VWBB Pages (2): « 1 [2]
Show all 22 posts from this thread on one page

VWBB (https://volitionwatch.game-warden.com/vwbb/index.php)
- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- More random questions (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=8246)


Posted by Slasher on 02-08-2003 08:10 PM:

Fort Schmerzen is the place to be

Yeah, that kind of thing can be done with the models to an extent. I don't think we can have dynamic debris fly off, but if you shoot at a subsystem's subobject and destroy the subsystem that's attributed to it the subobject's geo is "modified". I think that's the way it works anyways. Shoot the yellow turrets on a GTD Orion and they'll turn to a sort of slagged state.


Posted by Slasher on 02-08-2003 08:10 PM:

Fort Schmerzen is the place to be

Yeah, that kind of thing can be done with the models to an extent. I don't think we can have dynamic debris fly off, but if you shoot at a subsystem's subobject and destroy the subsystem that's attributed to it the subobject's geo is "modified". I think that's the way it works anyways. Shoot the yellow turrets on a GTD Orion and they'll turn to a sort of slagged state.


All times are EST. The time now is 05:21 PM. Pages (2): « 1 [2]
Show all 22 posts from this thread on one page

Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.