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quote:
Originally posted by heretic
predictions
5 days from now: forum and site open
20 days from now: first person leaves
30 days from now: second person leaves
60 days from now: kazan goes off for the 5th time on everyone
90 days from now: everyone just "moves on"
100 days from now:
Posted by daveb on July 24, 2002:
weren't some people going to do something for FS3? because we've just released the FS2 engine and they might want to use it..
what? there's nobody left? did the CS guru do it? thought so.
oh well...
just a thought, not a sermon.
__________________
Palpy uber alles!
-Woolie Wool
Galemp, you should be shoved into the intake of a Boeing 777.
-Mikhael, upon seeing my [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=19105]FS uglies[/url]
[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]
it should be noted that i do occasionally browse these forums
as for the cross platform - i just dedicated 4 GB to windows [hehe.. i've been playing red faction again
]
i've been working on a renderer for POFs [trying to perform accelerated rendering].. right now im trying to figure out where i have a bug in it.. i bet you $10 it's a stupid bug to, find it and say "DOH!"
Im using the following things to make cross-platform very easy
OpenGL
OpenIL [Open Image Library]
OpenAL [Open Audio Library] (well, when we get to that point)
SDL [Simply Directmedia Layer] (OpenGL initializaiton, event processing, joystick processing)
I think im goig to drop OpenIL if i can find the code needed to load the FreeSpace 2 PCXs... i don't remember - are they all 8-bit PCXs? or are there some 24 bitters in there?
OpenIL causes crashing - it's the reason why the version of PCS with the renderer randomly crashes with some textures..
__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
it should be noted that i do occasionally browse these forums
as for the cross platform - i just dedicated 4 GB to windows [hehe.. i've been playing red faction again
]
i've been working on a renderer for POFs [trying to perform accelerated rendering].. right now im trying to figure out where i have a bug in it.. i bet you $10 it's a stupid bug to, find it and say "DOH!"
Im using the following things to make cross-platform very easy
OpenGL
OpenIL [Open Image Library]
OpenAL [Open Audio Library] (well, when we get to that point)
SDL [Simply Directmedia Layer] (OpenGL initializaiton, event processing, joystick processing)
I think im goig to drop OpenIL if i can find the code needed to load the FreeSpace 2 PCXs... i don't remember - are they all 8-bit PCXs? or are there some 24 bitters in there?
OpenIL causes crashing - it's the reason why the version of PCS with the renderer randomly crashes with some textures..
__________________
"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
Usually is the small simple thing that causes the massive glitch in code. A pof renderer sounds good.
I think they are all 8bit.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Usually is the small simple thing that causes the massive glitch in code. A pof renderer sounds good.
I think they are all 8bit.
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- The Babylon Project Team
well this is entirely moot now that the freespace 2 source it out! HELL YA!
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"Why climb it?" - "Because It's there."
-----------------
[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
quote:Yeah, should be a helluva lot easier now, no?
Originally posted by Kazan
well this is entirely moot now that the freespace 2 source it out! HELL YA!

__________________
Flown by the Black Sheep squadron since 1942.
quote:Yeah, should be a helluva lot easier now, no?
Originally posted by Kazan
well this is entirely moot now that the freespace 2 source it out! HELL YA!

__________________
You forgot sucka, mah van is fast! - Mr. T
Our enemies must parish. - TheVirtu
[url=http://www.3dap.com/i82/lcc/beyond/]Ascencion of the Beyond![/url]
quote:
Originally posted by Kazan
I think im goig to drop OpenIL if i can find the code needed to load the FreeSpace 2 PCXs... i don't remember - are they all 8-bit PCXs? or are there some 24 bitters in there?
__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]
quote:
Originally posted by Kazan
I think im goig to drop OpenIL if i can find the code needed to load the FreeSpace 2 PCXs... i don't remember - are they all 8-bit PCXs? or are there some 24 bitters in there?
__________________
[URL=http://www.3dap.com/hlp/hosted/ott/index.html]Over the Top[/URL]
[url=http:/http://www.3dactionplanet.com/hlp/hosted/inferno/]Inferno[/url]
[url=http://terra.sourceforge.net/]Machina Terra[/url]
thought they were 256 colors...(or is that 8bit?)
__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
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