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Posted by Edwin on 02-01-2002 11:59 PM:

what's a pylo and how can that underdetailed thing have MORE that the SJ Sathanas?

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Posted by Lady Rose on 02-02-2002 09:23 AM:

How I should know that I'm mission maker not modeller nor texturer. And that's why I take from it their word's.

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Posted by Lady Rose on 02-02-2002 09:23 AM:

How I should know that I'm mission maker not modeller nor texturer. And that's why I take from it their word's.

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.


Posted by Xaphod_x on 02-04-2002 03:38 AM:

quote:
Originally posted by Edwin
what's a pylo and how can that underdetailed thing have MORE that the SJ Sathanas?


You obviously have little or no idea what you're talking about, if you can't tell the difference between a 1500 polygon model and a 60,000 polygon model, and can't understand what the difference between a photoreal model and a game model is.

Sure, a Jif lemon is small, but to model one accurately, you have to use a ridiculous number of polys. If I was modelling one for a game it would have about 10-40 polys, tops.

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Posted by Xaphod_x on 02-04-2002 03:38 AM:

quote:
Originally posted by Edwin
what's a pylo and how can that underdetailed thing have MORE that the SJ Sathanas?


You obviously have little or no idea what you're talking about, if you can't tell the difference between a 1500 polygon model and a 60,000 polygon model, and can't understand what the difference between a photoreal model and a game model is.

Sure, a Jif lemon is small, but to model one accurately, you have to use a ridiculous number of polys. If I was modelling one for a game it would have about 10-40 polys, tops.

__________________
Forgive my stupidity.
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Posted by IceFire on 02-04-2002 04:36 AM:

Looks like you used Nurbs on that Lemon thingy. In any case, its what, 10-20K or more?

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Posted by BabProj Team on 02-04-2002 04:36 AM:

Looks like you used Nurbs on that Lemon thingy. In any case, its what, 10-20K or more?

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Posted by Xaphod_x on 02-04-2002 01:54 PM:

modelled in nurbs, then converted into polys for refining and tweaking the mesh.. it's improved from that version - changed the shape slightly, fixed the writing, altered the bump map, changed the texture, etc.

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Posted by Xaphod_x on 02-04-2002 01:54 PM:

modelled in nurbs, then converted into polys for refining and tweaking the mesh.. it's improved from that version - changed the shape slightly, fixed the writing, altered the bump map, changed the texture, etc.

__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com


Posted by aldo_14 on 02-04-2002 02:25 PM:

Sigh..... count yourself lucky - you get to make Jif lemons- I have to do algorithmic complexity analysis

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Posted by IceFire on 02-04-2002 03:03 PM:

I get to make websites

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Posted by BabProj Team on 02-04-2002 03:03 PM:

I get to make websites

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