![]() |
Pages (3): « 1 [2] 3 » Show all 55 posts from this thread on one page |
VWBB (http://volitionwatch.papageorgefamily/vwbb/index.php)
- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- The campaign in release 2 (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=8430)
quote:
Originally posted by Slasher
Hey, don't shoot the messenger! I didn't decide there wouldn't be any campaign!
Maybe this is something we should discuss in the Internal Forum. *hint hint*![]()
__________________
eng Horatiu Popovici
quote:
Originally posted by LAM3O
I'd love a Centauri vs Minbari campaign, i rememebr londo saying something to EA command about things going badly when they fought.

__________________
bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
quote:
Originally posted by LAM3O
I'd love a Centauri vs Minbari campaign, i rememebr londo saying something to EA command about things going badly when they fought.

__________________
bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
It's not just the Primus or Octurion, but I don't think we have shuttles/freighters and other support ships for Narn/Centauri either.
The raider campaign idea sounds good. Haven't flown the 109 Zephyr with the new tables yet though, so I couldn't say how difficult such a campaign might be to balance.
It's not just the Primus or Octurion, but I don't think we have shuttles/freighters and other support ships for Narn/Centauri either.
The raider campaign idea sounds good. Haven't flown the 109 Zephyr with the new tables yet though, so I couldn't say how difficult such a campaign might be to balance.
is there a list anywhere of all the things we hope to see in r2?
__________________
______________________________
"They fight bravely... They know that they can't harm our ships. But still they try." - Delenn
The Zephyr is better than before and I specifically made sure that it would be easier to compete against the AI in a campaign. Before it was insanity to even try and fight against an Aurora without complete numerical superiority. So, Raider campaigners, its doable now...more so than before.
In terms of no campaign, we decided against a campaign for now. Skullars massive masterpiece (MM!) will eventually be done and it will be the definitive campaign for this MOD.
We will be presenting you guys with 8+ single missions for R2, plus revamped versions of the R1 demo campaign with minor tweaks for the new table sets and that sort of thing.
So its not like we're skimping on missions. They just aren't in a campaign.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
The Zephyr is better than before and I specifically made sure that it would be easier to compete against the AI in a campaign. Before it was insanity to even try and fight against an Aurora without complete numerical superiority. So, Raider campaigners, its doable now...more so than before.
In terms of no campaign, we decided against a campaign for now. Skullars massive masterpiece (MM!) will eventually be done and it will be the definitive campaign for this MOD.
We will be presenting you guys with 8+ single missions for R2, plus revamped versions of the R1 demo campaign with minor tweaks for the new table sets and that sort of thing.
So its not like we're skimping on missions. They just aren't in a campaign.
__________________
- The Babylon Project Team
quote:
Originally posted by Monty Burns
is there a list anywhere of all the things we hope to see in r2?
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
quote:
Originally posted by Monty Burns
is there a list anywhere of all the things we hope to see in r2?
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
quote:
Originally posted by IPAndrews
In that case you would be hard pressed with the available ships. No Primus or Octurion. Better leave the Narn & Centauri for guest appearances rather than centre a campaign around them.
The Raiders are an obvious choice for a new campaign, with the Minbari having been done, and more Raider and civilian ships in the new release.
Obviously I'm biased though as I want to see my Raider ships used in a campaign![]()
__________________
Lord Refa: Why should I do as you say?
Centauri Ambassador Londo Mollari: Because I have asked you; because your sense of duty to our people should override any personal ambition; and because I have poisoned your drink.
quote:
Originally posted by IPAndrews
In that case you would be hard pressed with the available ships. No Primus or Octurion. Better leave the Narn & Centauri for guest appearances rather than centre a campaign around them.
The Raiders are an obvious choice for a new campaign, with the Minbari having been done, and more Raider and civilian ships in the new release.
Obviously I'm biased though as I want to see my Raider ships used in a campaign![]()
__________________
Lord Refa: Why should I do as you say?
Centauri Ambassador Londo Mollari: Because I have asked you; because your sense of duty to our people should override any personal ambition; and because I have poisoned your drink.
Completing the Narn and Centauri vessels are pretty much next on the priority list.
We actually had a "dummy" Primus model converted into the game (dummy because it has no LODs, textures, or debris, just the LOD0 and some turrets to test balances).
Until the FSOpen EXE gets proper volley fire code in for pulse guns we won't be quite ready to release those vessels anyways.
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
Completing the Narn and Centauri vessels are pretty much next on the priority list.
We actually had a "dummy" Primus model converted into the game (dummy because it has no LODs, textures, or debris, just the LOD0 and some turrets to test balances).
Until the FSOpen EXE gets proper volley fire code in for pulse guns we won't be quite ready to release those vessels anyways.
__________________
- The Babylon Project Team
I know it's being worked on, but it could take a long time for them to add that. I wouldn't hold up those ships for one effect. Taking liberties with authenticity to get bab5 in freespace 2 is what TBP is all about.
I know it's being worked on, but it could take a long time for them to add that. I wouldn't hold up those ships for one effect. Taking liberties with authenticity to get bab5 in freespace 2 is what TBP is all about.
I agree. Don't hold ships back because of the salvo fire thingy. It's silly. Salvo fire can be added when it's ready.
__________________
bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
I agree. Don't hold ships back because of the salvo fire thingy. It's silly. Salvo fire can be added when it's ready.
__________________
bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
I'd disagree with that
One of the things that makes the Babylon 5 universe feel so different and internally consistant is that each race (OK, each technology) has a different look and feel, equally the tactics and weapons use profiles of the differeing races add depth.
To release vessels that don't operate in the correct way would be...wrong.
There's something about the idea of fighting Narn or Centari forces who fight like EA that strikes an off-note with me.
Better wait and face them properly.
OK, I can't type today!
__________________
"... You too can go to hell - I wouldn't want you to feel left out!" - Londo to Vir
I'd disagree with that
One of the things that makes the Babylon 5 universe feel so different and internally consistant is that each race (OK, each technology) has a different look and feel, equally the tactics and weapons use profiles of the differeing races add depth.
To release vessels that don't operate in the correct way would be...wrong.
There's something about the idea of fighting Narn or Centari forces who fight like EA that strikes an off-note with me.
Better wait and face them properly.
OK, I can't type today!
__________________
"... You too can go to hell - I wouldn't want you to feel left out!" - Londo to Vir
| All times are EST. The time now is 09:49 PM. | Pages (3): « 1 [2] 3 » Show all 55 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.