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Posted by Bobboau on 03-12-2003 02:02 AM:

I think that could be workable,
start with the frame, and the stats (wich could be set from the tables as a SCP change) and have a light go from dark to light with the ship in the middle, and open a little window with a wire frame of the ship that rotates

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Posted by Bobboau on 03-12-2003 02:02 AM:

I think that could be workable,
start with the frame, and the stats (wich could be set from the tables as a SCP change) and have a light go from dark to light with the ship in the middle, and open a little window with a wire frame of the ship that rotates

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Posted by Xaphod_x on 03-12-2003 02:17 AM:

Make the main image of the ship move a little bit.. make it more interesting.. shouldn't be hard making it loop though.

The stats on the screen in the episode are results of the scan on the starfury, so would probly be things like "reactor output" and "life support" with some numerical reading afterwards.

Oh, and the stats "write" onto the screen one character at a time.. not sure if you want to emulate that.. I always think that effect's cool

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Posted by Xaphod_x on 03-12-2003 02:17 AM:

Make the main image of the ship move a little bit.. make it more interesting.. shouldn't be hard making it loop though.

The stats on the screen in the episode are results of the scan on the starfury, so would probly be things like "reactor output" and "life support" with some numerical reading afterwards.

Oh, and the stats "write" onto the screen one character at a time.. not sure if you want to emulate that.. I always think that effect's cool

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Posted by Krytor on 03-12-2003 04:55 AM:

is there a viewer for the file.. And can I view it without having FS2 or TBP on the puter I try and view it with?

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Posted by Bobboau on 03-12-2003 05:32 AM:

yes there is, it's at Dnet, I don't have the link, but you'll probly find it if you go to google and look for aniview and dnet and freespace and ani

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Posted by Bobboau on 03-12-2003 05:32 AM:

yes there is, it's at Dnet, I don't have the link, but you'll probly find it if you go to google and look for aniview and dnet and freespace and ani

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Posted by Fahd on 03-12-2003 07:48 AM:

http://www.descent-network.com/cgi-bin/descman.cgi?module=aniview

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Posted by Fahd on 03-12-2003 07:48 AM:

http://www.descent-network.com/cgi-bin/descman.cgi?module=aniview

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Posted by Bobboau on 03-12-2003 07:53 AM:

yup that would be the one,
and I'm uploading a diferent one now, tell me if this is closer to what you would like

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Posted by Bobboau on 03-12-2003 07:53 AM:

yup that would be the one,
and I'm uploading a diferent one now, tell me if this is closer to what you would like

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Posted by Grey Area on 03-12-2003 09:33 AM:

Exclamation

Damn Bobbau - that's looks cool

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Posted by Grey Area on 03-12-2003 09:33 AM:

Exclamation

Damn Bobbau - that's looks cool

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Posted by Xaphod_x on 03-12-2003 01:33 PM:

that's cool Bobbau, though I think the background ship should maybe move slightly..

plus it might be an idea to use a high poly model of ships for the animations..

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Posted by Xaphod_x on 03-12-2003 01:33 PM:

that's cool Bobbau, though I think the background ship should maybe move slightly..

plus it might be an idea to use a high poly model of ships for the animations..

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Posted by CptWhite on 03-12-2003 01:54 PM:

i'd prefer ingame models to be used personally xaphod, textures will look different

not so sure about the nboarder, i realise it look like in the screens xaphod posted, but how about making it fit in with the freespace 2 interface, its look nicer that way

other than than i like it, how about making the model in the background slightly bigger ...remove some of the shine too..."too much!"

i'll have a go myself at some point

if your going to make our ani bob consult with me first please...I have an idea to put to you

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Posted by CptWhite on 03-12-2003 01:54 PM:

i'd prefer ingame models to be used personally xaphod, textures will look different

not so sure about the nboarder, i realise it look like in the screens xaphod posted, but how about making it fit in with the freespace 2 interface, its look nicer that way

other than than i like it, how about making the model in the background slightly bigger ...remove some of the shine too..."too much!"

i'll have a go myself at some point

if your going to make our ani bob consult with me first please...I have an idea to put to you

__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)

[url=http://www.b5mods.com]Great Wars - Homeworld[/url]


Posted by Reader on 03-12-2003 07:31 PM:

Hey, how about something like this?

[url=http://www.firedragon.com/~lwg3d/pix/2003/03/12-498480.avi](final)nial_avi.avi[/url]

divx 5.03 needed


Posted by Reader on 03-12-2003 07:31 PM:

Hey, how about something like this?

[url=http://www.firedragon.com/~lwg3d/pix/2003/03/12-498480.avi](final)nial_avi.avi[/url]

divx 5.03 needed


Posted by FSF Ashrak on 03-12-2003 07:54 PM:

hey reader )))


anyway how did u make it go from normal to wireframe havent seen that one yet

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