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quote:
Originally posted by EdrickV
Just a not so little note: As far as I know, almost everyone (especially Kazan and the FSF group) want to keep backwards compatability while giving the system a major overhaul.![]()
quote:
Fixing long standing bugs comes first though. Kazan wants to port it to Linux (probably using SDL and OpenGL) and I'd love to try getting the Linux version running under the Linux for Playstation 2 kit, though that may not be something I could accomplish without help.
quote:
Porting to Linux will be a big mess though since it's not just a Windows program but a MFC Windows program and not everyone who has the source can compile it yet.![]()
quote:
Originally posted by EvilTypeGuy
That's good to hear.
The beautiful thing about SDL/OpenGL is that you can do that now, since SDL works perfectly under Windows as well, and that makes the first step towards portability. I disagree with one of the developer's comments that OpenGL would be slower, in almost every case documented by a developer that I've seen, it's faster, of course this is somewhat a self-fulfilling prophecy, Carmack liked OpenGL, therefore he used it, and in turn companies made their OpenGL drivers better. Using SDL/OpenGL has made it possible for me to work on a project with other win32 developers on the same codebase and instantly let the other update via cvs recompile and see results, even though i'm using a different OS.
Indeed. MFC is a horror to behold. Although to me not nearly as bad as Borland's old 'OWL' (ye olde programmer's reference).
It beats D3D anyday though.
__________________
The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
quote:
Originally posted by EvilTypeGuy
That's good to hear.
The beautiful thing about SDL/OpenGL is that you can do that now, since SDL works perfectly under Windows as well, and that makes the first step towards portability. I disagree with one of the developer's comments that OpenGL would be slower, in almost every case documented by a developer that I've seen, it's faster, of course this is somewhat a self-fulfilling prophecy, Carmack liked OpenGL, therefore he used it, and in turn companies made their OpenGL drivers better. Using SDL/OpenGL has made it possible for me to work on a project with other win32 developers on the same codebase and instantly let the other update via cvs recompile and see results, even though i'm using a different OS.
Indeed. MFC is a horror to behold. Although to me not nearly as bad as Borland's old 'OWL' (ye olde programmer's reference).
It beats D3D anyday though.
__________________
The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
Dunno if this guy posts here, but, not only has he got CVS set up, but he's got this thing compiling under GCC:
http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&postid=128008#post128008
Dunno if this guy posts here, but, not only has he got CVS set up, but he's got this thing compiling under GCC:
http://dynamic4.gamespy.com/~freespace/forums/showthread.php?s=&postid=128008#post128008
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