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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Some pics (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=7139)
Congrats on your Mr. T status, Triggy. 
Both ships look superb,well done chaps
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"When it is time, come to this place, call our name, we will be here"-Walkers of Sigma957
[url=http://ifh.firstones.com]IFH[/url]-B5 free game
[url=http://freespace.volitionwatch.com/babylon/]The Babylon Project[/url]-Bringing Babylon 5 to Freespace2
quote:
Do they fight head on or do they circle around that kind of bulky warship and blast it out off the sky
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
quote:
Do they fight head on or do they circle around that kind of bulky warship and blast it out off the sky
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- The Babylon Project Team
[nitpick] What's that strange artifact at the left side under the Vorchans wing in [URL=http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Shark/Vorchan&GQuan06.jpg]this[/URL] pic? [/nitpic]
Great pics, can't wait too see the Vorchan with real weapons.
[nitpick] What's that strange artifact at the left side under the Vorchans wing in [URL=http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Shark/Vorchan&GQuan06.jpg]this[/URL] pic? [/nitpic]
Great pics, can't wait too see the Vorchan with real weapons.
poping poly, there is a non flat polygon there,
one of the reasons I always tried to get Tomcat to do better optomisations, espesaly after booliens, but he always seemed to take it the wrong way
looks prety good untill you get within about 500m (based on these pics)
I think you should ether make a super detail level with mega high res textures or rethink you're textureing tecniques (I'd go with option two, makeing the diferent colored sections into diferen't polys with a tiled texture of the right color, but that's just me)
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Bobboau, bringing you products that work ......... In theory
poping poly, there is a non flat polygon there,
one of the reasons I always tried to get Tomcat to do better optomisations, espesaly after booliens, but he always seemed to take it the wrong way
looks prety good untill you get within about 500m (based on these pics)
I think you should ether make a super detail level with mega high res textures or rethink you're textureing tecniques (I'd go with option two, makeing the diferent colored sections into diferen't polys with a tiled texture of the right color, but that's just me)
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Bobboau, bringing you products that work ......... In theory
quote:
Originally posted by Bobboau
I think you should ether make a super detail level with mega high res textures or rethink you're textureing tecniques (I'd go with option two, makeing the diferent colored sections into diferen't polys with a tiled texture of the right color, but that's just me)
quote:
Originally posted by Bobboau
I think you should ether make a super detail level with mega high res textures or rethink you're textureing tecniques (I'd go with option two, makeing the diferent colored sections into diferen't polys with a tiled texture of the right color, but that's just me)
I mean the textures look blury up close
I'm sudgesting ether make the textures bigger
or make the models in a way that you can tile a smaller texture (you'd probly have to redo about 60% of the model this way though)
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Bobboau, bringing you products that work ......... In theory
I mean the textures look blury up close
I'm sudgesting ether make the textures bigger
or make the models in a way that you can tile a smaller texture (you'd probly have to redo about 60% of the model this way though)
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Bobboau, bringing you products that work ......... In theory
Great pics! Keep up the good work 
quote:
Originally posted by Bobboau
poping poly, there is a non flat polygon there,
one of the reasons I always tried to get Tomcat to do better optomisations, espesaly after booliens, but he always seemed to take it the wrong way
looks prety good untill you get within about 500m (based on these pics)
I think you should ether make a super detail level with mega high res textures or rethink you're textureing tecniques (I'd go with option two, makeing the diferent colored sections into diferen't polys with a tiled texture of the right color, but that's just me)
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Please don't hold our president against us-it's not like we voted for him.
quote:
Originally posted by Bobboau
poping poly, there is a non flat polygon there,
one of the reasons I always tried to get Tomcat to do better optomisations, espesaly after booliens, but he always seemed to take it the wrong way
looks prety good untill you get within about 500m (based on these pics)
I think you should ether make a super detail level with mega high res textures or rethink you're textureing tecniques (I'd go with option two, makeing the diferent colored sections into diferen't polys with a tiled texture of the right color, but that's just me)
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Please don't hold our president against us-it's not like we voted for him.
bob what you suggest is for option 2 is way too complicated to get all the detail in
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
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