted by JC Denton on 04-25-2002 09:24 PM:

Probably a better attempt at implementing interceptors is to create a weapons flag such as "Fighter_only" or "Bomber-" so that weapons will only fire on ships with the fighter or bomber flag, or warheads with the bomb flag.

And as for hardpoint cycling, add a bit in so that you can add a flag called "Cycle" or something, so it's optional on any primary weapon needed.

Okay okay, back on topic...umm...what were we talking about again?

__________________
"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
- Maurice Freehill

"There is a certain art, or rather, a knack to flying.
The knack lies in learning to throw yourself at the ground and miss."
-The Hitchhiker's Guide To The Galaxy

"Next time you wonder why I am always tediously close to falling off into the pit of insanity, now you know what assaults me each time I turn the computer on."
-IceFire

[url=http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9]Node War's Federated Vasudan Commonwealth[/url]


Posted by JC Denton on 04-25-2002 09:24 PM:

Probably a better attempt at implementing interceptors is to create a weapons flag such as "Fighter_only" or "Bomber-" so that weapons will only fire on ships with the fighter or bomber flag, or warheads with the bomb flag.

And as for hardpoint cycling, add a bit in so that you can add a flag called "Cycle" or something, so it's optional on any primary weapon needed.

Okay okay, back on topic...umm...what were we talking about again?

__________________
"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
- Maurice Freehill

"There is a certain art, or rather, a knack to flying.
The knack lies in learning to throw yourself at the ground and miss."
-The Hitchhiker's Guide To The Galaxy

"Next time you wonder why I am always tediously close to falling off into the pit of insanity, now you know what assaults me each time I turn the computer on."
-IceFire

[url=http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9]Node War's Federated Vasudan Commonwealth[/url]


Posted by Xaphod_x on 04-25-2002 09:51 PM:

I did know that.. it's inline debris I don't know.. my error.

__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com


Posted by Xaphod_x on 04-25-2002 09:51 PM:

I did know that.. it's inline debris I don't know.. my error.

__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com


All times are EST. The time now is 09:36 AM. Pages (5): « 1 2 3 [4] 5 »
Show all 89 posts from this thread on one page

Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.