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quote:
Originally posted by Bobboau
that is actualy a slightly altered snipet of the loadout animation wich works just fine, you need to use anibuilder
and at the moment the big beams don't target it, but they might start to after it rips apart a few dosen Hecates
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VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
it's 0-107, loop point at 51 (I think)
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Bobboau, bringing you products that work ......... In theory
it's 0-107, loop point at 51 (I think)
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Bobboau, bringing you products that work ......... In theory
Hmmm...odd. Itc appears that the loop ponit is fixed at the 51st frame, based on the V animations. Bugger 
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VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
Payload
Wow nice ship, and the Techroom ANi is super cool too.
Just a wee point on logistics from me. Over all Bombers are far more effective than small to medium capital ships, right? At least those present in FS2. In order for it too make sence to have a mix of Capital Mounted weponry and Bomber mounted weponry bombs must be pretty expencive to produce. If they were cheap itd make sence to have 30 bombers and no cap, and there fore not risk 30,000 (dunno if thats right) lives on board say an orion.
That would explain why bombs are only unlocked to the player in FS as he gains exp and proves he wont waste them, or damage friendly vessels.
If you agree with that conclusion that would make a bomber with a huge payload having many eggs in one basket. If it goes down with full payload thats a lot of wasted resources and production!
And if this thing is fat and slow its quiet the juicy target for interceptors (Ever dodge a hail of Tempests in Ursa Heavy Bomber?)
Payload
Wow nice ship, and the Techroom ANi is super cool too.
Just a wee point on logistics from me. Over all Bombers are far more effective than small to medium capital ships, right? At least those present in FS2. In order for it too make sence to have a mix of Capital Mounted weponry and Bomber mounted weponry bombs must be pretty expencive to produce. If they were cheap itd make sence to have 30 bombers and no cap, and there fore not risk 30,000 (dunno if thats right) lives on board say an orion.
That would explain why bombs are only unlocked to the player in FS as he gains exp and proves he wont waste them, or damage friendly vessels.
If you agree with that conclusion that would make a bomber with a huge payload having many eggs in one basket. If it goes down with full payload thats a lot of wasted resources and production!
And if this thing is fat and slow its quiet the juicy target for interceptors (Ever dodge a hail of Tempests in Ursa Heavy Bomber?)
it has a lot of turrets
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Bobboau, bringing you products that work ......... In theory
The thing's so big that it itself is a target for other bombers 
The thing's so big that it itself is a target for other bombers 
lol, looking good here so far, this thing better have loads of turrets or it's gonna be smashed on a regular basis.
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This is commodore Chris the Assassin here, what's your status?
lol, looking good here so far, this thing better have loads of turrets or it's gonna be smashed on a regular basis.
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This is commodore Chris the Assassin here, what's your status?
Yeah but turrets dont stop Tempest Volleys or Trebuchets. And head on countermeasuers aint gonna work. I'll be interested to see how you intend to balance this one.
Either itd have to only be deployed when the situation is ideal, or with heavy fighter support. Shivan Dragons for example would make mushy paste out of it otherwise.
Yeah but turrets dont stop Tempest Volleys or Trebuchets. And head on countermeasuers aint gonna work. I'll be interested to see how you intend to balance this one.
Either itd have to only be deployed when the situation is ideal, or with heavy fighter support. Shivan Dragons for example would make mushy paste out of it otherwise.
On the other hand though unmolested, four of them could take out the beams on a sathaneses arms pretty snappy I bet. Also make a mess out of its subs...
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