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Posted by redmenace7 on 09-25-2002 05:08 PM:

have you fixed the problem with the turrets on the nova always standing upright


Posted by Mr. Fury on 09-25-2002 05:26 PM:

quote:
Originally posted by redmenace7
have you fixed the problem with the turrets on the nova always standing upright


FS2 always defaults starting position of multibarreled turrets that way. There is nothing we can do unless coders modifies source in this case as well.

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Posted by Mr. Fury on 09-25-2002 05:26 PM:

quote:
Originally posted by redmenace7
have you fixed the problem with the turrets on the nova always standing upright


FS2 always defaults starting position of multibarreled turrets that way. There is nothing we can do unless coders modifies source in this case as well.

__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]


Posted by IceFire on 09-25-2002 11:05 PM:

quote:
Originally posted by redmenace7
have you fixed the problem with the turrets on the nova always standing upright

Its not a "problem" its a "feature".

Unlinked weaponry is in the source code plan I believe but I'm not sure if thats been done for the beams yet or not.

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Posted by BabProj Team on 09-25-2002 11:05 PM:

quote:
Originally posted by redmenace7
have you fixed the problem with the turrets on the nova always standing upright

Its not a "problem" its a "feature".

Unlinked weaponry is in the source code plan I believe but I'm not sure if thats been done for the beams yet or not.

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Posted by whitestar55 on 09-29-2002 04:33 AM:

-well if only some coders could join tbp........................

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Posted by -Norbert- on 09-29-2002 10:17 AM:

In which "language" is the source code written? C++?


Posted by -Norbert- on 09-29-2002 10:17 AM:

In which "language" is the source code written? C++?


Posted by BabProj Team on 09-29-2002 02:01 PM:

I think so.

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Posted by IceFire on 09-29-2002 02:01 PM:

I think so.

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Posted by Edwin on 09-29-2002 02:17 PM:

FS2 is written in C++. I would have made some changes by know if it weren't for the fact that my compiler hates me. It allways has at least one #include file it cant open.

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Posted by Edwin on 09-29-2002 02:17 PM:

FS2 is written in C++. I would have made some changes by know if it weren't for the fact that my compiler hates me. It allways has at least one #include file it cant open.

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Posted by aldo_14 on 09-29-2002 04:02 PM:

quote:
Originally posted by -Norbert-
In which "language" is the source code written? C++?

it's sort of in non-object orientated C++.... it's written in C++ (i.e. syntax, compiles as C++, etc), but it doesn't AFAI undestand use the typical object orientated structure of C++ - it's written a bit more like the way C programs are organised.

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Posted by aldo_14 on 09-29-2002 04:02 PM:

quote:
Originally posted by -Norbert-
In which "language" is the source code written? C++?

it's sort of in non-object orientated C++.... it's written in C++ (i.e. syntax, compiles as C++, etc), but it doesn't AFAI undestand use the typical object orientated structure of C++ - it's written a bit more like the way C programs are organised.

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Posted by -Norbert- on 10-01-2002 11:43 AM:

Thats good for me.
In the one year (I know that isn't much) I learned only to programm console applications (hope this is the correct translation of "Konsolenanwendung").
I don't think I can make something usefull, but I take a look.


Posted by -Norbert- on 10-01-2002 11:43 AM:

Thats good for me.
In the one year (I know that isn't much) I learned only to programm console applications (hope this is the correct translation of "Konsolenanwendung").
I don't think I can make something usefull, but I take a look.


Posted by -Norbert- on 10-01-2002 12:10 PM:

ahh....
By the way..... where can I get the Source Code?


Posted by -Norbert- on 10-01-2002 12:10 PM:

ahh....
By the way..... where can I get the Source Code?


Posted by Phantom on 10-01-2002 12:22 PM:

I got it from here:

http://www.descent-network.com/cgi-bin/download.cgi?file=/ddn/sources/freespace2/original/fs2source.exe&size=2723&desc=FreeSpace_2_Original_SourceCode


Posted by Phantom on 10-01-2002 12:22 PM:

I got it from here:

http://www.descent-network.com/cgi-bin/download.cgi?file=/ddn/sources/freespace2/original/fs2source.exe&size=2723&desc=FreeSpace_2_Original_SourceCode


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