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Posted by Grey Wolf 2009 on 04-25-2002 02:46 AM:

Got it d/loaded.... Now I just need to figure out how to edit it...


Posted by BabProj Team on 04-25-2002 02:50 AM:

So guys, tell me....how easy is it to do:

- DirectX 8.0 (or so) support - I assume this would confer speed and effect advantages?
- Blinking lights on ships
- Specular maps
- Bump maps
- Turrets on the side of ships
- Lens Flares

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Posted by IceFire on 04-25-2002 02:50 AM:

So guys, tell me....how easy is it to do:

- DirectX 8.0 (or so) support - I assume this would confer speed and effect advantages?
- Blinking lights on ships
- Specular maps
- Bump maps
- Turrets on the side of ships
- Lens Flares

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


Posted by Bones on 04-25-2002 02:52 AM:

<<--

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Posted by Orange on 04-25-2002 02:54 AM:

uh.. what?

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Posted by daveb on 04-25-2002 02:58 AM:

> - DirectX 8.0 (or so) support - I assume this would confer speed > and effect advantages?

Difficult. Mostly because its a lot of legwork and compatibility stuff.

> Blinking lights on ships

Depending on how you want to do it - extremely simple to moderately interesting.

> Specular maps

Again, depending how fancy you want to get, easy to hard.

> Bump maps

See above

> Turrets on the side of ships

Harder than you might think. It shouldn't be, but the way that whole system was written, it is.

> Lens Flares

Trivial.


Posted by daveb on 04-25-2002 02:58 AM:

> - DirectX 8.0 (or so) support - I assume this would confer speed > and effect advantages?

Difficult. Mostly because its a lot of legwork and compatibility stuff.

> Blinking lights on ships

Depending on how you want to do it - extremely simple to moderately interesting.

> Specular maps

Again, depending how fancy you want to get, easy to hard.

> Bump maps

See above

> Turrets on the side of ships

Harder than you might think. It shouldn't be, but the way that whole system was written, it is.

> Lens Flares

Trivial.


Posted by GalacticEmperor on 04-25-2002 03:03 AM:

quote:
Originally posted by IceFire
So guys, tell me....how easy is it to do:

- DirectX 8.0 (or so) support - I assume this would confer speed and effect advantages?
- Blinking lights on ships
- Specular maps
- Bump maps
- Turrets on the side of ships
- Lens Flares



This is strictly from a man who has only coded tables and sexps so bear with me.

DirectX 8.0 (or so) support: Not sure how it would help but it might, if we can do it. Perhaps there's a "Developer's Guide to DirectX" by Microsoft somewhere we can look at.

Blinking lights on ships: If animated textures are possible, than blinking surface lights are. 'Point' lights I'm not sure about, but there's always the code for muzzle flashes we can play with. Something along the lines of an invisible laser bolt with no damage, but with a green or red muzzle glow? Or, an 'engine' surface complete with glow. See the PVI Karnak C, a reactor, for an example of what I mean. Trouble is that engine glows don't illuminate the area.

Specular maps: I don't quite understand.

Bump maps: It's possible to do, have a 3D file for every texture, the same size, and textured in 3D. But in the FS2 engine? I think if it can be done it should be more along the lines of 'detail mapping' where it only bumpmaps if you're really close.

Turrets on the side of ships: Don't we already have this?

Lens Flares: We have them on engines and suns, what else d'you want?

__________________
Palpy uber alles!
-Woolie Wool

Galemp, you should be shoved into the intake of a Boeing 777.
-Mikhael, upon seeing my [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=19105]FS uglies[/url]

[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]


Posted by GalacticEmperor on 04-25-2002 03:03 AM:

quote:
Originally posted by IceFire
So guys, tell me....how easy is it to do:

- DirectX 8.0 (or so) support - I assume this would confer speed and effect advantages?
- Blinking lights on ships
- Specular maps
- Bump maps
- Turrets on the side of ships
- Lens Flares



This is strictly from a man who has only coded tables and sexps so bear with me.

DirectX 8.0 (or so) support: Not sure how it would help but it might, if we can do it. Perhaps there's a "Developer's Guide to DirectX" by Microsoft somewhere we can look at.

Blinking lights on ships: If animated textures are possible, than blinking surface lights are. 'Point' lights I'm not sure about, but there's always the code for muzzle flashes we can play with. Something along the lines of an invisible laser bolt with no damage, but with a green or red muzzle glow? Or, an 'engine' surface complete with glow. See the PVI Karnak C, a reactor, for an example of what I mean. Trouble is that engine glows don't illuminate the area.

Specular maps: I don't quite understand.

Bump maps: It's possible to do, have a 3D file for every texture, the same size, and textured in 3D. But in the FS2 engine? I think if it can be done it should be more along the lines of 'detail mapping' where it only bumpmaps if you're really close.

Turrets on the side of ships: Don't we already have this?

Lens Flares: We have them on engines and suns, what else d'you want?

__________________
Do Vasudans have teeth?
-Petrarch

[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]


Posted by Bobboau on 04-25-2002 03:05 AM:

Im so exited I think I'm gona puke

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Posted by Bobboau on 04-25-2002 03:05 AM:

Im so exited I think I'm gona puke

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Posted by venom2506 on 04-25-2002 03:11 AM:

Specular maps: I don't quite understand.

reflectiveness of the surface if you want -flat or shining

Bump maps: It's possible to do, have a 3D file for every texture, the same size, and textured in 3D. But in the FS2 engine? I think if it can be done it should be more along the lines of 'detail mapping' where it only bumpmaps if you're really close.

hmm? bump maps, no need for 3d anything. darkness or brighness of the actual maps are set thanx to an alternative greyscale map, which will give an illusion of relief based on shadowings of dark surfaces (or bright depending on the situation)

Turrets on the side of ships: Don't we already have this?

barreled ones

Lens Flares: We have them on engines and suns, what else d'you want?

there's none on suns

[/B][/QUOTE]

__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]


Posted by venom2506 on 04-25-2002 03:11 AM:

Specular maps: I don't quite understand.

reflectiveness of the surface if you want -flat or shining

Bump maps: It's possible to do, have a 3D file for every texture, the same size, and textured in 3D. But in the FS2 engine? I think if it can be done it should be more along the lines of 'detail mapping' where it only bumpmaps if you're really close.

hmm? bump maps, no need for 3d anything. darkness or brighness of the actual maps are set thanx to an alternative greyscale map, which will give an illusion of relief based on shadowings of dark surfaces (or bright depending on the situation)

Turrets on the side of ships: Don't we already have this?

barreled ones

Lens Flares: We have them on engines and suns, what else d'you want?

there's none on suns

[/B][/QUOTE]

__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]


Posted by Shrike on 04-25-2002 03:11 AM:

quote:
Originally posted by daveb
> - DirectX 8.0 (or so) support - I assume this would confer speed > and effect advantages?

Difficult. Mostly because its a lot of legwork and compatibility stuff.

> Blinking lights on ships

Depending on how you want to do it - extremely simple to moderately interesting.

> Specular maps

Again, depending how fancy you want to get, easy to hard.

> Bump maps

See above

> Turrets on the side of ships

Harder than you might think. It shouldn't be, but the way that whole system was written, it is.

> Lens Flares

Trivial.

1) Whatever.... if it's done, great.
2) If it's really simple, why didn't you do it before? (kidding)
3 + 4) Bump would be good, specular (to the IW2 degree anyhow) doesn't fit FS as much IMO.
5) *Curses profusely, then curses again*
6) See number 2.

quote:
Originally posted by GalacticEmperor
Specular maps: I don't quite understand.

Turrets on the side of ships: Don't we already have this?

Lens Flares: We have them on engines and suns, what else d'you want?

1) Shiny maps. See IW2 for an example.
2) Rotating turrets.
3) Weapons, perhaps? Something like the big guns from StarLancer would be great.

__________________
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Posted by Shrike on 04-25-2002 03:11 AM:

quote:
Originally posted by daveb
> - DirectX 8.0 (or so) support - I assume this would confer speed > and effect advantages?

Difficult. Mostly because its a lot of legwork and compatibility stuff.

> Blinking lights on ships

Depending on how you want to do it - extremely simple to moderately interesting.

> Specular maps

Again, depending how fancy you want to get, easy to hard.

> Bump maps

See above

> Turrets on the side of ships

Harder than you might think. It shouldn't be, but the way that whole system was written, it is.

> Lens Flares

Trivial.

1) Whatever.... if it's done, great.
2) If it's really simple, why didn't you do it before? (kidding)
3 + 4) Bump would be good, specular (to the IW2 degree anyhow) doesn't fit FS as much IMO.
5) *Curses profusely, then curses again*
6) See number 2.

quote:
Originally posted by GalacticEmperor
Specular maps: I don't quite understand.

Turrets on the side of ships: Don't we already have this?

Lens Flares: We have them on engines and suns, what else d'you want?

1) Shiny maps. See IW2 for an example.
2) Rotating turrets.
3) Weapons, perhaps? Something like the big guns from StarLancer would be great.

__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.


Posted by daveb on 04-25-2002 03:14 AM:

quote:
5) *Curses profusely, then curses again*



If I were an enterprising h4xor, tearing out that whole system and replacing it with something much better would be an interesting project. That's what makes stuff like this "fun".


Posted by daveb on 04-25-2002 03:14 AM:

quote:
5) *Curses profusely, then curses again*



If I were an enterprising h4xor, tearing out that whole system and replacing it with something much better would be an interesting project. That's what makes stuff like this "fun".


Posted by GalacticEmperor on 04-25-2002 03:16 AM:

I still don't get the whole 'turrets on sides of ships' question. The Hecate has barreled turrets, why can't you put them on the side of a ship? I think I'm missing something.

__________________
Do Vasudans have teeth?
-Petrarch

[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]


Posted by GalacticEmperor on 04-25-2002 03:16 AM:

I still don't get the whole 'turrets on sides of ships' question. The Hecate has barreled turrets, why can't you put them on the side of a ship? I think I'm missing something.

__________________
Palpy uber alles!
-Woolie Wool

Galemp, you should be shoved into the intake of a Boeing 777.
-Mikhael, upon seeing my [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=19105]FS uglies[/url]

[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]


Posted by Kazan on 04-25-2002 03:27 AM:

i'm currently scratching my head like a monkey doing a math problem trying to figure out how i can stick in running lights hehe

reading other peoples code without them there to explain what they were thinking is a pain.

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