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-- trying to get sorce mods working, see if this helps (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=7475)
I'm probly useing some out of date version of the tables, when ever you get a warning just click no and it will try to work
I think I found the code that lists that error, it looks like it should have spit out a file telling everything that needs to be fixed, look for
"subsystems for inclusion"
or something like that in the table folder
when posting errors try to get them exactly as they were writen, usualy they get put onto the clipbord so you could just paste the first few lines of the mesage
could someone zip up the most up to date version of the tables so I could work from what I know were good tables
__________________
Bobboau, bringing you products that work ......... In theory
I'm probly useing some out of date version of the tables, when ever you get a warning just click no and it will try to work
I think I found the code that lists that error, it looks like it should have spit out a file telling everything that needs to be fixed, look for
"subsystems for inclusion"
or something like that in the table folder
when posting errors try to get them exactly as they were writen, usualy they get put onto the clipbord so you could just paste the first few lines of the mesage
could someone zip up the most up to date version of the tables so I could work from what I know were good tables
__________________
Bobboau, bringing you products that work ......... In theory
quote:
Originally posted by Lady Rose
I got a:
"Aurora's hud image was not found" (made test on FRED3) or something like that and got also same as Prophet when tried to play old mission...
quote:
Originally posted by Lady Rose
I got a:
"Aurora's hud image was not found" (made test on FRED3) or something like that and got also same as Prophet when tried to play old mission...
quote:
Originally posted by pera
That's because the ship tables have the wrong filenames for ship_icon and ship_overhead parts. You'll have to check out these filenames from the original tables, and then rename them in the bobbaus ones. You can't just copy the old tables over, that won't work.

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
quote:
Originally posted by pera
That's because the ship tables have the wrong filenames for ship_icon and ship_overhead parts. You'll have to check out these filenames from the original tables, and then rename them in the bobbaus ones. You can't just copy the old tables over, that won't work.

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
like I said I don't know wich version of the tables I'm useing, could someone zip up all the tables for what they know to be the most up to date version and upload them some were so I can modify them to work
__________________
Bobboau, bringing you products that work ......... In theory
like I said I don't know wich version of the tables I'm useing, could someone zip up all the tables for what they know to be the most up to date version and upload them some were so I can modify them to work
__________________
Bobboau, bringing you products that work ......... In theory
Here's all tables included in release 1 and release 1 patch:
[URL=http://koti.mbnet.fi/~fury/misc/R11_tables.zip]Release 1.1 tables.[/URL]
The most current tables are not for public. 
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Here's all tables included in release 1 and release 1 patch:
[URL=http://koti.mbnet.fi/~fury/misc/R11_tables.zip]Release 1.1 tables.[/URL]
The most current tables are not for public. 
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
quote:
Originally posted by Mr. Fury
The most current tables are not for public.![]()

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
quote:
Originally posted by Mr. Fury
The most current tables are not for public.![]()

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
OK, just updated the file again, this time I made a relese build so it would play better (though if it realy does is in question) so you might want to give the EXE a diferen't name, and if this one crashes I probly won't be able to figure out why as easily.
the tables are based on the 1.1 tables Mr. Fury just posted, though some balence work may still be nesisary for the Nial gun (posably too powerfull), note the beam point cyleing time is linked to the fire wait ((fire wait / 2 ) * number of fire points) and you can make more than one beam fire at a time but raiseing the "shots" count in the beam info (this isn't realy related to TBP but I thought you might like to know), for no cycling leave it as 0.
I got to tell you the fighter beams on the Nials sure seems a lot better than the old pulses
until you end up on the receving end, and a marked improvement over the earlier versions of my fighter beam code (the point cycling)
__________________
Bobboau, bringing you products that work ......... In theory
OK, just updated the file again, this time I made a relese build so it would play better (though if it realy does is in question) so you might want to give the EXE a diferen't name, and if this one crashes I probly won't be able to figure out why as easily.
the tables are based on the 1.1 tables Mr. Fury just posted, though some balence work may still be nesisary for the Nial gun (posably too powerfull), note the beam point cyleing time is linked to the fire wait ((fire wait / 2 ) * number of fire points) and you can make more than one beam fire at a time but raiseing the "shots" count in the beam info (this isn't realy related to TBP but I thought you might like to know), for no cycling leave it as 0.
I got to tell you the fighter beams on the Nials sure seems a lot better than the old pulses
until you end up on the receving end, and a marked improvement over the earlier versions of my fighter beam code (the point cycling)
__________________
Bobboau, bringing you products that work ......... In theory
1) Extracted files to appropiate folders and renamed fs3.exe to free3.exe
2) Launched free3.exe and created a new pilot.
3) Selected Minbari war demo.
4) Launching the campaign but it greets me with error "Warning: A subsystem was found in model that does not have a record in ships.tbl".
5) Clicked "No" and it greets me with second error "Warning: Model 'atmshuttle.pof' could find all detail levels for submodel 'kestrela-hull'". <-- Is there a typo in this error message? ('not' missing?)
6) Clicked "No" again and FS2 continues mission loading, command briefing anim starts playing.
7) I click continue --> "Freespace has encountered a problem and needs to close."
Here's [URL=http://koti.mbnet.fi/~fury/misc/debugspew.txt]Debug Spew[/URL] if you like to take a look at it.
Let's see if this problem can be solved if I revert back to original FS2 data folder and install R1 and R1 patch again without any unreleased stuff.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
1) Extracted files to appropiate folders and renamed fs3.exe to free3.exe
2) Launched free3.exe and created a new pilot.
3) Selected Minbari war demo.
4) Launching the campaign but it greets me with error "Warning: A subsystem was found in model that does not have a record in ships.tbl".
5) Clicked "No" and it greets me with second error "Warning: Model 'atmshuttle.pof' could find all detail levels for submodel 'kestrela-hull'". <-- Is there a typo in this error message? ('not' missing?)
6) Clicked "No" again and FS2 continues mission loading, command briefing anim starts playing.
7) I click continue --> "Freespace has encountered a problem and needs to close."
Here's [URL=http://koti.mbnet.fi/~fury/misc/debugspew.txt]Debug Spew[/URL] if you like to take a look at it.
Let's see if this problem can be solved if I revert back to original FS2 data folder and install R1 and R1 patch again without any unreleased stuff.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
Interesting, reverted back to original data folder and then installing R1 and patch, the first error message is not displayed. But kestrel problem is still there. FS2 crashes.
__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
these lines just before the crash are some what concerning
code:
Not rendering a texture because it didn't fit in VRAM!
__________________
Bobboau, bringing you products that work ......... In theory
these lines just before the crash are some what concerning
code:
Not rendering a texture because it didn't fit in VRAM!
__________________
Bobboau, bringing you products that work ......... In theory
quote:
Originally posted by Mr. Fury
Here's [URL=http://koti.mbnet.fi/~fury/misc/debugspew.txt]Debug Spew[/URL] if you like to take a look at it.
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