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Depends on how it's used. You can't automatically dis-count a ship because it's big, heavy and sluggish. It just takes a different kind of pilot to fly straight and level as they line up the kill-shot.
WWII torpedo bomber pilots-now those guys had the big brass ones.
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i could do some messing around with the idea of realy big and sliggish fighters and bombers. it shouldn't be that hard if i think about it long enough.
quote:Absolutely. Ever tried to take on a carrier group (in, for example, Warbirds III) with a TBF Avenger or a Nakajima B5N? FS2 bombers have never faced such pounding those ships throw at you...
Originally posted by FlakBait
WWII torpedo bomber pilots-now those guys had the big brass ones.
If that... that... "Thing" is 95 meters and has 6 turrets, a White Star can't be much more difficult than what you have already done before, right?
In my view (which is not much), the only problem will be the actual modding (shape, textures, etc...) and AI.
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In Omnia Paratus...
(no idea where this comes from...)
quote:
Originally posted by Ghostavo
If that... that... "Thing" is 95 meters and has 6 turrets, a White Star can't be much more difficult than what you have already done before, right?
In my view (which is not much), the only problem will be the actual modding (shape, textures, etc...) and AI.![]()

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quote:
Originally posted by Jokoto
Absolutely. Ever tried to take on a carrier group (in, for example, Warbirds III) with a TBF Avenger or a Nakajima B5N? FS2 bombers have never faced such pounding those ships throw at you...![]()
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quote:
they wanna make it LIKE an actual whitestar not a dumbass FS2 capship and they want it player flyable
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In Omnia Paratus...
(no idea where this comes from...)
quote:
Originally posted by Ghostavo
By the way, will the sliding maneuvers be operational by the time R2 comes out?
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- The Babylon Project Team
I know of a game where there are slide options avaliable. Their AI have no problem with the move. In fact they are very good at using it. Aries Rising is such a game. If that can be any help to u at all good luck with it.
Then the AI would have to be better to escort you... otherwise you could be toasted...
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quote:
Originally posted by boewolf
I know of a game where there are slide options avaliable. Their AI have no problem with the move. In fact they are very good at using it. Aries Rising is such a game. If that can be any help to u at all good luck with it.
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Please don't hold our president against us-it's not like we voted for him.
If the source code has been released then the AI's may be able to be worked on and altered to perform sliding menuvers. If i could work the coding myself i would have done it a long time ago. But i don't have a blue about the language that FS2 is writen in.
quote:
Originally posted by boewolf
If the source code has been released then the AI's may be able to be worked on and altered to perform sliding menuvers. If i could work the coding myself i would have done it a long time ago. But i don't have a blue about the language that FS2 is writen in.
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- The Babylon Project Team
ok so the AI isn't ready. but that doesn't make a hunam player not ready. I know i have always wanted to do some clasic fly sidways along a cap ship or even fly backwards to cover your ass as u fly away from fighters. as i recall it is a common starfury tactic to fly backwards to cover your own ass in the heat of battle?? is it not??
quote:For crying out loud... stop giving advice to coders about how to code AI routines - especially since you know nothing about the subject. There was a time when I was amused by such posts, but now I just feel sorry for you.
Originally posted by boewolf
If i could work the coding myself i would have done it a long time ago.



I want to see an Omega and a Vorlon ship in action. And First Ones, (If possible with what little info we have)
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quote:
I want to see an Omega and a Vorlon ship in action. And First Ones, (If possible with what little info we have)

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In Omnia Paratus...
(no idea where this comes from...)
quote:
Originally posted by Jokoto
Besides, didn't Bobboau already implement [url=http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=8368&pagenumber=2#post96203]sliding maneuvers for AI[/url] pilots? Quote: "the AI now uses sliding to atack other ships and to avoid things".
Get TBP_open and try it yourself.
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- The Babylon Project Team
hey Jokoto don't just asume that i know nothing. I have some programing skills. just not in the programing language that is used in FS2. and i didn't take it personaly, or as an insult. however. this is how i learn how to do things.
flying backwards can already be acomplished mind you
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