![]() |
Pages (9): « 1 2 3 [4] 5 6 7 8 » ... Last » Show all 179 posts from this thread on one page |
VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- FreeSpace 1/2 MODs Discussion (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=40)
-- Two Words: Source Code (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=6013)
Got it d/loaded.... Now I just need to figure out how to edit it...
So guys, tell me....how easy is it to do:
- DirectX 8.0 (or so) support - I assume this would confer speed and effect advantages?
- Blinking lights on ships
- Specular maps
- Bump maps
- Turrets on the side of ships
- Lens Flares
__________________
- The Babylon Project Team
So guys, tell me....how easy is it to do:
- DirectX 8.0 (or so) support - I assume this would confer speed and effect advantages?
- Blinking lights on ships
- Specular maps
- Bump maps
- Turrets on the side of ships
- Lens Flares
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
<<-- 
__________________
I dont have a "Drinking Problem" - I drink, get drunk, fall down - no problem
[url=http://165thBDHR.com]165th BDHR[/url]
uh.. what?
__________________
Assistant Operations Director for Volition Watch
> - DirectX 8.0 (or so) support - I assume this would confer speed > and effect advantages?
Difficult. Mostly because its a lot of legwork and compatibility stuff.
> Blinking lights on ships
Depending on how you want to do it - extremely simple to moderately interesting.
> Specular maps
Again, depending how fancy you want to get, easy to hard.
> Bump maps
See above 
> Turrets on the side of ships
Harder than you might think. It shouldn't be, but the way that whole system was written, it is.
> Lens Flares
Trivial.
> - DirectX 8.0 (or so) support - I assume this would confer speed > and effect advantages?
Difficult. Mostly because its a lot of legwork and compatibility stuff.
> Blinking lights on ships
Depending on how you want to do it - extremely simple to moderately interesting.
> Specular maps
Again, depending how fancy you want to get, easy to hard.
> Bump maps
See above 
> Turrets on the side of ships
Harder than you might think. It shouldn't be, but the way that whole system was written, it is.
> Lens Flares
Trivial.
quote:
Originally posted by IceFire
So guys, tell me....how easy is it to do:
- DirectX 8.0 (or so) support - I assume this would confer speed and effect advantages?
- Blinking lights on ships
- Specular maps
- Bump maps
- Turrets on the side of ships
- Lens Flares
__________________
Palpy uber alles!
-Woolie Wool
Galemp, you should be shoved into the intake of a Boeing 777.
-Mikhael, upon seeing my [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=19105]FS uglies[/url]
[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]
quote:
Originally posted by IceFire
So guys, tell me....how easy is it to do:
- DirectX 8.0 (or so) support - I assume this would confer speed and effect advantages?
- Blinking lights on ships
- Specular maps
- Bump maps
- Turrets on the side of ships
- Lens Flares
__________________
Do Vasudans have teeth?
-Petrarch
[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]
Im so exited I think I'm gona puke
__________________
Bobboau, bringing you products that work ......... In theory
Im so exited I think I'm gona puke
__________________
Bobboau, bringing you products that work ......... In theory
Specular maps: I don't quite understand.
reflectiveness of the surface if you want -flat or shining
Bump maps: It's possible to do, have a 3D file for every texture, the same size, and textured in 3D. But in the FS2 engine? I think if it can be done it should be more along the lines of 'detail mapping' where it only bumpmaps if you're really close.
hmm? bump maps, no need for 3d anything. darkness or brighness of the actual maps are set thanx to an alternative greyscale map, which will give an illusion of relief based on shadowings of dark surfaces (or bright depending on the situation)
Turrets on the side of ships: Don't we already have this?
barreled ones
Lens Flares: We have them on engines and suns, what else d'you want?
there's none on suns 
[/B][/QUOTE]
__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]
Specular maps: I don't quite understand.
reflectiveness of the surface if you want -flat or shining
Bump maps: It's possible to do, have a 3D file for every texture, the same size, and textured in 3D. But in the FS2 engine? I think if it can be done it should be more along the lines of 'detail mapping' where it only bumpmaps if you're really close.
hmm? bump maps, no need for 3d anything. darkness or brighness of the actual maps are set thanx to an alternative greyscale map, which will give an illusion of relief based on shadowings of dark surfaces (or bright depending on the situation)
Turrets on the side of ships: Don't we already have this?
barreled ones
Lens Flares: We have them on engines and suns, what else d'you want?
there's none on suns 
[/B][/QUOTE]
__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]
quote:1) Whatever.... if it's done, great.
Originally posted by daveb
> - DirectX 8.0 (or so) support - I assume this would confer speed > and effect advantages?
Difficult. Mostly because its a lot of legwork and compatibility stuff.
> Blinking lights on ships
Depending on how you want to do it - extremely simple to moderately interesting.
> Specular maps
Again, depending how fancy you want to get, easy to hard.
> Bump maps
See above
> Turrets on the side of ships
Harder than you might think. It shouldn't be, but the way that whole system was written, it is.
> Lens Flares
Trivial.
(kidding)
quote:1) Shiny maps. See IW2 for an example.
Originally posted by GalacticEmperor
Specular maps: I don't quite understand.![]()
Turrets on the side of ships: Don't we already have this?
Lens Flares: We have them on engines and suns, what else d'you want?
__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
quote:1) Whatever.... if it's done, great.
Originally posted by daveb
> - DirectX 8.0 (or so) support - I assume this would confer speed > and effect advantages?
Difficult. Mostly because its a lot of legwork and compatibility stuff.
> Blinking lights on ships
Depending on how you want to do it - extremely simple to moderately interesting.
> Specular maps
Again, depending how fancy you want to get, easy to hard.
> Bump maps
See above
> Turrets on the side of ships
Harder than you might think. It shouldn't be, but the way that whole system was written, it is.
> Lens Flares
Trivial.
(kidding)
quote:1) Shiny maps. See IW2 for an example.
Originally posted by GalacticEmperor
Specular maps: I don't quite understand.![]()
Turrets on the side of ships: Don't we already have this?
Lens Flares: We have them on engines and suns, what else d'you want?
__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
quote:
5) *Curses profusely, then curses again*
quote:
5) *Curses profusely, then curses again*
I still don't get the whole 'turrets on sides of ships' question. The Hecate has barreled turrets, why can't you put them on the side of a ship? I think I'm missing something.
__________________
Do Vasudans have teeth?
-Petrarch
[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]
I still don't get the whole 'turrets on sides of ships' question. The Hecate has barreled turrets, why can't you put them on the side of a ship? I think I'm missing something.
__________________
Palpy uber alles!
-Woolie Wool
Galemp, you should be shoved into the intake of a Boeing 777.
-Mikhael, upon seeing my [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=19105]FS uglies[/url]
[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]
i'm currently scratching my head like a monkey doing a math problem trying to figure out how i can stick in running lights
hehe
reading other peoples code without them there to explain what they were thinking is a pain.
__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
| All times are EST. The time now is 04:27 AM. | Pages (9): « 1 2 3 [4] 5 6 7 8 » ... Last » Show all 179 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.