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VWBB (http://volitionwatch.papageorgefamily/vwbb/index.php)
- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- got my fighter beams to work (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6645)
this sounds like a possible source code project where you can add a "tile repeat length" value to the weapons entry for beams, how hard does that sound bob ?
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
this sounds like a possible source code project where you can add a "tile repeat length" value to the weapons entry for beams, how hard does that sound bob ?
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
And whats about dislinking the weapons?
Would that be possible, so the Nial fires like in the show?
And whats about dislinking the weapons?
Would that be possible, so the Nial fires like in the show?
Bobbau is working on it. See the very first post... Aparently with no succes. Or then he is just evil and is hiding his procress and enjoying spectacular firefights on his own... 
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"I'm not saying anything. I didn't say anything then, and I'm not saying anything now." -Dukath
FREDer for [url=http://www.hot.ee/honorofomega/index.htm]Honour of Omega[/url]
Creator of Movements in the Mist campaign
Oh ****! Those idiots did it.
oh, I havn't goten it to work with my copy of TBP very well so I was spending more time on bug hunting the bugs that are causing crashes and stuff, but I guess I could take a break and to some "fun" coding
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Bobboau, bringing you products that work ......... In theory
oh, I havn't goten it to work with my copy of TBP very well so I was spending more time on bug hunting the bugs that are causing crashes and stuff, but I guess I could take a break and to some "fun" coding
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Bobboau, bringing you products that work ......... In theory
[url=http://freespace.volitionwatch.com/blackwater/FS3tbp.zip]there[/url]
specal build- fighter beams cycle once every .1 seconds from one point to the next, just a simple test to see if this code would work in the final version it'll be controled by a flag or some other table value and will work on normal primarys as well
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Bobboau, bringing you products that work ......... In theory
[url=http://freespace.volitionwatch.com/blackwater/FS3tbp.zip]there[/url]
specal build- fighter beams cycle once every .1 seconds from one point to the next, just a simple test to see if this code would work in the final version it'll be controled by a flag or some other table value and will work on normal primarys as well
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Bobboau, bringing you products that work ......... In theory
Cool stuff Bobboau. That would be invaluable....not only in letting us fire double barreled turrets at the same time...but also with the beams and a variety of effects.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Cool stuff Bobboau. That would be invaluable....not only in letting us fire double barreled turrets at the same time...but also with the beams and a variety of effects.
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- The Babylon Project Team
quote:
Originally posted by Bobboau
[url=http://freespace.volitionwatch.com/blackwater/FS3tbp.zip]there[/url]
specal build- fighter beams cycle once every .1 seconds from one point to the next, just a simple test to see if this code would work in the final version it'll be controled by a flag or some other table value and will work on normal primarys as well
quote:
Originally posted by Bobboau
[url=http://freespace.volitionwatch.com/blackwater/FS3tbp.zip]there[/url]
specal build- fighter beams cycle once every .1 seconds from one point to the next, just a simple test to see if this code would work in the final version it'll be controled by a flag or some other table value and will work on normal primarys as well
it works with the origonal files for me, but not with most mods
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Bobboau, bringing you products that work ......... In theory
quote:
Originally posted by Bobboau
it works with the origonal files for me, but not with most mods
quote:
Originally posted by Bobboau
it works with the origonal files for me, but not with most mods
Does anybody have the .tbl files that make the Nuetron guns into these beams?
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Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan
Where ever you go there you are.
There will be an answer. Let it be.- John Lenon
Does anybody have the .tbl files that make the Nuetron guns into these beams?
__________________
Understanding is a three edged sword: your side, there side, and the truth.
-Cap. John Sheridan
Where ever you go there you are.
There will be an answer. Let it be.- John Lenon
I fixed the crashing with capships bug in the non-TBP build
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Bobboau, bringing you products that work ......... In theory
I get this error message when I try to install the the beam weapon addon.
Error: Error parsing 'rank.tbl'
Error code = 5.
File
:\Games\projects\freespace2_public\code\Stat
s\Scoring.cpp
Line: 226
Call stack:
------------------------------------------------------------------
FS3.EXE 00424d72()
FS3.EXE 0042ae84()
FS3.EXE 0042af9c()
FS3.EXE 005e599e()
KERNEL32.DLL bff7b9e4()
KERNEL32.DLL bff7b896()
KERNEL32.DLL bff7a24f()
------------------------------------------------------------------
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