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Posted by ApaBaBooN on 08-21-2002 06:54 PM:

quote:
Originally posted by FSF Ashrak
why is that website still up???


Reflection. Surprise. Terror. For the Future [o)

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Posted by ApaBaBooN on 08-21-2002 06:54 PM:

quote:
Originally posted by FSF Ashrak
why is that website still up???


Reflection. Surprise. Terror. For the Future [o)

__________________
I'm the hunter of peace who chases the mayfly known as love...

...or something like that.


Posted by Greco on 08-21-2002 11:04 PM:

Can't you edit the camera so that it doesn't ignore parts of the model by using the source code?


Posted by Greco on 08-21-2002 11:04 PM:

Can't you edit the camera so that it doesn't ignore parts of the model by using the source code?


Posted by Slasher on 08-21-2002 11:10 PM:

Almost certainly.


Posted by Greco on 08-22-2002 01:25 AM:

Sweet. So then it is possible to make cockpits that move around and stuff? So this probably will be in release 3


Posted by Alphakiller on 08-22-2002 05:07 AM:

Depends on whether or not the team wants to do it or not

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Posted by Triggy on 08-22-2002 10:52 PM:

Which of course means not yet but maybe in the future

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Posted by -Norbert- on 08-23-2002 10:09 AM:

It doesn't always takes to much of the view.
In the Starfurys (especially the Aurora) and the Nial you have only some poles (thanks to my blessed translation booklet) in sight and a console.
But with the 'Furys there would be another problem: The console would be under the radar. So it would be nessecary to place the radar somewhere else.


Posted by -Norbert- on 08-23-2002 10:09 AM:

It doesn't always takes to much of the view.
In the Starfurys (especially the Aurora) and the Nial you have only some poles (thanks to my blessed translation booklet) in sight and a console.
But with the 'Furys there would be another problem: The console would be under the radar. So it would be nessecary to place the radar somewhere else.


Posted by tomcat on 08-23-2002 11:01 AM:

well we don't know yet ..but until SOurce code reach a certain stability we won't use any of the enhancement except those higher limits versions

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Posted by tomcat on 08-23-2002 11:01 AM:

well we don't know yet ..but until SOurce code reach a certain stability we won't use any of the enhancement except those higher limits versions

__________________
eng Horatiu Popovici


Posted by Edwin on 08-23-2002 02:17 PM:

quote:
Originally posted by -Norbert-

But with the 'Furys there would be another problem: The console would be under the radar. So it would be nessecary to place the radar somewhere else.


you could also modify the rader to take up less space an occupy part of the console.

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For all the rest of you.... don't come here.


Posted by Edwin on 08-23-2002 02:17 PM:

quote:
Originally posted by -Norbert-

But with the 'Furys there would be another problem: The console would be under the radar. So it would be nessecary to place the radar somewhere else.


you could also modify the rader to take up less space an occupy part of the console.

__________________
"If you go to Z'ha'dum you will die"
-Kosh
(natives of Z'ha'dum may ignore this)

For all the rest of you.... don't come here.


Posted by haderak on 08-23-2002 08:15 PM:

quote:
Originally posted by ApaBaBooN
hmph... I would like to see a cockpit but it should make some kind of movement when turning (example Starlancer)... Wouldn't want to watch a cockpit like in XWTF... It's dull...


That was present on wing commander Prophecy too, yuck...

Looks strange and caused desorientation because it interfers with the perception of the turn manuevers, the frames dances all over the cockpit... I dont like it. I actualy flown aircraft and even though I made turns over at 4 g's my head was firm in place.

It would sufice to have a different visual intrument setup and perhaps some very simple 2d form of cockpit framework done.
Speaking of wich, cockipt reflection like in falcon 4 could aid to the sense of different pit geometry (depth and partial reflection from the not visible layout)

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-No money, no wife, no car, NO PROBLEMS!!!!

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Posted by haderak on 08-23-2002 08:15 PM:

quote:
Originally posted by ApaBaBooN
hmph... I would like to see a cockpit but it should make some kind of movement when turning (example Starlancer)... Wouldn't want to watch a cockpit like in XWTF... It's dull...


That was present on wing commander Prophecy too, yuck...

Looks strange and caused desorientation because it interfers with the perception of the turn manuevers, the frames dances all over the cockpit... I dont like it. I actualy flown aircraft and even though I made turns over at 4 g's my head was firm in place.

It would sufice to have a different visual intrument setup and perhaps some very simple 2d form of cockpit framework done.
Speaking of wich, cockipt reflection like in falcon 4 could aid to the sense of different pit geometry (depth and partial reflection from the not visible layout)

__________________
-Weep for us Na'toth, weep for us all, I've seen the darkness, you cannot do that and be the same again... [G'kar, in Revelations]

-No money, no wife, no car, NO PROBLEMS!!!!

Member of Babylon5 to FS2 MOD
http://freespace.volitionwatch.com/babylon/

Member of Wing commander to FS2 MOD
http://www.scifi3d.de/wcsaga/


Posted by Greco on 08-26-2002 01:17 AM:

Is it possible to make the wireframe render thingie that the starfury's have? That way, you can see what is in front of you. Like in this pic http://www.nic.fi/~spusa/kuvat/wwc/5sf_Attack_3dm.jpg


Posted by Greco on 08-26-2002 01:17 AM:

Is it possible to make the wireframe render thingie that the starfury's have? That way, you can see what is in front of you. Like in this pic http://www.nic.fi/~spusa/kuvat/wwc/5sf_Attack_3dm.jpg


Posted by LAM3O on 08-26-2002 04:21 AM:

Not a chance.


Posted by Ashark on 08-26-2002 08:48 AM:

quote:
Originally posted by Greco
Is it possible to make the wireframe render thingie that the starfury's have? That way, you can see what is in front of you. Like in this pic http://www.nic.fi/~spusa/kuvat/wwc/5sf_Attack_3dm.jpg


LOOOOOOOOOOOOOOOOOOOL

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