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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Hate to be a pain... (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=7887)
Excited
Beyond my ability to express.
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"... You too can go to hell - I wouldn't want you to feel left out!" - Londo to Vir
Contrary to Mr. Fury there....the FS2 3.3 Open EXE seems to work 99% perfectly with TBP. Infact, I've been using the Open version for a few weeks now because it doesn't need me to toss in a CD everytime I want to test an incremental upgrade to the GOD's missiles or the Thunderbolts manuverability.
So far, I've run into only a few problems relating to oversized engine glows.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Contrary to Mr. Fury there....the FS2 3.3 Open EXE seems to work 99% perfectly with TBP. Infact, I've been using the Open version for a few weeks now because it doesn't need me to toss in a CD everytime I want to test an incremental upgrade to the GOD's missiles or the Thunderbolts manuverability.
So far, I've run into only a few problems relating to oversized engine glows.
__________________
- The Babylon Project Team
One question about the open (or future TBP-specific) source code changes: will you be able to have ships with different name plates/textures/fighter markings in game and if so will this require editing new textures for the whole ship or would some sort of system be in place so you only have to make a new texture for the changed portion of the texture?
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When the final reckoning comes only the damned will be there to see it.
That may be in the future. In the meantime, our ultra efficient table set will allow us to have a few select numbers of specific paint schemes and ships.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
That may be in the future. In the meantime, our ultra efficient table set will allow us to have a few select numbers of specific paint schemes and ships.
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- The Babylon Project Team
quote:
Originally posted by Triggy
One question about the open (or future TBP-specific) source code changes: will you be able to have ships with different name plates/textures/fighter markings in game and if so will this require editing new textures for the whole ship or would some sort of system be in place so you only have to make a new texture for the changed portion of the texture?

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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
quote:
Originally posted by Triggy
One question about the open (or future TBP-specific) source code changes: will you be able to have ships with different name plates/textures/fighter markings in game and if so will this require editing new textures for the whole ship or would some sort of system be in place so you only have to make a new texture for the changed portion of the texture?

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
True, but its quite easy to make a name plate for a ship (orion at least) on FS2, but there can be only one at time. But that of course changes the orginal 
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"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
Captain: R2 is coming fast. All hands brace for impact!
First Mate: shouldn't we take evasive action?
Captain: no you bumb f**k! This is a GOOD thing.
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"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
Captain: R2 is coming fast. All hands brace for impact!
First Mate: shouldn't we take evasive action?
Captain: no you bumb f**k! This is a GOOD thing.
__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)
For all the rest of you.... don't come here.
quote:
Originally posted by Mr. Fury
FS2 can't create them from thin air you know.![]()
quote:
Originally posted by Mr. Fury
FS2 can't create them from thin air you know.![]()
Now where can I find magic pixie land

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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
quote:
Originally posted by Slasher
In magic pixie land, we'd be able to type in the name in FRED2 and have it appear on the ship we want.

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[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
quote:
Originally posted by Slasher
In magic pixie land, we'd be able to type in the name in FRED2 and have it appear on the ship we want.

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[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
OK, obviously such a venture would be possible with source code modifications but would such a change be easy, possible or even likely to be seen???
__________________
When the final reckoning comes only the damned will be there to see it.
quote:
Originally posted by Triggy
OK, obviously such a venture would be possible with source code modifications but would such a change be easy, possible or even likely to be seen???
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
quote:
Originally posted by Triggy
OK, obviously such a venture would be possible with source code modifications but would such a change be easy, possible or even likely to be seen???
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
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