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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Omega -- A better view (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=7909)
Thats how I wanted the omega to be like, except I think they´re a tad too light (if its not the rendering lights cousing it)
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-Weep for us Na'toth, weep for us all, I've seen the darkness, you cannot do that and be the same again... [G'kar, in Revelations]
-No money, no wife, no car, NO PROBLEMS!!!!
Member of Babylon5 to FS2 MOD
http://freespace.volitionwatch.com/babylon/
Member of Wing commander to FS2 MOD
http://www.scifi3d.de/wcsaga/
Thats how I wanted the omega to be like, except I think they´re a tad too light (if its not the rendering lights cousing it)
__________________
-Weep for us Na'toth, weep for us all, I've seen the darkness, you cannot do that and be the same again... [G'kar, in Revelations]
-No money, no wife, no car, NO PROBLEMS!!!!
Member of Babylon5 to FS2 MOD
http://freespace.volitionwatch.com/babylon/
Member of Wing commander to FS2 MOD
http://www.scifi3d.de/wcsaga/
My consciousness just decided to take an early vacation due to overloading...
That's probably the sweetest thing I've seen in a long while.
This is one of the moments when the slowdown of time can really be felt as a physical force... (You know, when you wait for something you REALLY want the time seems to stand still). Can't wait! 
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<something you really cannot put here...>
-a Weird One
Just plain poison... Watch out for your nerves!
My consciousness just decided to take an early vacation due to overloading...
That's probably the sweetest thing I've seen in a long while.
This is one of the moments when the slowdown of time can really be felt as a physical force... (You know, when you wait for something you REALLY want the time seems to stand still). Can't wait! 
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<something you really cannot put here...>
-a Weird One
Just plain poison... Watch out for your nerves!
That looks just like it ought to (which is meant very much a compliment) and when the proper lighting is used it will look truely awesome!
I can't wait to be a Starfury trying desperately to protect my mothership from incoming loyalist fighters!
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When the final reckoning comes only the damned will be there to see it.
That looks just like it ought to (which is meant very much a compliment) and when the proper lighting is used it will look truely awesome!
I can't wait to be a Starfury trying desperately to protect my mothership from incoming loyalist fighters!
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When the final reckoning comes only the damned will be there to see it.
well u need to remeber that TBP has the ambiental lighting quite low so in FS2 will look darker..
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eng Horatiu Popovici
Where we might be forced to use low-poly models, our texturers definitely can make superb textures to compensate this. 
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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
gah ugly too bright killing me (the textures) *dies*
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A man with no sig and chek my homepage for mission pack :)
gah ugly too bright killing me (the textures) *dies*
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
quote:
Originally posted by FSF Ashrak
gah ugly too bright killing me (the textures) *dies*

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[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
quote:
Originally posted by FSF Ashrak
gah ugly too bright killing me (the textures) *dies*

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Ashrak if I put in that image a pitch black ship that even with you monitor wouldn't noticed it you woulnd't observe the mesh and the texture details. When it will be out u will paint it balck to fit ya..
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eng Horatiu Popovici
Ashrak if I put in that image a pitch black ship that even with you monitor wouldn't noticed it you woulnd't observe the mesh and the texture details. When it will be out u will paint it balck to fit ya..
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eng Horatiu Popovici
the feking textures are too bright....
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A man with no sig and chek my homepage for mission pack :)
the feking textures are too bright....
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
Now last one looked courgeous and that looks even prettier 
Good work people, keep it up 
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
Now last one looked courgeous and that looks even prettier 
Good work people, keep it up 
__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
Ashrak - it looks bright because it is "fully" lit from all angles. In game it will look relatively darker and much more atmospheric. The picture provided is meant to show off the texturing "details" and it does a superb job of it 
I go through a similar thing painting Games Workshop models where the last 5% of the painting (the highlighting and shading) makes the model look 100% better, even if all of the detail is there already!
__________________
When the final reckoning comes only the damned will be there to see it.
Ashrak - it looks bright because it is "fully" lit from all angles. In game it will look relatively darker and much more atmospheric. The picture provided is meant to show off the texturing "details" and it does a superb job of it 
I go through a similar thing painting Games Workshop models where the last 5% of the painting (the highlighting and shading) makes the model look 100% better, even if all of the detail is there already!
__________________
When the final reckoning comes only the damned will be there to see it.
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