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-- TBP_Open 2.0 (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8956)


Posted by Xaphod_x on 05-30-2003 07:43 PM:

The Olympus bug might have something to do with the TBP open specific Olympus model.. most specifically its "mass" value.

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Posted by Mewgen1 on 05-30-2003 08:53 PM:

Just so you all know the Olympus "bounces" when ever it is hit by a weapon (or at least all of the weapons that I have fire at it).

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Posted by -Norbert- on 06-02-2003 03:18 PM:

Yepiiiiieeeee it works!

After deleting DirectX completely via DirectX Buster and reinstalling it, the problem was blown away.

Now I have some questions about TBP.
Is the sliding implemented? It is in the "key settings" but when I hit the key to activate the "right thruster" nothing happens.

2nd: Isn't the Nial's firerate too high? And does it make damage at all? I havn't tryed against fighters yet, but on an Orion station (which looks great with the new glowmap) it made no damage at all.
BTW the "warp" works with the Nial too .


Posted by boewolf on 06-05-2003 02:31 AM:

I have been trying to use the TBP_Open 2.0 and i get an error message like "the paging file is too small for this operation to complete" has anyone else had this message before?? and if so how did u fix it, if at all??


Posted by BabProj Team on 06-05-2003 02:41 AM:

quote:
Originally posted by -Norbert-
Now I have some questions about TBP.
Is the sliding implemented? It is in the "key settings" but when I hit the key to activate the "right thruster" nothing happens.

2nd: Isn't the Nial's firerate too high? And does it make damage at all? I havn't tryed against fighters yet, but on an Orion station (which looks great with the new glowmap) it made no damage at all.
BTW the "warp" works with the Nial too .



1) Turned off sliding in the tables (Speed: 0, 0, 90 etc, just set to 30, 30, 90 or something). AI screws up with it.

2) You are using the unbalanced, not supported yet, SCP version that doesn't really work properly. But it looks cool. Play with as you wish.

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Posted by Mr. Fury on 06-05-2003 04:07 AM:

quote:
Originally posted by boewolf
I have been trying to use the TBP_Open 2.0 and i get an error message like "the paging file is too small for this operation to complete" has anyone else had this message before?? and if so how did u fix it, if at all??

My guess is that your virtual memory size is low or completely off.
Exact location of virtual memory settings vary, but you can find it in Control Panel / System or simply click My computer with your secondary mouse button and select Properties.

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Posted by CapsFan on 06-09-2003 02:51 AM:

How do the Nial beams work??

I recently DL'd the TBP_Open file and while the glow maps are working beautifully, the nial's beams wont work. How can i get them to work please?

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Posted by Kurare on 06-14-2003 09:07 AM:

How do I get the 3D mode selector window back?
It asked for settings when I started it for the first time and I obviously gave it unsuitable parameters since it switches to software D3D... The game is incredibly ugly in software mode but the program doesn't ask for new D3D options anymore. Naturally, the software mode cuts off any "advcanced" 3D options so I won't be able to enjoy the benefits of TBP Open before someone tells me how to change the rendering options.

Thanks beforehand for the noble soul who knows the answer.

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Posted by GT-Keravnos on 06-18-2003 08:57 PM:

Any chance for enhanced 3d view?

Like the one seeing in here....

http://dynamic4.gamespy.com/~freespace/forums/showthread.php?threadid=15056

If you go there you will see that it works. I know it works because I am using this feature with WARZONE and it really works wonders.

All those pretty fighters. Imagine being able to actually SEE what you are flying. Is that not worthwhile?

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Posted by Bobboau on 06-19-2003 01:29 AM:

try adding the -window comand line option, it will cause the game to be run in window mode and for some reason the configuration window always pops up in windowed mode

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Posted by Woolie Wool on 07-07-2003 02:54 PM:

The game does weird things whenever an Olympus jumps in. The IFF tells me there's an enemy Zephyr moving at 18 m/s that is only 18m from me, but the Zephyr is nowhere to be found. This happens in Corruption and in the Earthforce Gauntlet.

Also, the executable says it "failed to create device" whenever I run it so I've been using FS2 Open 3.5.


Posted by ajsims on 07-09-2003 03:28 PM:

where can i get frespace2

hey im new and im wondering where i can get freespace 2 i really want to play the babylon5 mod for it


Posted by karajorma on 07-09-2003 07:00 PM:

If you only want to play the B5 mod try TBP-Base from [URL=https://sourceforge.net/projects/alliance/]here[/URL] If you want to play FS2 as well try [URL=http://www.the-underdogs.org/game.php?id=4150]this[/URL] and then go [URL=http://homepage.ntlworld.com/karajorma/freespace/hotu.html]here[/URL] to find out how to make it into a full version.

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Posted by Bobboau on 08-11-2003 07:12 AM:

I am testing a new EXE, [url=http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&threadid=16686]here[/url] is a thread detailing some of the more interesting thngs, but there are a number of improvements,
this version uses a 24 bit back buffer, what does that mean, well it means FS2 no longer has that nasty clipping problem it once did,
it has an adgustable FOV, activate the debug codes (freespace2.com) and press'~' + alt + '-' or '+' and you will change the feidl of view,
shine mapping, by defalt an objects texture will be used as a shine map, you can specify you're own by nameing it "what_ever_texture_name_here"-shine, in game the surface will apear more metalic and shiny. note; I han't tested this effect with TBP's back lighting technique. odd things may occur

NOTE: there is a specal SCP launcher you will have to get I beleve a link is given in that thread, if you don't run the launcher then the game will crash imediately.

BTW, this is the bigest improvement sence glow mapping.

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Posted by Bobboau on 08-11-2003 03:28 PM:

um, the zip I posted last night was corupt, I just uploaded a new one

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Posted by moddy on 12-02-2003 09:02 PM:

I have just downloaded the TBOpen and I am new to useing it.

I'd like to know how I can enable it. Do I need the FSOpen downloaded and installed or is it working without it?
What kind of options does it support?
I know that it is just some kind of pre-release, but I really would like to test it, seeing the improvements in action.


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