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Posted by Fahd on 06-28-2002 11:59 AM:

quote:
Originally posted by Alphakiller
(Of course, I'd probably screw it up, so mine would probably install TBP into, say, your Quake 3 directory, and you'd wonder why when you were busy railgunning someone, this little Starfury kept flying overhead )


Now that would be funny, although I don't have Quake 3 installed at the moment :|


quote:
Originally posted by IceFire
Meanwhile, we'll be trying to make things happen like more proper Jump point behavior.


W00T!

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Posted by BabProj Team on 06-28-2002 06:01 PM:

Umm...I didn't say that first one.

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Posted by IceFire on 06-28-2002 06:01 PM:

Umm...I didn't say that first one.

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Posted by Alphakiller on 06-28-2002 09:14 PM:

Yeah...I did.

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Posted by trenthowell on 06-29-2002 05:29 AM:

quote:
Originally posted by IceFire
Meanwhile, we'll be trying to make things happen like more proper Jump point behavior.


oi that'd kickass...twould be great to be able to jump out beside a Omega class cruiser...

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Posted by trenthowell on 06-29-2002 05:29 AM:

quote:
Originally posted by IceFire
Meanwhile, we'll be trying to make things happen like more proper Jump point behavior.


oi that'd kickass...twould be great to be able to jump out beside a Omega class cruiser...

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Posted by Zohak on 06-29-2002 05:58 AM:

This might be a start

http://www.halfmoon2.com/
MVE and VP files. These formats are used with certain (old) games. Here is a documentation on these formats. I don't have the dllpack, but it ran ok for me without it. Read the text files inside the zip file for more info.

http://www.wildcards.org/zappafan/texts/descman.txt
http://www.textbooksoftware.com/animated.htm


Posted by Zohak on 06-29-2002 05:58 AM:

This might be a start

http://www.halfmoon2.com/
MVE and VP files. These formats are used with certain (old) games. Here is a documentation on these formats. I don't have the dllpack, but it ran ok for me without it. Read the text files inside the zip file for more info.

http://www.wildcards.org/zappafan/texts/descman.txt
http://www.textbooksoftware.com/animated.htm


Posted by Teral on 06-29-2002 04:52 PM:

Whee! Idea

It would be nice if jump points could do damage to the surraunding, 'cause I remember opening a jump point inside a sharlin!


Posted by Teral on 06-29-2002 04:52 PM:

Whee! Idea

It would be nice if jump points could do damage to the surraunding, 'cause I remember opening a jump point inside a sharlin!


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