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Posted by Phantom on 10-06-2002 09:57 AM:

quote:
Originally posted by Mr. Fury

Here's [URL=http://koti.mbnet.fi/~fury/misc/debugspew.txt]Debug Spew[/URL] if you like to take a look at it.



Looks pretty much identical to what I got. I'm running XP
if that makes any difference.
I am using Highres textures, I don't have time to try it without
at the moment, but I'll give it a go in a couple of hours.
(oh and mine is a GF4 TI4400)


Posted by Mr. Fury on 10-06-2002 09:57 AM:

Yeah, I noticed the VRAM thing too.
And no I haven't tried it without highres textures and registry tweaks, I need to find original values from somewhere then...

Later.

Edit: Oh yeah, perhaps I should give my specs in case Bobboau does not use HLP's tester list (or whatever it is called).

OS: WinXP
GFX: GF3Ti200 64MB DDR
CPU: AMD TB 1,2 GHz
RAM: 256,256,128 =640 MB 133 MHz SDRAM

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Mr. Fury on 10-06-2002 09:57 AM:

Yeah, I noticed the VRAM thing too.
And no I haven't tried it without highres textures and registry tweaks, I need to find original values from somewhere then...

Later.

Edit: Oh yeah, perhaps I should give my specs in case Bobboau does not use HLP's tester list (or whatever it is called).

OS: WinXP
GFX: GF3Ti200 64MB DDR
CPU: AMD TB 1,2 GHz
RAM: 256,256,128 =640 MB 133 MHz SDRAM

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Bobboau on 10-06-2002 10:29 AM:

ya that debug string is from deep within the bowels of the D3D texture cacheing vode, wich I have no experience with,
the code is suposedly suposed to resize textures that are too big for Vram, but I guess it isn't,
maybe whatever FS uses to find how much you're card can handel doesn't work on the newer cards, I'd like to know if anyone with a GF type card is able to run this, also WinXP, and both, and nither,
so basicly everyone try to run it and tell me how you do and what type of card you have and what operating system you're running,
though I probly won't be able to fix it someone else might
and for the record I'm useing

win 98
S3 savage 4 8Mb (yes eight megabytes of Vram)
P3 450Mhz
224Mb RAM

and the crash, does it just crash out to desktop, give an error mesage, have the old "this program has performed an illegal operation..." (and if so is there a debug option, won't do you any good, but it might hap narow down posabilities), or is that "has encountered a problem" it (I can't find that error mesage anywere in the code so I'm guessing thats from windows)

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Bobboau on 10-06-2002 10:29 AM:

ya that debug string is from deep within the bowels of the D3D texture cacheing vode, wich I have no experience with,
the code is suposedly suposed to resize textures that are too big for Vram, but I guess it isn't,
maybe whatever FS uses to find how much you're card can handel doesn't work on the newer cards, I'd like to know if anyone with a GF type card is able to run this, also WinXP, and both, and nither,
so basicly everyone try to run it and tell me how you do and what type of card you have and what operating system you're running,
though I probly won't be able to fix it someone else might
and for the record I'm useing

win 98
S3 savage 4 8Mb (yes eight megabytes of Vram)
P3 450Mhz
224Mb RAM

and the crash, does it just crash out to desktop, give an error mesage, have the old "this program has performed an illegal operation..." (and if so is there a debug option, won't do you any good, but it might hap narow down posabilities), or is that "has encountered a problem" it (I can't find that error mesage anywere in the code so I'm guessing thats from windows)

__________________
Bobboau, bringing you products that work ......... In theory


Posted by Mr. Fury on 10-06-2002 11:39 AM:

On W9x it's "illegal operation" but in W2k/XP it is "has encountered a problem". Same thing.

Technical error report window does not allow copy&pasting, but in my opinion it does not have anything useful information though, but that's just me.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Mr. Fury on 10-06-2002 11:39 AM:

On W9x it's "illegal operation" but in W2k/XP it is "has encountered a problem". Same thing.

Technical error report window does not allow copy&pasting, but in my opinion it does not have anything useful information though, but that's just me.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Phantom on 10-06-2002 12:18 PM:

When it crashed back to the desktop I went into the
debugger and it had the message:

User breakpoint called from code at 0x46e2cb

Doesn't mean anything to me but maybe it'll mean something
to you.


Posted by Phantom on 10-06-2002 12:18 PM:

When it crashed back to the desktop I went into the
debugger and it had the message:

User breakpoint called from code at 0x46e2cb

Doesn't mean anything to me but maybe it'll mean something
to you.


Posted by Edwin on 10-06-2002 03:51 PM:

O.K. I followed instructions to the letter and came up with this upon starting your FS3 thing.

[list=1]

  • Click on FS3.EXE
  • warning 1
    Warning: Unable to find WEAPON_LIST_TYPE string "42mm Plasma" in stuff_int_list

    Many possible sources for this error. Get a programmer!

    File:D:\Games\projects\freespace2_public\code\Pars
    e\PARSELO.CPP
    Line: 1438

    Call stack:
    ------------------------------------------------------------------
    FS3.EXE 00474821()
    FS3.EXE 0047634d()
    FS3.EXE 004764f9()
    FS3.EXE 004326de()
    FS3.EXE 0043a650()
    FS3.EXE 0043a77e()
    FS3.EXE 00652b16()
    KERNEL32.DLL bff7b9e4()
    KERNEL32.DLL bff7b896()
    KERNEL32.DLL bff7a24f()
    ------------------------------------------------------------------

  • warning 2
    Warning: Unable to find WEAPON_LIST_TYPE string "40mm Pulse" in stuff_int_list

    Many possible sources for this error. Get a programmer!

    File:D:\Games\projects\freespace2_public\code\Pars
    e\PARSELO.CPP
    Line: 1438

    Call stack:
    ------------------------------------------------------------------
    FS3.EXE 00474821()
    FS3.EXE 0047634d()
    FS3.EXE 004764f9()
    FS3.EXE 004326de()
    FS3.EXE 0043a650()
    FS3.EXE 0043a77e()
    FS3.EXE 00652b16()
    KERNEL32.DLL bff7b9e4()
    KERNEL32.DLL bff7b896()
    KERNEL32.DLL bff7a24f()
    ------------------------------------------------------------------

  • warning 3
    Warning: Unable to find WEAPON_LIST_TYPE string "42mm Plasma" in stuff_int_list

    Many possible sources for this error. Get a programmer!

    File:D:\Games\projects\freespace2_public\code\Pars
    e\PARSELO.CPP
    Line: 1438

    Call stack:
    ------------------------------------------------------------------
    FS3.EXE 004748c4()
    FS3.EXE 0047634d()
    FS3.EXE 004764f9()
    FS3.EXE 004326de()
    FS3.EXE 0043a650()
    FS3.EXE 0043a77e()
    FS3.EXE 00652b16()
    KERNEL32.DLL bff7b9e4()
    KERNEL32.DLL bff7b896()
    KERNEL32.DLL bff7a24f()
    ------------------------------------------------------------------
  • warning 4
    Warning: Unable to find WEAPON_LIST_TYPE string "40mm Pulse" in stuff_int_list

    Many possible sources for this error. Get a programmer!

    File:D:\Games\projects\freespace2_public\code\Pars
    e\PARSELO.CPP
    Line: 1438

    Call stack:
    ------------------------------------------------------------------
    FS3.EXE 004748c4()
    FS3.EXE 0047634d()
    FS3.EXE 004764f9()
    FS3.EXE 004326de()
    FS3.EXE 0043a650()
    FS3.EXE 0043a77e()
    FS3.EXE 00652b16()
    KERNEL32.DLL bff7b9e4()
    KERNEL32.DLL bff7b896()
    KERNEL32.DLL bff7a24f()
    ------------------------------------------------------------------

  • warning 5
    Warning: Unable to find WEAPON_LIST_TYPE string "40mm Pulse" in stuff_int_list

    Many possible sources for this error. Get a programmer!

    File:D:\Games\projects\freespace2_public\code\Pars
    e\PARSELO.CPP
    Line: 1438

    Call stack:
    ------------------------------------------------------------------
    FS3.EXE 0047499f()
    FS3.EXE 0047634d()
    FS3.EXE 004764f9()
    FS3.EXE 004326de()
    FS3.EXE 0043a650()
    FS3.EXE 0043a77e()
    FS3.EXE 00652b16()
    KERNEL32.DLL bff7b9e4()
    KERNEL32.DLL bff7b896()
    KERNEL32.DLL bff7a24f()
    ------------------------------------------------------------------

  • error 1
    Assert: sip->primary_bank_weapons[i] >= 0
    File: D:\Games\projects\freespace2_public\code\Ship\Ship
    .cpp
    Line: 1266

    Call stack:
    ------------------------------------------------------------------
    FS3.EXE 0047634d()
    FS3.EXE 004764f9()
    FS3.EXE 004326de()
    FS3.EXE 0043a650()
    FS3.EXE 0043a77e()
    FS3.EXE 00652b16()
    KERNEL32.DLL bff7b9e4()
    KERNEL32.DLL bff7b896()
    KERNEL32.DLL bff7a24f()
    ------------------------------------------------------------------



    [/list=1]


    any way to fix this?

    __________________
    "If you go to Z'ha'dum you will die"
    -Kosh
    (natives of Z'ha'dum may ignore this)

    For all the rest of you.... don't come here.


    Posted by Edwin on 10-06-2002 03:51 PM:

    O.K. I followed instructions to the letter and came up with this upon starting your FS3 thing.

    [list=1]

  • Click on FS3.EXE
  • warning 1
    Warning: Unable to find WEAPON_LIST_TYPE string "42mm Plasma" in stuff_int_list

    Many possible sources for this error. Get a programmer!

    File:D:\Games\projects\freespace2_public\code\Pars
    e\PARSELO.CPP
    Line: 1438

    Call stack:
    ------------------------------------------------------------------
    FS3.EXE 00474821()
    FS3.EXE 0047634d()
    FS3.EXE 004764f9()
    FS3.EXE 004326de()
    FS3.EXE 0043a650()
    FS3.EXE 0043a77e()
    FS3.EXE 00652b16()
    KERNEL32.DLL bff7b9e4()
    KERNEL32.DLL bff7b896()
    KERNEL32.DLL bff7a24f()
    ------------------------------------------------------------------

  • warning 2
    Warning: Unable to find WEAPON_LIST_TYPE string "40mm Pulse" in stuff_int_list

    Many possible sources for this error. Get a programmer!

    File:D:\Games\projects\freespace2_public\code\Pars
    e\PARSELO.CPP
    Line: 1438

    Call stack:
    ------------------------------------------------------------------
    FS3.EXE 00474821()
    FS3.EXE 0047634d()
    FS3.EXE 004764f9()
    FS3.EXE 004326de()
    FS3.EXE 0043a650()
    FS3.EXE 0043a77e()
    FS3.EXE 00652b16()
    KERNEL32.DLL bff7b9e4()
    KERNEL32.DLL bff7b896()
    KERNEL32.DLL bff7a24f()
    ------------------------------------------------------------------

  • warning 3
    Warning: Unable to find WEAPON_LIST_TYPE string "42mm Plasma" in stuff_int_list

    Many possible sources for this error. Get a programmer!

    File:D:\Games\projects\freespace2_public\code\Pars
    e\PARSELO.CPP
    Line: 1438

    Call stack:
    ------------------------------------------------------------------
    FS3.EXE 004748c4()
    FS3.EXE 0047634d()
    FS3.EXE 004764f9()
    FS3.EXE 004326de()
    FS3.EXE 0043a650()
    FS3.EXE 0043a77e()
    FS3.EXE 00652b16()
    KERNEL32.DLL bff7b9e4()
    KERNEL32.DLL bff7b896()
    KERNEL32.DLL bff7a24f()
    ------------------------------------------------------------------
  • warning 4
    Warning: Unable to find WEAPON_LIST_TYPE string "40mm Pulse" in stuff_int_list

    Many possible sources for this error. Get a programmer!

    File:D:\Games\projects\freespace2_public\code\Pars
    e\PARSELO.CPP
    Line: 1438

    Call stack:
    ------------------------------------------------------------------
    FS3.EXE 004748c4()
    FS3.EXE 0047634d()
    FS3.EXE 004764f9()
    FS3.EXE 004326de()
    FS3.EXE 0043a650()
    FS3.EXE 0043a77e()
    FS3.EXE 00652b16()
    KERNEL32.DLL bff7b9e4()
    KERNEL32.DLL bff7b896()
    KERNEL32.DLL bff7a24f()
    ------------------------------------------------------------------

  • warning 5
    Warning: Unable to find WEAPON_LIST_TYPE string "40mm Pulse" in stuff_int_list

    Many possible sources for this error. Get a programmer!

    File:D:\Games\projects\freespace2_public\code\Pars
    e\PARSELO.CPP
    Line: 1438

    Call stack:
    ------------------------------------------------------------------
    FS3.EXE 0047499f()
    FS3.EXE 0047634d()
    FS3.EXE 004764f9()
    FS3.EXE 004326de()
    FS3.EXE 0043a650()
    FS3.EXE 0043a77e()
    FS3.EXE 00652b16()
    KERNEL32.DLL bff7b9e4()
    KERNEL32.DLL bff7b896()
    KERNEL32.DLL bff7a24f()
    ------------------------------------------------------------------

  • error 1
    Assert: sip->primary_bank_weapons[i] >= 0
    File: D:\Games\projects\freespace2_public\code\Ship\Ship
    .cpp
    Line: 1266

    Call stack:
    ------------------------------------------------------------------
    FS3.EXE 0047634d()
    FS3.EXE 004764f9()
    FS3.EXE 004326de()
    FS3.EXE 0043a650()
    FS3.EXE 0043a77e()
    FS3.EXE 00652b16()
    KERNEL32.DLL bff7b9e4()
    KERNEL32.DLL bff7b896()
    KERNEL32.DLL bff7a24f()
    ------------------------------------------------------------------



    [/list=1]


    any way to fix this?

    __________________
    "If you go to Z'ha'dum you will die"
    -Kosh
    (natives of Z'ha'dum may ignore this)

    For all the rest of you.... don't come here.


    Posted by Bobboau on 10-06-2002 08:49 PM:

    it's reading the wrong wepons table, look to make sure you don't have one somewere like the root directory that would get priority

    __________________
    Bobboau, bringing you products that work ......... In theory


    Posted by Bobboau on 10-06-2002 08:49 PM:

    it's reading the wrong wepons table, look to make sure you don't have one somewere like the root directory that would get priority

    __________________
    Bobboau, bringing you products that work ......... In theory


    Posted by BabProj Team on 10-06-2002 10:28 PM:

    Is there a special trick with the table to get it to work? A line, a formatting?

    __________________
    - The Babylon Project Team


    Posted by IceFire on 10-06-2002 10:28 PM:

    Is there a special trick with the table to get it to work? A line, a formatting?

    __________________
    - IceFire
    Volition Watch Project Manager
    [url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]


    Posted by Bobboau on 10-06-2002 11:50 PM:

    no, just use the new tables in place of the old TBP tables and run the EXE and it should work, those int list warnings means it was told to find and store the weapon with a name and it couldn't find the name in the weapons table, it's used with weapons compatability and defaults, if you look at them you'll see that these are the alowed, default, and dogfight weapons for the Aurora starfurry, then becase it couldn't find any of the weapons that are supoed to be it triggered an assertion to insure all ships have at least one primary weapon, and assertion failures don't let it go on anymore

    so becase it couldn't find any of the weapons it aperently didn't load the (right) weapons table

    __________________
    Bobboau, bringing you products that work ......... In theory


    Posted by Bobboau on 10-06-2002 11:50 PM:

    no, just use the new tables in place of the old TBP tables and run the EXE and it should work, those int list warnings means it was told to find and store the weapon with a name and it couldn't find the name in the weapons table, it's used with weapons compatability and defaults, if you look at them you'll see that these are the alowed, default, and dogfight weapons for the Aurora starfurry, then becase it couldn't find any of the weapons that are supoed to be it triggered an assertion to insure all ships have at least one primary weapon, and assertion failures don't let it go on anymore

    so becase it couldn't find any of the weapons it aperently didn't load the (right) weapons table

    __________________
    Bobboau, bringing you products that work ......... In theory


    Posted by Edwin on 10-07-2002 12:12 AM:

    I found that some of the interface picts refferenced in ships.tbl Are named differently than those in the actual data file. Example:
    $Ship_icon: nialicon01 and
    $Ship_overhead: nialtop01
    are actually nial.ani and load-nial.pcx in the interface file. If you change the name of the files to nialicon01.ani and nialtop.pcx the problem is solved and you only have the table entries for weapon loadout. You must NOT change the table entries for the interface files or the problem gets worse.

    About the weapon loadout. Nial.pof has 2 secondary banks and table only has one. Change tables apropriatly to fix this.

    Bobboau, if you send e your e-mail i will send you my copy of the above-mentioned data so you can fix the related probs.

    __________________
    "If you go to Z'ha'dum you will die"
    -Kosh
    (natives of Z'ha'dum may ignore this)

    For all the rest of you.... don't come here.


    Posted by Edwin on 10-07-2002 12:12 AM:

    I found that some of the interface picts refferenced in ships.tbl Are named differently than those in the actual data file. Example:
    $Ship_icon: nialicon01 and
    $Ship_overhead: nialtop01
    are actually nial.ani and load-nial.pcx in the interface file. If you change the name of the files to nialicon01.ani and nialtop.pcx the problem is solved and you only have the table entries for weapon loadout. You must NOT change the table entries for the interface files or the problem gets worse.

    About the weapon loadout. Nial.pof has 2 secondary banks and table only has one. Change tables apropriatly to fix this.

    Bobboau, if you send e your e-mail i will send you my copy of the above-mentioned data so you can fix the related probs.

    __________________
    "If you go to Z'ha'dum you will die"
    -Kosh
    (natives of Z'ha'dum may ignore this)

    For all the rest of you.... don't come here.


    Posted by Bobboau on 10-07-2002 03:24 AM:

    what version of the od are you useing, the interface was aparently changed between the origonal and the 1.1 version, origonaly I used the origonal tables as the base but I just got a copy of the 1.1 version tables done up in the more recent version of the zip I have up

    __________________
    Bobboau, bringing you products that work ......... In theory


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