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Posted by EaSyKiLL on 08-22-2002 12:16 AM:

The decompiled it into assembly language and Subz is good at programming it.


Posted by Bobboau on 08-22-2002 02:38 AM:

how good,
like vehicals in multiplayer good?

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Posted by Allan on 08-22-2002 04:56 PM:

quote:
Originally posted by Bobboau
how good,
like vehicals in multiplayer good?



Vechicals in multi wouldnt be a good thing. The Current maps are all 2 small 2 hold vechicals. Could u explain the advantages of haveing vechials in very small maps spawn rapeing ppl over and over


Posted by EaSyKiLL on 08-22-2002 04:59 PM:

I dont know if he is that good. Adding in checks for ui files and memory leaks isnt too demanding. Adding in the ability for vehicles in multi might be. This question is better directed at harmless.


Posted by Brando on 08-22-2002 06:32 PM:

has anyone tried to place a vehicle in a map and make it multiplayer?

It'd be kind of neat to have teams in CT rushing with a jeep... one driving, one gunning. Hell, it's worth a shot.

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Posted by Hunter83 on 08-23-2002 02:49 AM:

quote:
Originally posted by Brando
has anyone tried to place a vehicle in a map and make it multiplayer?

It'd be kind of neat to have teams in CT rushing with a jeep... one driving, one gunning. Hell, it's worth a shot.


As far as I've seen, any attempts to put vehicles in MP resulted in, if it has a non-ded server, only the server being able to see them. I'm insure if they were usable, by anyone. In a ded server, they're invisable to everyone.

Same thing happened trying to put AI units in maps. Invisible to everyone but the server. They could still shoot you and such, but they were invisable.

If you want to see for yourself download and play "[URL=http://www.aodmeagain.com/CTF_Maps/ctf-A(GOE)Map.zip]A(GOE)Map[/URL]" or "[URL=http://www.aodmeagain.com/CTF_Maps/ctf-A(GOE)Map-v2.zip]A(GOE)Map-v2[/URL] ", from [URL=http://www.aodmeagain.com]me_again's web site[/URL] Have a friend host it, he'll say holy ****. YOu won't be able to see it, but he will. Then exit and host it yourself, non-ded server, and you'll see.

--Hunter -X- ©

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Posted by Alphakiller on 08-23-2002 05:14 AM:

Invisible bots? That'd be hilarious!
Add an element of surprise to a CTF game, that's for sure!
Also give new meaning to "cover fire" ...

Too bad the server, if he's playing, has an advantage like that

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Posted by ZylonBane on 08-25-2002 04:21 AM:

quote:
Originally posted by EaSyKiLL
Adding in checks for ui files and memory leaks isnt too demanding.
Too demanding for V though, apparently. (shakes head sadly)

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Posted by Fafner on 08-25-2002 06:39 PM:

Hey, this is great news!

Cant wait until the 1.0 release.

Also sad to see it was possible only Volition didn't bother to do it...


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