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VWBB (http://volitionwatch.papageorgefamily/vwbb/index.php)
- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- Which release - intro movie (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6597)
quote:
Originally posted by Alphakiller
(Of course, I'd probably screw it up, so mine would probably install TBP into, say, your Quake 3 directory, and you'd wonder why when you were busy railgunning someone, this little Starfury kept flying overhead)
quote:
Originally posted by IceFire
Meanwhile, we'll be trying to make things happen like more proper Jump point behavior.

__________________
-->[url=http://www.shatteredstar.com]=SSC=[/url]
-->[url=http://www.th3b4r.com]The Bar[/url]
Umm...I didn't say that first one. 
__________________
- The Babylon Project Team
Umm...I didn't say that first one. 
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Yeah...I did. 
__________________
[url="http://www.dopefish.com"]swim...swim...hungry...[/url]
quote:
Originally posted by IceFire
Meanwhile, we'll be trying to make things happen like more proper Jump point behavior.
__________________
[URL=http://www.tgu.org.uk/users/babylon5]Babylon 5 Armada 2, changing the face of Star Trek Armada 2[/URL]
quote:
Originally posted by IceFire
Meanwhile, we'll be trying to make things happen like more proper Jump point behavior.
__________________
[URL=http://www.tgu.org.uk/users/babylon5]Babylon 5 Armada 2, changing the face of Star Trek Armada 2[/URL]
This might be a start
http://www.halfmoon2.com/
MVE and VP files. These formats are used with certain (old) games. Here is a documentation on these formats. I don't have the dllpack, but it ran ok for me without it. Read the text files inside the zip file for more info.
http://www.wildcards.org/zappafan/texts/descman.txt
http://www.textbooksoftware.com/animated.htm
This might be a start
http://www.halfmoon2.com/
MVE and VP files. These formats are used with certain (old) games. Here is a documentation on these formats. I don't have the dllpack, but it ran ok for me without it. Read the text files inside the zip file for more info.
http://www.wildcards.org/zappafan/texts/descman.txt
http://www.textbooksoftware.com/animated.htm
Idea
It would be nice if jump points could do damage to the surraunding, 'cause I remember opening a jump point inside a sharlin!
Idea
It would be nice if jump points could do damage to the surraunding, 'cause I remember opening a jump point inside a sharlin!
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