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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- So whats the delay with the patch? (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9422)
I'm just waiting to use this wave file in the future.
http://rich.envision7.com/imback.wav
It's from Duke Nukem II. 
In the mean time, I'll keep drooling at this image.

Aaah... the pleasure. Even if it is an old picture already.
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Mauri "Darkblade" Majanoja
Mission designer - [url="http://freespace.volitionwatch.com/babylon"]The Babylon Project[/url]
yah I am looking forward to using phreaks new pereus interceptor he is working right now. Hope fully shine maps and other stuff and the new poly limits will breathe new limits into TBP. when I get sometime and a new video card I will try creating shine maps for the the fighters.
quote:
Originally posted by Sigma957
TBP isn't dead yet,it could be just a stage its going through,you never know.![]()
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
well if you are all going to call it quits, please could you give uss all the models(not the pofs but the original files) and place them as resource materials on file planet of something like that. Also could you have blacksheep finish the TBP movie?
Hell, you already have some releases. There's nothing to be killed. It's simply completed its course, and is still avaliable as a complete B5 gameplay package. Should the developers decide not to continue adding stuff, it's not like they owe you guys anything. 
A job well done, guys.
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Palpy uber alles!
-Woolie Wool
Galemp, you should be shoved into the intake of a Boeing 777.
-Mikhael, upon seeing my [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=19105]FS uglies[/url]
[url=http://www.3dap.com/hlp/hosted/fsport/]Revisit the Great War at the Freespace Port![/url]
huruph hurumph hurumph
as for them oweing us anything I was asking for that stuff to be placed on file planet so that some other group in the future could possibly take up where TBP could possibly be left off.
Well. All I want to see is White Star, Babylon 5, Shadow Battlecrabs and some more league ships.
That's all we need to do tons of missions. And people could do the Vorlons.
Don't look at me! All I'm good for is mission testing!
But yeah, this really sucks with it all closing and stuff.
Atleast I got the Omega. (best ship EVER) 
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I am the same Cmdr_Azrael from SpaceBattles.
"Death is inevitable! Death to the false Emperor!" Warcry of the Death Knights Chaos Marine Legion.
There is still plenty to do,just need a new computer
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
there is only one person who i know is commited to quitting
there have been some grumblings about this forum being quiet so they think people aren't paying attention - they of little faith in our fans.
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"Why climb it?" - "Because It's there."
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[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
well we are waiting for a patch. But also the new Net code in SCP will bring it back to life. I think we can get some awesome multi player missions together...
Actually you could take some of those missions in the R2 and convert them to work with multi player. This might be awesome. Just make them a little more difficult. Also SHOW US SOMETHING NEW. Like a textured primus.
that will draw attention. you guys need to start thinking publicity and marketing. 
i needt o pass the multiplayer code past my testers but bobboau commited his Hardward TCL code (which is now the only directX option - video options are Glide, OpenGL, DirectX 8 Hardward TCL) - but the HTCL code has broken a bunch of things graphically so it needs to be fixed
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"Why climb it?" - "Because It's there."
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[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
also don't forget we can also smooth out those turrets on the nova now because the poly limits are up. also I think once we get the multi player up things might pick up a little. Also we would also Create name plates for ships for texture replacement.
let's not get hasty about polygon uppping
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"Why climb it?" - "Because It's there."
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[URL=http://alliance.sourceforge.net]Alliance Productions[/URL]
For some odd reason I doubt the modellers are going to redo parts of the ships only to add polys. No, the models are probably going to stay as is even if TBP will officially support fs2_open someday. Too much work for such a small gain in my opinion.
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so mr. fury are you saying the SCP will not be the future of TBP. I think it will. I mean the abilities of H T&L can really bring us greater looking models and abilities. I thought by R3(if there is an R3) will officially support TBP?
quote:
by redmenace7
that will draw attention. you guys need to start thinking publicity and marketing.
quote:
by redmenace7
so mr. fury are you saying the SCP will not be the future of TBP. I think it will. I mean the abilities of H T&L can really bring us greater looking models and abilities. I thought by R3(if there is an R3) will officially support TBP?
) Don't forgett implementing SCP surely needs a lot of time and some more time for debugging!
well actually the SCP builds as of late are getting more and more stable. THey have a few bugs here and there. The H T&L will be finished in about a month. Well the lighting part.
redmenace7, I meant that in my opinion modellers and texturers have better things to do than redo the work that is already done, such as making new ships. If new features only requires you need to add something to existing work, that is probably fine, such as shine mapping, but don't expect high poly models if modellers are not willing to recreate existing models. But then again, luckily soon enough I don't have to think about these things anymore.
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so are you saying that you will be leaving the project? By the way do you have any tutorials on texturing in unwrap, and and texture creation in general(preferably in adobe photoshop).
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