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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Babylon 4 (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=9055)
IIRC, Babylon 4 was moveable, although very slowly. It was designed to relocate to wherever was the most useful place to be. Babylon 5 was built with a far reduced budget. As it didn't have the counter rotating sections, it would be impossible to move it large distances due to the torque inherent with single rotation. I think B4 should have an engine, but be limited to a very slow speed - say 5 units?
D.
see these big red panels:

Well, if they'd shown the station moving in the show, you'd have seen these panels slide back and the biggest ion engines ever made slide out.
Four groups of engines, one on each "corner" of the station, and they're adjustable so the station can manoeuvre itself.
Okay?
BTW, full counter-rotation works okay.
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quote:
Originally posted by Xaphod_x
Well, if they'd shown the station moving in the show, you'd have seen these panels slide back and the biggest ion engines ever made slide out.
Four groups of engines, one on each "corner" of the station, and they're adjustable so the station can manoeuvre itself.
Okay?

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quote:
Originally posted by tomcat
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Looks great Xaphod

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[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
the babylon station was suppose to be mobile - ie completely able to relocate itself under it's own power, jump drives and all
Babylons 1 - 4 were made to those origional specs, that ability was cut from Babylon 5 due to budget restrictions, just like it having an inferior defense grid.
having one sections clockwise and another counterclockwise is easy as pie
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In one of the books there is metion made of a faster or counter-rotating section somewhere within the alien sector for species requiring higher grav environments.
I don't remember that much I haven't had that book for a loooong time. (It was book 5, Clark's Law)
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Not just in books... Sinclair talked about the differently rotating sections to Lyta in The Gathering, too.
alterations in gravity could be simply attained by moving different distances from the central axis.
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Yes, naturally, but only for variations between 1 and 0 g. I didn't bother stating that. 
Something that cannot be done with that are the higher gravities than are experienced right on the outer hull. If a species lives on higher-than-1-gee environment, rotating one section faster than the rest of the station creates that. This, by the way, must be quite an engineering problem to solve! How do you integrate that into the rest of the station, retaining easy access into and out of there? The only place you can get there would be from core shuttle area...
Something else I wondered sometimes were the lower gravity areas... In the show we obviously only saw the areas on 1 gee or near, and the core shuttle 0 gee area. How much space there is for the familiar near-earthlike environment, and are the lower gravity areas filled with equipment or are they too primarily in use for housing, business and so on? Are the quarters there cheaper or more expensive? What is the difference in gravity between decks? (This could be easily calculated, I just never bothered to.) Etc. etc. 
Why can't the outside of the hull be 2-3G? This would make C&C about 0.5-1.0G and would allow there to be decks of both greater and lesser gravity than Earth standard!
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quote:
Originally posted by Triggy
Why can't the outside of the hull be 2-3G? This would make C&C about 0.5-1.0G and would allow there to be decks of both greater and lesser gravity than Earth standard!
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that's actually not right.. Triggy is correct - the force depends on both on how fast the spinning is, and how far from the central axis you are. The further out you are, the higher the force of gravity.
it makes sense that the very outer sections (lower floors) would have a higher gravity than 1g.
I don't think the counterrotational section of B4 was there simply to allow for different gravity accomodation for alien species.. because that can quite simply be attained by moving closer or further away from the axis point.
I think it was because no matter how fast or slow the station spins, there would only be a small part of the carousel that is 100% comfortable for humans and the many other aliens that are comfortable in earth-level or similar gravity.
Therefore to extend this space they would either have to make the station even longer.. or add another section further out which spins slower, which is what they did.
Why it spins the other way?
Possibly because the simplest way to gear it would to have the same motors turning both the inner and outer sections at the same time, kinda like this: hull of inner section->|O|<-hull of outer section.
Or perhaps because it looks pretty.
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quote:
Originally posted by Xaphod_x
that's actually not right.. Triggy is correct - the force depends on both on how fast the spinning is, and how far from the central axis you are. The further out you are, the higher the force of gravity.
it makes sense that the very outer sections (lower floors) would have a higher gravity than 1g.
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I believe the laws of momentum say that, a section spinning twice as fast, but half the size would require the same force to keep spinning as a section twice the size spinning at half the speed.
f=ma I think.. so 4=2*2 and 4=4*1.
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quote:
Originally posted by Xaphod_x
Why it spins the other way?
actually most of the very outer sections of B5 are taken up with waste management and downbelow.. so it stands to reason that they would be more than 1g.
The reason I thought the outer edge of the populated areas would be more than 1g was because I think the populated areas would be across a spectrum of gravities close to 1G, with the 1g areas being in the middle of that spectrum.
That reason for the counter rotating section makes sense.. why do you think Omegas don't have that problem?
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Yes yes, I didn't want to start splitting hairs. (Btw, downbelow isn't "down", they're the underbuilt parts of the station - brown sector mostly.) To get most out of the space available, the outermost living areas are probably slightly over 1 g, so you'll get a 1 g area with acceptable variation both ways. That's quite obvious.
Yes, Omegas do have that problem. B5 is the most accurate show so far in these things, but it's not perfect. Also, there's lots of things that weren't shown but probably are or would have to be there to make stuff work - just do a [url=http://groups.google.com/]Google Groups[/url] search in rec.arts.sf.tv.babylon5 (and rec.arts.sf.tv.babylon5.moderated) or http://jmsnews.com/ for rotating sections in battle. Don't think we're the first ones to get these ideas. 
quote:
Originally posted by Xaphod_x
I believe the laws of momentum say that, a section spinning twice as fast, but half the size would require the same force to keep spinning as a section twice the size spinning at half the speed.
f=ma I think.. so 4=2*2 and 4=4*1.
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The relationship isn't as simple as F=ma. You have to consider the rotational torques on the system, by looking at a differential equation. I can't cut and paste equations in here, so bear with me. The torque is given by the moment of inertia of the object (and for a cyclinder or a disk it is 1/2*m*r^2 - half the mass x the radius squared) multiplied by dw/dt (delta omega [the angular velocity] over delta time).
Not sure if that makes much sense! To those of you who understand rotational kinematics I would imagine you know this anyway, but for those of you that do not but know what a differential equation is it should make sense.
The counter rotating sections in B4 are there to simplify the movement of the station. Why doesn't the Omega class have counter rotating sections you ask? Well, according to JMS posts it is because the flight control system on those ships can deal with the torques generated. Presumably Babylon 4 couldn't, possibly due to it sheer size of the rotating sections involved.
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