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Posted by Darkage on 12-10-2002 04:09 PM:

quote:
Originally posted by Alphakiller
He's right though, on the second picture it looks like the Battlecrab is in three distinct segments.

Still very nice work, however.




He is rigth about it yes

But Nadeb made the mesh so complain to him


Posted by Darkage on 12-10-2002 04:09 PM:

quote:
Originally posted by Alphakiller
He's right though, on the second picture it looks like the Battlecrab is in three distinct segments.

Still very nice work, however.




He is rigth about it yes

But Nadeb made the mesh so complain to him


Posted by ApaBaBooN on 12-10-2002 06:54 PM:

Hmm... Looks rather silly if I must say something - lacks some effects and you can see in the upper picture thru the whitestar's bridge...

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...or something like that.


Posted by ApaBaBooN on 12-10-2002 06:54 PM:

Hmm... Looks rather silly if I must say something - lacks some effects and you can see in the upper picture thru the whitestar's bridge...

__________________
I'm the hunter of peace who chases the mayfly known as love...

...or something like that.


Posted by Kurare on 12-11-2002 01:07 PM:

Just as a by-the-way question:
Wasn't there a quite nice-looking Shadow battlecrab model already in-game before rel 1? I have a faint memory of something like that. Am I right and if so, what happened to it?

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Posted by Kurare on 12-11-2002 01:07 PM:

Just as a by-the-way question:
Wasn't there a quite nice-looking Shadow battlecrab model already in-game before rel 1? I have a faint memory of something like that. Am I right and if so, what happened to it?

__________________
<something you really cannot put here...>
-a Weird One

Just plain poison... Watch out for your nerves!


Posted by Mr. Fury on 12-11-2002 02:56 PM:

The battlecrab's model and textures were poor in quality.

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Posted by Mr. Fury on 12-11-2002 02:56 PM:

The battlecrab's model and textures were poor in quality.

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Posted by Kurare on 12-11-2002 07:54 PM:

Oh, I see... At least it was better than nothing. What about a source mod that will enable the nasty-looking "alive" texture in the version someone will perhaps someday do? A certain 3D card killer but it'd look VERY nice... On Vorlon ships as well, of course

__________________
<something you really cannot put here...>
-a Weird One

Just plain poison... Watch out for your nerves!


Posted by Kurare on 12-11-2002 07:54 PM:

Oh, I see... At least it was better than nothing. What about a source mod that will enable the nasty-looking "alive" texture in the version someone will perhaps someday do? A certain 3D card killer but it'd look VERY nice... On Vorlon ships as well, of course

__________________
<something you really cannot put here...>
-a Weird One

Just plain poison... Watch out for your nerves!


Posted by Pawe on 12-11-2002 08:10 PM:

That first picture is nice, second is muuuuch worse. And that battlecrab model is like a piece of s...

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Posted by Mr. Fury on 12-11-2002 08:43 PM:

quote:
Originally posted by Kurare
What about a source mod that will enable the nasty-looking "alive" texture in the version someone will perhaps someday do? A certain 3D card killer but it'd look VERY nice... On Vorlon ships as well, of course


Partially done already, don't know how much of the code is finished but it's there. And I mean Source Code Project, I don't think they have that code released yet howewer. At least someone is already working on it. And I am talking about animated textures here.

__________________
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Posted by Mr. Fury on 12-11-2002 08:43 PM:

quote:
Originally posted by Kurare
What about a source mod that will enable the nasty-looking "alive" texture in the version someone will perhaps someday do? A certain 3D card killer but it'd look VERY nice... On Vorlon ships as well, of course


Partially done already, don't know how much of the code is finished but it's there. And I mean Source Code Project, I don't think they have that code released yet howewer. At least someone is already working on it. And I am talking about animated textures here.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by Slasher on 12-11-2002 09:19 PM:

Question

How are they doing that anyway? I remember talk of being able to apply .anis to parts of a ship if it didn't use FS2-style thrusters (like TBP's).


Posted by Slasher on 12-11-2002 09:19 PM:

Question

How are they doing that anyway? I remember talk of being able to apply .anis to parts of a ship if it didn't use FS2-style thrusters (like TBP's).


Posted by Edwin on 12-11-2002 11:20 PM:

movung textures. That will be great. Do you know if anyone is doing a more realistic weapon damage mod? You know, blowing chunks off of ships. Punching holes in them. Slicing in half... That sort of thing.

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Posted by Alphakiller on 12-11-2002 11:45 PM:

It's probably a long-term goal of FSOpen or whatever (I haven't checked) but the feature was in StarLancer and I really didn't even notice or care, so I'm not sure it's that big a deal.

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Posted by Alphakiller on 12-11-2002 11:45 PM:

It's probably a long-term goal of FSOpen or whatever (I haven't checked) but the feature was in StarLancer and I really didn't even notice or care, so I'm not sure it's that big a deal.

__________________
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Posted by Darkage on 12-11-2002 11:50 PM:

quote:
Originally posted by Pawe
That first picture is nice, second is muuuuch worse. And that battlecrab model is like a piece of s...



[URL=http://www.eon3d.com/Archives/SBCrab.htm]Battlecrab mesh[/URL]

nadeb made it complain to him not me.


Posted by Darkage on 12-11-2002 11:50 PM:

quote:
Originally posted by Pawe
That first picture is nice, second is muuuuch worse. And that battlecrab model is like a piece of s...



[URL=http://www.eon3d.com/Archives/SBCrab.htm]Battlecrab mesh[/URL]

nadeb made it complain to him not me.


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