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Posted by CptWhite on 05-06-2002 01:01 PM:

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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

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Posted by Black Sheep 2000 on 05-06-2002 01:34 PM:

...wow...

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Posted by Starkiller on 05-06-2002 01:41 PM:

This is awesome...

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Posted by Fahd on 05-06-2002 01:49 PM:

Thumbs up

I like it

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Posted by A2597 on 05-06-2002 02:11 PM:

man...what I wouldn't give for those to actually be screenshots...

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Posted by A2597 on 05-06-2002 02:11 PM:

man...what I wouldn't give for those to actually be screenshots...

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My signiture exist in many shapes and sizes at many different forums. this is not one of them. :)


Posted by Bobboau on 05-06-2002 02:21 PM:

well it is the in game model, so minus the shadow effects (and there seems to be some old code about that laying around in the source) that's predy much it

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Posted by Bobboau on 05-06-2002 02:21 PM:

well it is the in game model, so minus the shadow effects (and there seems to be some old code about that laying around in the source) that's predy much it

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Posted by Triggy on 05-06-2002 03:12 PM:

That model is looking sweet

It looks absolutely epic and you're getting some good progress made on it.

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When the final reckoning comes only the damned will be there to see it.


Posted by Triggy on 05-06-2002 03:12 PM:

That model is looking sweet

It looks absolutely epic and you're getting some good progress made on it.

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When the final reckoning comes only the damned will be there to see it.


Posted by Ashark on 05-06-2002 03:56 PM:

hey i see that atleast someone is working

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Posted by FSF Ashrak on 05-06-2002 03:56 PM:

hey i see that atleast someone is working

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WEBSITE NOW UP AND RUNNING!!!!!


Posted by Warlord on 05-06-2002 03:56 PM:

Thumbs up

It's starting to look like the real thing I like it.

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Posted by Warlord on 05-06-2002 03:56 PM:

Thumbs up

It's starting to look like the real thing I like it.

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[URL=http://mods.firstones.com/buda5/]Buda5[/URL]


Posted by ApaBaBooN on 05-06-2002 09:22 PM:

Argh... If you release more WIP b5 pictures I believe I won't soon have any jaw...

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...or something like that.


Posted by ApaBaBooN on 05-06-2002 09:22 PM:

Argh... If you release more WIP b5 pictures I believe I won't soon have any jaw...

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I'm the hunter of peace who chases the mayfly known as love...

...or something like that.


Posted by Black Sheep 2000 on 05-06-2002 09:33 PM:

quote:
Originally posted by Bobboau
well it is the in game model, so minus the shadow effects (and there seems to be some old code about that laying around in the source) that's predy much it


Oh please make some real time shadows working!!!

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HAMLET RULEZ!!


Posted by Black Sheep 2000 on 05-06-2002 09:33 PM:

quote:
Originally posted by Bobboau
well it is the in game model, so minus the shadow effects (and there seems to be some old code about that laying around in the source) that's predy much it


Oh please make some real time shadows working!!!

__________________
"Something is rotten in the state of Denmark..."

HAMLET RULEZ!!


Posted by Bobboau on 05-07-2002 12:29 AM:

I took some looks around, it looks like it finds if a point on a model is in a shadow and if it is turns it's lighting dark (remember FS uses Gorund shadeing on all the ships), I found two tinny bits of commented out code having to do with seeing if a model might be in a shadow, with these commented out the rest of the shadow code would never even check the points, I uncomented it, about to test it, but even if this works it isn't going to be very impresive, you may see a slighty dark smug on a ship were a shadow should be, the effect would be mostly notable when a fighter enters a capship's shadow

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Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 05-07-2002 12:29 AM:

I took some looks around, it looks like it finds if a point on a model is in a shadow and if it is turns it's lighting dark (remember FS uses Gorund shadeing on all the ships), I found two tinny bits of commented out code having to do with seeing if a model might be in a shadow, with these commented out the rest of the shadow code would never even check the points, I uncomented it, about to test it, but even if this works it isn't going to be very impresive, you may see a slighty dark smug on a ship were a shadow should be, the effect would be mostly notable when a fighter enters a capship's shadow

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Bobboau, bringing you products that work ......... In theory


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