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Posted by EdrickV on 04-25-2002 09:43 AM:

quote:
PS2 FS? Are you friggen NUTS? That would suck bigtime...... you wouldn't be able to run 90% of the controls.


Not PS2 FS2, PS2Linux FS2. Sony's going to release a kit for the PS2 with a 40Gig HD, Ethernet adapter, USB keyboard + mouse, and a Linux dist modified from a Korandra dist itself modified from Red Hat. It's a nice toy for anyone who's wanted to program on a console, though the kit does limit what you can do with some of the hardware. If we get a Linux port of the FS2 engine that uses SDL and Open GL I will try and compile it on my kit. (Along with lots of other things.)

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Posted by aldo_14 on 04-25-2002 09:58 AM:

Other suggestion.....

allow multiple loading screens - 1 for normal, 1 for Vasudan, 1 for SOC, etc

Another thing would be allowing a cockpit model, like in IWar or Tachyon

just wish I knew more than the basics of C to actually try and work on this.... oh, well, might as well fish out me ole' textbook and find that copy of Borland

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Posted by aldo_14 on 04-25-2002 09:58 AM:

Other suggestion.....

allow multiple loading screens - 1 for normal, 1 for Vasudan, 1 for SOC, etc

Another thing would be allowing a cockpit model, like in IWar or Tachyon

just wish I knew more than the basics of C to actually try and work on this.... oh, well, might as well fish out me ole' textbook and find that copy of Borland

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Posted by Fozzy on 04-25-2002 10:15 AM:

quote:
Originally posted by Bobboau

but the first thing I want to see is fighter beams, that has been the most wanted thing sence we have found out it couldn't be done



Yes it can, I made a Fighter with Beams (in fred activate beams on your fighters turrets, try it)

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Posted by Fozzy on 04-25-2002 10:15 AM:

quote:
Originally posted by Bobboau

but the first thing I want to see is fighter beams, that has been the most wanted thing sence we have found out it couldn't be done



Yes it can, I made a Fighter with Beams (in fred activate beams on your fighters turrets, try it)

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Posted by aldo_14 on 04-25-2002 10:19 AM:

quote:
Originally posted by Fozzy


Yes it can, I made a Fighter with Beams (in fred activate beams on your fighters turrets, try it)



Not properly - as in point and shoot like with lasers. Only synthesized with turrets or modified targeting lasers.

Oh, there should definately be some way to alter capital ship AI so it can choose between broadsiding (Terran / Vasudan) or attacking from the front (Shivans, esp. Sathanas). Not sure how possible it is, unless you use special ahardcoded values in the ai.tbl to dictate it(?) - 101-199?

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Posted by aldo_14 on 04-25-2002 10:19 AM:

quote:
Originally posted by Fozzy


Yes it can, I made a Fighter with Beams (in fred activate beams on your fighters turrets, try it)



Not properly - as in point and shoot like with lasers. Only synthesized with turrets or modified targeting lasers.

Oh, there should definately be some way to alter capital ship AI so it can choose between broadsiding (Terran / Vasudan) or attacking from the front (Shivans, esp. Sathanas). Not sure how possible it is, unless you use special ahardcoded values in the ai.tbl to dictate it(?) - 101-199?

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[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902


Posted by Shrike on 04-25-2002 10:25 AM:

quote:
Originally posted by EdrickV
Not PS2 FS2, PS2Linux FS2. Sony's going to release a kit for the PS2 with a 40Gig HD, Ethernet adapter, USB keyboard + mouse, and a Linux dist modified from a Korandra dist itself modified from Red Hat. It's a nice toy for anyone who's wanted to program on a console, though the kit does limit what you can do with some of the hardware. If we get a Linux port of the FS2 engine that uses SDL and Open GL I will try and compile it on my kit. (Along with lots of other things.)
It's still heresy. What's the point of running a PC game on a PS2, when you have a perfectly good PC?

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Posted by Shrike on 04-25-2002 10:25 AM:

quote:
Originally posted by EdrickV
Not PS2 FS2, PS2Linux FS2. Sony's going to release a kit for the PS2 with a 40Gig HD, Ethernet adapter, USB keyboard + mouse, and a Linux dist modified from a Korandra dist itself modified from Red Hat. It's a nice toy for anyone who's wanted to program on a console, though the kit does limit what you can do with some of the hardware. If we get a Linux port of the FS2 engine that uses SDL and Open GL I will try and compile it on my kit. (Along with lots of other things.)
It's still heresy. What's the point of running a PC game on a PS2, when you have a perfectly good PC?

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WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.


Posted by sandwich on 04-25-2002 10:31 AM:

quote:
Originally posted by aldo_14
Oh, there should definately be some way to alter capital ship AI so it can choose between broadsiding (Terran / Vasudan) or attacking from the front (Shivans, esp. Sathanas). Not sure how possible it is, unless you use special ahardcoded values in the ai.tbl to dictate it(?) - 101-199?


Huh - very good point. But I wouldn't make it global (Terran, Vasudan, Shivan). Make it selectable for each ship in the .TBL entry. Otherwise, what would BWO do - poor Golgotha would try and broadside.

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Posted by sandwich on 04-25-2002 10:31 AM:

quote:
Originally posted by aldo_14
Oh, there should definately be some way to alter capital ship AI so it can choose between broadsiding (Terran / Vasudan) or attacking from the front (Shivans, esp. Sathanas). Not sure how possible it is, unless you use special ahardcoded values in the ai.tbl to dictate it(?) - 101-199?


Huh - very good point. But I wouldn't make it global (Terran, Vasudan, Shivan). Make it selectable for each ship in the .TBL entry. Otherwise, what would BWO do - poor Golgotha would try and broadside.

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Posted by karajorma on 04-25-2002 10:40 AM:

Change the ship sides. It's silly to just have 4 sides.

Instead have 8 or 9 different colours and allow each side to be programmed in FRED as to who are the enemy

e.g

Blue ships will fight green. They'll ignore Red even if they start shooting at them and they'll ignore purple until they start shooting at them.

Allow ships to fire on their own side if they are given explicit orders to do so.

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Posted by karajorma on 04-25-2002 10:40 AM:

Change the ship sides. It's silly to just have 4 sides.

Instead have 8 or 9 different colours and allow each side to be programmed in FRED as to who are the enemy

e.g

Blue ships will fight green. They'll ignore Red even if they start shooting at them and they'll ignore purple until they start shooting at them.

Allow ships to fire on their own side if they are given explicit orders to do so.

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Posted by aldo_14 on 04-25-2002 10:41 AM:

quote:
Originally posted by ZylonBane
Oooh...

A nice feature, possibly a pain to implement, would be to let you assign squad insignias on a per-ship basis.



Ship name decals. No more generic GTD Orion, etc on the capships when you want a name.

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Posted by aldo_14 on 04-25-2002 10:41 AM:

quote:
Originally posted by ZylonBane
Oooh...

A nice feature, possibly a pain to implement, would be to let you assign squad insignias on a per-ship basis.



Ship name decals. No more generic GTD Orion, etc on the capships when you want a name.

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Posted by IPAndrews on 04-25-2002 12:37 PM:

quote:
Originally posted by aldo_14


Ship name decals. No more generic GTD Orion, etc on the capships when you want a name.



Better done with a special shipname texture name, rather than a decal.

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Posted by IPAndrews on 04-25-2002 12:37 PM:

quote:
Originally posted by aldo_14


Ship name decals. No more generic GTD Orion, etc on the capships when you want a name.



Better done with a special shipname texture name, rather than a decal.

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Posted by Ashark on 04-25-2002 01:01 PM:

fighter decals that you can put your name on the side of the cockpit

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Posted by FSF Ashrak on 04-25-2002 01:01 PM:

fighter decals that you can put your name on the side of the cockpit

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Posted by venom2506 on 04-25-2002 01:08 PM:

hmm, the ability to remap the sliding keys. the one who placed them was probably insane, or an octopus...

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