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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- ShipsPack_1 (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=9709)


Posted by Don Buergit on 03-21-2004 11:53 AM:

None! everytime i click on the icon my computer works some seconds, (i can hera the cooler getting louder) but nothing happens. no error message and no ohter reaction.

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Posted by redmenace7 on 03-21-2004 12:14 PM:

what version are you using?
There is an OGL version that is very nice.
I do believe it is time for a new FRED build though, If in fact anything has been done.


Posted by Don Buergit on 03-21-2004 02:10 PM:

i am using the newest version of fs_open and fred2_open, the standard version i think (not OpenGL), but i dont know right.

and there are still many ships that cannot be opened. (when i want to place them in the editor a window opens [cant open file] and the editor crashes).

Thats realy hard because the Bluestar, B5 and the Avioki are among them

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Posted by redmenace7 on 03-21-2004 06:30 PM:

well b5 and the blue star are not finiched yet.


Posted by Don Buergit on 03-21-2004 08:55 PM:

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Posted by redmenace7 on 03-21-2004 09:37 PM:

when I get some time I am going to remove those entries and post the new tables.


Posted by Don Buergit on 03-22-2004 02:43 PM:




(smiley`s can do everything)

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Posted by den5 on 03-22-2004 08:03 PM:

T'Loth jumps from hyperspace.


For me there is no problem with these ships. Neither in fs2_open, nor in fred2_open. Somebody has similar problem?

[URL=http://den5.pochta.ru]In the Begining[/URL]
[URL=http://fstbp.narod.ru]TBP Russian Group[/URL]


Posted by whitelight on 03-23-2004 03:52 AM:

All models work fine for me Haven`t had any probs..

Using latest versions of FS2open and Fredopen.

Though I can`t use all the features.. I get 4 fps on this old pc using everything, but using just the new thruster TGA I get 28 fps.. May not be much but i`m tickled pink


Posted by redmenace7 on 03-23-2004 05:36 AM:

The blue star is can be downloaded seperatly. I am not sure why you would have problems with the other mentioned ships.


Posted by Deepblue on 03-24-2004 04:35 AM:

Re: ShipsPack_1

quote:
Originally posted by den5
The first release is ready. Includes the following ships:

Shadow Battlecrab
Shadow Spitfire
Shadow Scout
Vorlon Star Dreadnought
Vorlon Cruiser (open)
Vorlon Cruiser (closed)
Vorlon fighter (open)
Vorlon fighter (closed)
Brakiri Avioki
Whitestar (as fighter)
Whitestar (as cruiser)
Standart jumpgate (this is based on TBP Jumpgate-01a)
Narn jumpgate (this is based on TBP Jumpgate-01a)

Read txt.file before installation. Good luck to you in war with Shadows.

[URL=http://den5.pochta.ru/B5ships/ShipsPack_1.zip]SHIPSPACK_1[/URL]

Some ships from the Second release:





[URL=http://den5.pochta.ru]In The Begining[/URL]
[URL=http://fstbp.narod.ru]TBP Russian Group[/URL]


What SCP build are you using in that first screenshot? (I like the added secondaries)


Posted by BabProj Team on 03-27-2004 05:55 PM:

That textured T'Loth...is that based on the TBP model that was built?

Do any of the models presented in this pack have multiple LOD levels?

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Posted by madaboutgames on 03-28-2004 02:43 PM:

Great Job

Great job on the models. I have had no real problems with any of the ships. I use fred2 open and its all fine apart from a few small nags. The Shadow hybrid doesnt work, and the whitestars movement is too quick. Apart from those small nags its great, cant wait for the b5 station then i can carry on with the b5 missions in my B5 Heat em up campaign


http://b5.madaboutgames.com/1115.html


Posted by Vorlone on 03-28-2004 02:53 PM:

quote:
The Shadow hybrid doesnt work

The Hybrid is not in ship pack 1 you'll have to wait until ITB 1.1 is out!


Posted by G.I jim0 on 04-16-2004 11:38 PM:

Unhappy



Most of the ships can't open in thread, it keeps saying it can't access a texture refreneced by the model. Vorlon Drednaught is-

Error: Couldn't open texture 'wl_green'
referenced by model 'VorlonD.pof'

File:C:\projects\freespace2\code\Model\ModelRead.cpp
Line: 1802

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

I extraced the textures and everything to where their supposed to go. I'm usign basic FRED because the FRED2_Opens don't work. (I get one of those XP, would you like to send an error report things)

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Posted by Xelion on 04-17-2004 06:48 AM:

Nice addition Great work


Posted by den5 on 04-25-2004 06:43 PM:

quote:
Originally posted by G.I jim0


Most of the ships can't open in thread, it keeps saying it can't access a texture refreneced by the model. Vorlon Drednaught is-

Error: Couldn't open texture 'wl_green'
referenced by model 'VorlonD.pof'

File:C:\projects\freespace2\code\Model\ModelRead.cpp
Line: 1802

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

I extraced the textures and everything to where their supposed to go. I'm usign basic FRED because the FRED2_Opens don't work. (I get one of those XP, would you like to send an error report things)




It is necessary for you download [URL=http://den5.pochta.ru/warlock.zip]warlock[/URL] from my page to receive this texture.

[URL=http://den5.pochta.ru]In the Begining[/URL]
[URL=http://fstbp.narod.ru]TBP Russian Group[/URL]


Posted by den5 on 04-25-2004 06:53 PM:

Babylon 5 is re-modelled.





[URL=http://den5.pochta.ru]In the Begining[/URL]
[URL=http://fstbp.narod.ru]TBP Russian Group[/URL]


Posted by Vorlone on 04-25-2004 07:14 PM:

Great work! It's a 100 times better than the last one!


Posted by Lady Rose on 04-25-2004 08:31 PM:

Extremely nice! Downloadable?

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Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
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