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the texture problem is a truespace thing - no worries there
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
I think it might be a good Idea to have the solar panels' "rims" be full 3d not just the texture, it looks like it would only add 10 polys per panel, and it doesn't look like that would make that much of a diference
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Bobboau, bringing you products that work ......... In theory
I think it might be a good Idea to have the solar panels' "rims" be full 3d not just the texture, it looks like it would only add 10 polys per panel, and it doesn't look like that would make that much of a diference
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Bobboau, bringing you products that work ......... In theory
You're possibly right there Bobboau. I know that Cpt White certainly agrees with you pushed for exactly that. Unfortunately when you multiply the extra polys by 2 sides per panel by 12 panels, it adds up.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
You're possibly right there Bobboau. I know that Cpt White certainly agrees with you pushed for exactly that. Unfortunately when you multiply the extra polys by 2 sides per panel by 12 panels, it adds up.
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bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
yup came to something like 160 polys i believe
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
Bah...nothing that a little bit of applied shading on the maps won't fix.........
I've found that - provided you spend a few minutes - you can make it really convincing.......i have a few ships where I'm sometimes fooled into thinking it has more detail than it does 
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Bah...nothing that a little bit of applied shading on the maps won't fix.........
I've found that - provided you spend a few minutes - you can make it really convincing.......i have a few ships where I'm sometimes fooled into thinking it has more detail than it does 
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simply dont have the res to make it confincing aldo .....its already on a 1024 map.....
and thats not the point - to make it moreconvincingly 3d, the idea is to increase the resolution - ie a generic blue for inside and grey for outside - as it is its not getting much better i dont think
reply to post below 
basically we disagree bob, we the team have agreed its not worth it and are happy with the result and 160 LESS polys for it
the b5 station is huge ppl - i cram as much detail as possible and optimise to the MAX, (not pepsi max type of max
)
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
simply dont have the res to make it confincing aldo .....its already on a 1024 map.....
and thats not the point - to make it moreconvincingly 3d, the idea is to increase the resolution - ie a generic blue for inside and grey for outside - as it is its not getting much better i dont think
reply to post below 
basically we disagree bob, we the team have agreed its not worth it and are happy with the result and 160 LESS polys for it
the b5 station is huge ppl - i cram as much detail as possible and optimise to the MAX, (not pepsi max type of max
)
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
umm, actualy shading would make this worse
so it's 160 more polys,
how many polys does the thing have now?
if it's over 2500 then the diference will be minor
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Bobboau, bringing you products that work ......... In theory
umm, actualy shading would make this worse
so it's 160 more polys,
how many polys does the thing have now?
if it's over 2500 then the diference will be minor
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Bobboau, bringing you products that work ......... In theory
It may have flaws,it may not be fully textured yet but its still B5
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
quote:
Originally posted by Bobboau
umm, actualy shading would make this worse
so it's 160 more polys,
how many polys does the thing have now?
if it's over 2500 then the diference will be minor
quote:
Originally posted by Bobboau
umm, actualy shading would make this worse
so it's 160 more polys,
how many polys does the thing have now?
if it's over 2500 then the diference will be minor
quote:
Originally posted by CptWhite
simply dont have the res to make it confincing aldo .....its already on a 1024 map.....
and thats not the point - to make it moreconvincingly 3d, the idea is to increase the resolution - ie a generic blue for inside and grey for outside - as it is its not getting much better i dont think

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VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
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[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
quote:
Originally posted by CptWhite
simply dont have the res to make it confincing aldo .....its already on a 1024 map.....
and thats not the point - to make it moreconvincingly 3d, the idea is to increase the resolution - ie a generic blue for inside and grey for outside - as it is its not getting much better i dont think

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VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
FPS counter
how did u get that FPS counter at the top?
Source code 
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"Something is rotten in the state of Denmark..."
HAMLET RULEZ!!
I hope you don't mind more source code questions, but this one could be pertinent with all the nice ships and stations you guys are making. Now that you have the code, does that mean you can change that limit on ships in the tbl that you were worried about before?
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