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-- Interplay gone under? How will this concern the determine of Freespace? (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9830)
quote:
Originally posted by Black Wolf
Nice to hear from (relatively close to) the horses mouth that they do, infact, know what was supposed to happen.[/color]
Like most of the campaigns I'm working on... or for. Whatever that word should be.
General idea --> Mission layout --> Making missions --> Finding that original idea is no good/lame/m00t --> making new idea to get to hypothetical end.
Seems to be the way to go.
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quote:
-[V] would probably only do FS3 for consoles.
quote:
Originally posted by Woolie Wool
.I still think consoles are not terribly useful now that PCs have caught up to and greatly surpassed them in performance. If so many companies weren't so entrenched in the console market, PCs would be dominating simply because they are superior machines to the consoles on the market.
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quote:
Originally posted by Woolie Wool
I still think consoles are not terribly useful now that PCs have caught up to and greatly surpassed them in performance. If so many companies weren't so entrenched in the console market, PCs would be dominating simply because they are superior machines to the consoles on the market.
quote:
Originally posted by WildWolf
That's probably not true. PCs have _always_ been more powerful than consoles. PCs will _always_ be more powerful than consoles. That has never changed and will never changed. That's has nothing to do with why consoles are more popular than PCs.
I don't think companies are as entrenched in consoles you might think either. It's suprisingly easy to switch from PC development to console development, and vice-versa. Well, let me rephrase. The decision to switch is easy - it takes a bit of work to transfer the technology to the new medium, but it's not at all out of the question.
I'd like to point out, that just a scant 5 - 10 years ago, PC gaming was way way more popular than console gaming. Why now, is console gaming getting more popular than PC gaming? I won't delve into the possible reasons, but the fact is it's happening. Certainly the industry has good reasons? Of course they do - if they didn't, they wouldn't be changing.
I think relative processing power is becoming less & less important for gamers.... I think it's now about which offers the best gameplaying experience. I think 10-15 years ago, it was an almost reverse yet identical situation - the technology was such that graphics couldn't be the priority, because you couldn;t do good graphics. There was a point - primarily during the 16-bit console era - when the Pc had a clear advantage as it could do 3d....
But nowadays, I think consoles have a mass-market edge. Simply because they are convenient to use, cheap, and fashionable. Sure, I can get a better looking version of Pro-Evo 3 for my PC - but i can't move it to the downstairs telly, and I have to wait for it to load up, etc. Hence, your casual gameplayer is always going to favour the easier solution of consoles.
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quote:
Originally posted by aldo_14
But nowadays, I think consoles have a mass-market edge. Simply because they are convenient to use, cheap, and fashionable. Sure, I can get a better looking version of Pro-Evo 3 for my PC - but i can't move it to the downstairs telly, and I have to wait for it to load up, etc. Hence, your casual gameplayer is always going to favour the easier solution of consoles.
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quote:
Originally posted by Woolie Wool
But remember the fact that, about 12-15 years ago, almost ALL decent games were for the console. PC games didn't start becoming competitive until Id Software released Commander Keen and followed it up with Wolfenstein 3-D and Doom, causing an explosion in PC gaming.
quote:
On a console there's none of that Wrong version of Direct X, Download the patch, get new drivers crap that plagues PC gaming.
WildWolf, you bastard. And here you are telling us it just went gold in the other forum...
oh ****, i just ruined it. 
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oh branod.
I gather Interplay would have sold off their entire inventory of games including the 20th Ani Fs2 Line to the highest bidder at some Auction. I suspect I also know who would have procured it! I'm assuming this person will also sell it on eBay for close to double the original price, perhaps even more.
Of course I didn't read that article MattHewPapa07 posted cause it was too long and too me a waste of time, where the rights end up really doesn't matter anymore because [V] will always have the story and thats what of interest to us. I think making a sequel to a 5+ year old game isnt in question because to do so would be interruptive of the current goals of the community. It would be appreciative but would mean the SCP was all for nothing!
quote:
Originally posted by Xelion
I think making a sequel to a 5+ year old game isnt in question because to do so would be interruptive of the current goals of the community. It would be appreciative but would mean the SCP was all for nothing!
Especially when you consider that you could simply set up a lot of the stuff to automatically use the SCP stuff.
For instance the way shine maps and glow maps are fairly sensible handled in FS2_open. It might make sense to handle them in a similar way in a commercial version of FS3. (or at least make it so that they only need renaming etc).
There are a lot of ways that you could make FS3 in a way that didn't compromise it in any way and also made it easy to change our FS2 mods into FS3 mods.
Besides the SCP will never have been a waste of time even if FS3 does appear.
__________________
Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
quote:
Originally posted by karajorma
Especially when you consider that you could simply set up a lot of the stuff to automatically use the SCP stuff.
For instance the way shine maps and glow maps are fairly sensible handled in FS2_open. It might make sense to handle them in a similar way in a commercial version of FS3. (or at least make it so that they only need renaming etc).
There are a lot of ways that you could make FS3 in a way that didn't compromise it in any way and also made it easy to change our FS2 mods into FS3 mods.
Besides the SCP will never have been a waste of time even if FS3 does appear.
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ICQ: 119819902
quote:
Originally posted by WildWolf
Really?
quote:
Originally posted by WildWolf
You don't think that, if there's money to be made, Volition should make it off of _their_ product?

quote:
Originally posted by WildWolf
I mean, I like SCP just as much as the next guy, but is the potential for profit and a good game really worth making like 20 or 30 guys happy?
Well you just missed the whole point of the issue - Volition doesn't have the rights to make an FS sequel. If they had them, that's a different issue altogether.
FWIW, I don't think very many people see a FS sequel as a risk, at least not the type of risk you're describing.
quote:
Originally posted by karajorma
the way shine maps and glow maps are fairly sensible handled in FS2_open.
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quote:
Originally posted by WildWolf
Well you just missed the whole point of the issue - Volition doesn't have the rights to make an FS sequel. If they had them, that's a different issue altogether.
quote:
Originally posted by WildWolf
FWIW, I don't think very many people see a FS sequel as a risk, at least not the type of risk you're describing.
quote:
Originally posted by Bobboau
but then again FS3 isn't going to happen, so it is something of a moot point.
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