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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- fs2 source code released !!!! (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=6018)
quote:
One thing that is essential to B5 is having the two jumpiont effects working together in game properly.Yellow/orange for jumping out and the blue one for jumping in....
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"Are those Drakh ?" -Navigator
"They're either Drakh or the weirdest pizza deliverytrucks I've ever seen" -capt. Anderson
A Call To Arms
quote:
Originally posted by Skullar
STOP IT YOU MAD BASTARDS
Most of the models are still missing and you are already polishing the chrome !
I recommend you all stick to more essential issues at first.
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
quote:
Originally posted by Skullar
STOP IT YOU MAD BASTARDS
Most of the models are still missing and you are already polishing the chrome !
I recommend you all stick to more essential issues at first.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Just out of curiosity.... When you guys get to modifying the source code itself and all, how will the installs be handled? And will Fred2 still be usable for making missions? Oh yeah, and there goes the old "Do you see that in FS2?" response to questions 
Just out of curiosity.... When you guys get to modifying the source code itself and all, how will the installs be handled? And will Fred2 still be usable for making missions? Oh yeah, and there goes the old "Do you see that in FS2?" response to questions 
quote:
Originally posted by darthwoo
Just out of curiosity.... When you guys get to modifying the source code itself and all, how will the installs be handled? And will Fred2 still be usable for making missions? Oh yeah, and there goes the old "Do you see that in FS2?" response to questions![]()
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
quote:
Originally posted by darthwoo
Just out of curiosity.... When you guys get to modifying the source code itself and all, how will the installs be handled? And will Fred2 still be usable for making missions? Oh yeah, and there goes the old "Do you see that in FS2?" response to questions![]()
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
how does this affect us
it's fair enough saying "get the models done and we'll think about source code later", but I'd rather not have my models made obsolete by someone's fiddling with the source code.
for example.. would it take longer to code some sort of automatic LOD reducing than it does for us to make 3-4 extra versions of everything?
People were talking about destroyed model geometry, etc.. I personally haven't been told how to go about making a model in this way.
I expect all EA fighters will have to be re-done in future allowing for transparent cockpits ..
etc.
I feel that we need some kind of defined policy with regard the source code.
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Forgive my stupidity.
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The Fish Institution
http://www.fishinstitution.com
how does this affect us
it's fair enough saying "get the models done and we'll think about source code later", but I'd rather not have my models made obsolete by someone's fiddling with the source code.
for example.. would it take longer to code some sort of automatic LOD reducing than it does for us to make 3-4 extra versions of everything?
People were talking about destroyed model geometry, etc.. I personally haven't been told how to go about making a model in this way.
I expect all EA fighters will have to be re-done in future allowing for transparent cockpits ..
etc.
I feel that we need some kind of defined policy with regard the source code.
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
Pah . That's the common enthusiasm that always breaks out when something is new. Then people will start loosing interest fast and in the end there will only be VERY few changes made , if any.
Stay cool and proceed as if nothing happened. Transparent cockpit , who the hell needs them ? You won't see them anyway ingame.
Well , you can change to external view and admire your own cockpit with the right zoom setting , but then you can directly admire a render pic , that's no reason to have it ingame.
When the dust settles people will become reasonable again, so stay cool. If they use source code to make our lives difficult we send them to hell....
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Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.
Pah . That's the common enthusiasm that always breaks out when something is new. Then people will start loosing interest fast and in the end there will only be VERY few changes made , if any.
Stay cool and proceed as if nothing happened. Transparent cockpit , who the hell needs them ? You won't see them anyway ingame.
Well , you can change to external view and admire your own cockpit with the right zoom setting , but then you can directly admire a render pic , that's no reason to have it ingame.
When the dust settles people will become reasonable again, so stay cool. If they use source code to make our lives difficult we send them to hell....
__________________
Freespace 2 : The Babylon Project team member
http://freespace.volitionwatch.com/babylon
-----------------------------
The sun is quite warm,
the universe is fairly large
and I have a loose mouth.
destroyed subobjects are easy,
code:
hull
|-subobject
| |-geometry
| |-light
|
|-subobject-destroyed
|-geometry
|-light
__________________
Bobboau, bringing you products that work ......... In theory
destroyed subobjects are easy,
code:
hull
|-subobject
| |-geometry
| |-light
|
|-subobject-destroyed
|-geometry
|-light
__________________
Bobboau, bringing you products that work ......... In theory
hey
just wanted to add something to the list for the future improvements: Interceptors :) and the AI smart enough to use them correctly not just chance hitting
Another good "in theory" idea and with enough time...
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When the final reckoning comes only the damned will be there to see it.
Another good "in theory" idea and with enough time...
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When the final reckoning comes only the damned will be there to see it.
Probably a better attempt at implementing interceptors is to create a weapons flag such as "Fighter_only" or "Bomber-" so that weapons will only fire on ships with the fighter or bomber flag, or warheads with the bomb flag.
And as for hardpoint cycling, add a bit in so that you can add a flag called "Cycle" or something, so it's optional on any primary weapon needed.
Okay okay, back on topic...umm...what were we talking about again? 
__________________
"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
- Maurice Freehill
"There is a certain art, or rather, a knack to flying.
The knack lies in learning to throw yourself at the ground and miss."
-The Hitchhiker's Guide To The Galaxy
"Next time you wonder why I am always tediously close to falling off into the pit of insanity, now you know what assaults me each time I turn the computer on."
-IceFire
[url=http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9]Node War's Federated Vasudan Commonwealth[/url]
Probably a better attempt at implementing interceptors is to create a weapons flag such as "Fighter_only" or "Bomber-" so that weapons will only fire on ships with the fighter or bomber flag, or warheads with the bomb flag.
And as for hardpoint cycling, add a bit in so that you can add a flag called "Cycle" or something, so it's optional on any primary weapon needed.
Okay okay, back on topic...umm...what were we talking about again? 
__________________
"Who is more foolish, the child afraid of the dark, or the man afraid of the light?"
- Maurice Freehill
"There is a certain art, or rather, a knack to flying.
The knack lies in learning to throw yourself at the ground and miss."
-The Hitchhiker's Guide To The Galaxy
"Next time you wonder why I am always tediously close to falling off into the pit of insanity, now you know what assaults me each time I turn the computer on."
-IceFire
[url=http://dynamic4.gamespy.com/~freespace/forums/forumdisplay.php?s=&forumid=9]Node War's Federated Vasudan Commonwealth[/url]
I did know that.. it's inline debris I don't know.. my error.
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
I did know that.. it's inline debris I don't know.. my error.
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
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