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- FreeSpace 1/2 Discussion (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=33)
-- Fuzzy text in FS with a Radeon 8500. (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8431)
Thank you, Icefire.
I had a related font problem, and your suggestions about FSAA made everything groovy.
- Nobody
Thank you, Icefire.
I had a related font problem, and your suggestions about FSAA made everything groovy.
- Nobody
quote:
Originally posted by IBNobody
Thank you, Icefire.
I had a related font problem, and your suggestions about FSAA made everything groovy.
- Nobody

__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
quote:
Originally posted by IBNobody
Thank you, Icefire.
I had a related font problem, and your suggestions about FSAA made everything groovy.
- Nobody

__________________
- The Babylon Project Team
Every type of Multisampling Anti-Aliasing will cause blurry text, unless it's controlled from within the application (which is possible since DirectX 8), and in FS2, as you guessed, it isn't. The only card which gives the possibility of anti-aliasing, without blurriness, is currently the Matrox Parhelia, which has an advanced for of Edge anti-aliasing, which (as implied by the name) anti-aliases only the edges of polygons, by rendering only them in a higher resolution than the screen. The problem with this method, though, is that places where polygons intersect are not anti-aliased.
Edit: The other problem with it (Of course), is that it's only on the Matrox Parhelia, which is bad for gaming anyway, and not on any decent gaming card.
__________________
-"Oh God, please don't kill me today. Tomorrow is so much better."
Spathi prayer, Star-Control 2
Every type of Multisampling Anti-Aliasing will cause blurry text, unless it's controlled from within the application (which is possible since DirectX 8), and in FS2, as you guessed, it isn't. The only card which gives the possibility of anti-aliasing, without blurriness, is currently the Matrox Parhelia, which has an advanced for of Edge anti-aliasing, which (as implied by the name) anti-aliases only the edges of polygons, by rendering only them in a higher resolution than the screen. The problem with this method, though, is that places where polygons intersect are not anti-aliased.
Edit: The other problem with it (Of course), is that it's only on the Matrox Parhelia, which is bad for gaming anyway, and not on any decent gaming card.
__________________
-"Oh God, please don't kill me today. Tomorrow is so much better."
Spathi prayer, Star-Control 2
Ah ha! -GF4FIX did it.
Thank's Fry Day.
I already had the AA off, since it had messed with some of my other games.
Time to get reacquainted with lieutenant Cordova!
__________________
Mr. Perfect - a name fraught with peril
-------------
[url=http://archives.descent.cx]Descent[/url], because gravity is highly over-rated.
Ah ha! -GF4FIX did it.
Thank's Fry Day.
I already had the AA off, since it had messed with some of my other games.
Time to get reacquainted with lieutenant Cordova!
__________________
Mr. Perfect - a name fraught with peril
-------------
[url=http://archives.descent.cx]Descent[/url], because gravity is highly over-rated.
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