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Posted by haderak on 12-11-2002 12:37 PM:

Thats how I wanted the omega to be like, except I think they´re a tad too light (if its not the rendering lights cousing it)

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-Weep for us Na'toth, weep for us all, I've seen the darkness, you cannot do that and be the same again... [G'kar, in Revelations]

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Posted by haderak on 12-11-2002 12:37 PM:

Thats how I wanted the omega to be like, except I think they´re a tad too light (if its not the rendering lights cousing it)

__________________
-Weep for us Na'toth, weep for us all, I've seen the darkness, you cannot do that and be the same again... [G'kar, in Revelations]

-No money, no wife, no car, NO PROBLEMS!!!!

Member of Babylon5 to FS2 MOD
http://freespace.volitionwatch.com/babylon/

Member of Wing commander to FS2 MOD
http://www.scifi3d.de/wcsaga/


Posted by Kurare on 12-11-2002 12:59 PM:

My consciousness just decided to take an early vacation due to overloading...

That's probably the sweetest thing I've seen in a long while.

This is one of the moments when the slowdown of time can really be felt as a physical force... (You know, when you wait for something you REALLY want the time seems to stand still). Can't wait!

__________________
<something you really cannot put here...>
-a Weird One

Just plain poison... Watch out for your nerves!


Posted by Kurare on 12-11-2002 12:59 PM:

My consciousness just decided to take an early vacation due to overloading...

That's probably the sweetest thing I've seen in a long while.

This is one of the moments when the slowdown of time can really be felt as a physical force... (You know, when you wait for something you REALLY want the time seems to stand still). Can't wait!

__________________
<something you really cannot put here...>
-a Weird One

Just plain poison... Watch out for your nerves!


Posted by Triggy on 12-11-2002 01:24 PM:

That looks just like it ought to (which is meant very much a compliment) and when the proper lighting is used it will look truely awesome!

I can't wait to be a Starfury trying desperately to protect my mothership from incoming loyalist fighters!

__________________
When the final reckoning comes only the damned will be there to see it.


Posted by Triggy on 12-11-2002 01:24 PM:

That looks just like it ought to (which is meant very much a compliment) and when the proper lighting is used it will look truely awesome!

I can't wait to be a Starfury trying desperately to protect my mothership from incoming loyalist fighters!

__________________
When the final reckoning comes only the damned will be there to see it.


Posted by tomcat on 12-11-2002 02:16 PM:

well u need to remeber that TBP has the ambiental lighting quite low so in FS2 will look darker..

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eng Horatiu Popovici


Posted by Mr. Fury on 12-11-2002 02:54 PM:

Where we might be forced to use low-poly models, our texturers definitely can make superb textures to compensate this.

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Posted by Ashark on 12-11-2002 02:57 PM:

gah ugly too bright killing me (the textures) *dies*

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Posted by FSF Ashrak on 12-11-2002 02:57 PM:

gah ugly too bright killing me (the textures) *dies*

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Posted by Mr. Fury on 12-11-2002 03:04 PM:

quote:
Originally posted by FSF Ashrak
gah ugly too bright killing me (the textures) *dies*


Ashrak, texture brightness is perfect. There is no ambient lightning in that picture at all.

You're not happy with?
Solution: Make your own.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Mr. Fury on 12-11-2002 03:04 PM:

quote:
Originally posted by FSF Ashrak
gah ugly too bright killing me (the textures) *dies*


Ashrak, texture brightness is perfect. There is no ambient lightning in that picture at all.

You're not happy with?
Solution: Make your own.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by tomcat on 12-11-2002 03:50 PM:

Ashrak if I put in that image a pitch black ship that even with you monitor wouldn't noticed it you woulnd't observe the mesh and the texture details. When it will be out u will paint it balck to fit ya..

__________________
eng Horatiu Popovici


Posted by tomcat on 12-11-2002 03:50 PM:

Ashrak if I put in that image a pitch black ship that even with you monitor wouldn't noticed it you woulnd't observe the mesh and the texture details. When it will be out u will paint it balck to fit ya..

__________________
eng Horatiu Popovici


Posted by Ashark on 12-11-2002 04:46 PM:

the feking textures are too bright....

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Posted by FSF Ashrak on 12-11-2002 04:46 PM:

the feking textures are too bright....

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WEBSITE NOW UP AND RUNNING!!!!!


Posted by Lady Rose on 12-11-2002 05:07 PM:

Now last one looked courgeous and that looks even prettier

Good work people, keep it up

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.


Posted by Lady Rose on 12-11-2002 05:07 PM:

Now last one looked courgeous and that looks even prettier

Good work people, keep it up

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa

Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi

Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.


Posted by Triggy on 12-11-2002 07:08 PM:

Ashrak - it looks bright because it is "fully" lit from all angles. In game it will look relatively darker and much more atmospheric. The picture provided is meant to show off the texturing "details" and it does a superb job of it

I go through a similar thing painting Games Workshop models where the last 5% of the painting (the highlighting and shading) makes the model look 100% better, even if all of the detail is there already!

__________________
When the final reckoning comes only the damned will be there to see it.


Posted by Triggy on 12-11-2002 07:08 PM:

Ashrak - it looks bright because it is "fully" lit from all angles. In game it will look relatively darker and much more atmospheric. The picture provided is meant to show off the texturing "details" and it does a superb job of it

I go through a similar thing painting Games Workshop models where the last 5% of the painting (the highlighting and shading) makes the model look 100% better, even if all of the detail is there already!

__________________
When the final reckoning comes only the damned will be there to see it.


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