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Posted by IceFire on 05-28-2002 08:20 PM:

Namely long range torpedoes

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Posted by BabProj Team on 05-28-2002 08:20 PM:

Namely long range torpedoes

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Posted by Kellan on 05-29-2002 10:54 AM:

Fast long range torpedoes. Both bombers and capships use them; Sol's reliance on beam cannon technology is limited. However they do have some, because beams look so damn cool.

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Posted by Kellan on 05-29-2002 10:54 AM:

Fast long range torpedoes. Both bombers and capships use them; Sol's reliance on beam cannon technology is limited. However they do have some, because beams look so damn cool.

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Posted by Ashark on 05-29-2002 11:27 AM:

indeed LOL

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Posted by FSF Ashrak on 05-29-2002 11:27 AM:

indeed LOL

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Posted by chromatix on 05-29-2002 04:43 PM:

quote:
Originally posted by Apothess
love those textures, can't wait to see wot the sol destroyers look like

Is it just me, or did anyone else read that as "soul destroyers" the first time through?


Posted by chromatix on 05-29-2002 04:43 PM:

quote:
Originally posted by Apothess
love those textures, can't wait to see wot the sol destroyers look like

Is it just me, or did anyone else read that as "soul destroyers" the first time through?


Posted by Bobboau on 06-01-2002 05:41 PM:

actualy if you look around there is a screen shot or two with some SOL capships in them

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Posted by CODEDOG ND on 06-03-2002 05:04 PM:

I noticed that.


Posted by Bobboau on 06-13-2002 08:29 AM:


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Posted by Bobboau on 06-13-2002 08:29 AM:


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Posted by Zeronet on 06-13-2002 05:49 PM:

Cool .

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Posted by Kellan on 06-13-2002 07:01 PM:

Oooh, pretty...

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Posted by aldo_14 on 06-13-2002 08:43 PM:

BTw bobau, have you got a looping cbani working in Freespace, then? Because mine, er, won't.

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Posted by aldo_14 on 06-13-2002 08:43 PM:

BTw bobau, have you got a looping cbani working in Freespace, then? Because mine, er, won't.

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Posted by Aggressor on 06-14-2002 05:21 AM:

Oh.... will the Big cap beams be able to target and hit them?


Posted by Bobboau on 06-14-2002 05:26 AM:

that is actualy a slightly altered snipet of the loadout animation wich works just fine, you need to use anibuilder
and at the moment the big beams don't target it, but they might start to after it rips apart a few dosen Hecates

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Posted by Bobboau on 06-14-2002 05:26 AM:

that is actualy a slightly altered snipet of the loadout animation wich works just fine, you need to use anibuilder
and at the moment the big beams don't target it, but they might start to after it rips apart a few dosen Hecates

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Posted by aldo_14 on 06-14-2002 09:07 PM:

quote:
Originally posted by Bobboau
that is actualy a slightly altered snipet of the loadout animation wich works just fine, you need to use anibuilder
and at the moment the big beams don't target it, but they might start to after it rips apart a few dosen Hecates



Odd..... how longs the ani, and where's the 2nd loop point?
I'm using a 54 frame ani, with the 2nd loop at the 10/11th frame - but it just james a few frames after and loops from the 11th - 13th frame - mkes it jutter.

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