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- The Babylon Project (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=16)
-- Some pics (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=7139)


Posted by Slasher on 08-21-2002 02:17 AM:

Congrats on your Mr. T status, Triggy.


Posted by Sigma957 on 08-21-2002 03:14 AM:

Both ships look superb,well done chaps

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Posted by IceFire on 08-21-2002 03:28 AM:

quote:
Do they fight head on or do they circle around that kind of bulky warship and blast it out off the sky

Circle for now...maybe something else for later.

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Posted by BabProj Team on 08-21-2002 03:28 AM:

quote:
Do they fight head on or do they circle around that kind of bulky warship and blast it out off the sky

Circle for now...maybe something else for later.

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Posted by pera on 08-21-2002 04:44 AM:

[nitpick] What's that strange artifact at the left side under the Vorchans wing in [URL=http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Shark/Vorchan&GQuan06.jpg]this[/URL] pic? [/nitpic]

Great pics, can't wait too see the Vorchan with real weapons.


Posted by pera on 08-21-2002 04:44 AM:

[nitpick] What's that strange artifact at the left side under the Vorchans wing in [URL=http://freespace.volitionwatch.com/babylon/Screens_Misc/Screens_Shark/Vorchan&GQuan06.jpg]this[/URL] pic? [/nitpic]

Great pics, can't wait too see the Vorchan with real weapons.


Posted by Bobboau on 08-21-2002 07:13 AM:

poping poly, there is a non flat polygon there,
one of the reasons I always tried to get Tomcat to do better optomisations, espesaly after booliens, but he always seemed to take it the wrong way
looks prety good untill you get within about 500m (based on these pics)
I think you should ether make a super detail level with mega high res textures or rethink you're textureing tecniques (I'd go with option two, makeing the diferent colored sections into diferen't polys with a tiled texture of the right color, but that's just me)

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Posted by Bobboau on 08-21-2002 07:13 AM:

poping poly, there is a non flat polygon there,
one of the reasons I always tried to get Tomcat to do better optomisations, espesaly after booliens, but he always seemed to take it the wrong way
looks prety good untill you get within about 500m (based on these pics)
I think you should ether make a super detail level with mega high res textures or rethink you're textureing tecniques (I'd go with option two, makeing the diferent colored sections into diferen't polys with a tiled texture of the right color, but that's just me)

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Posted by Phantom on 08-21-2002 07:32 AM:

quote:
Originally posted by Bobboau
I think you should ether make a super detail level with mega high res textures or rethink you're textureing tecniques (I'd go with option two, makeing the diferent colored sections into diferen't polys with a tiled texture of the right color, but that's just me)


Dear God I wish I had the slightest idea what that meant


Posted by Phantom on 08-21-2002 07:32 AM:

quote:
Originally posted by Bobboau
I think you should ether make a super detail level with mega high res textures or rethink you're textureing tecniques (I'd go with option two, makeing the diferent colored sections into diferen't polys with a tiled texture of the right color, but that's just me)


Dear God I wish I had the slightest idea what that meant


Posted by Bobboau on 08-21-2002 07:41 AM:

I mean the textures look blury up close
I'm sudgesting ether make the textures bigger
or make the models in a way that you can tile a smaller texture (you'd probly have to redo about 60% of the model this way though)

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Posted by Bobboau on 08-21-2002 07:41 AM:

I mean the textures look blury up close
I'm sudgesting ether make the textures bigger
or make the models in a way that you can tile a smaller texture (you'd probly have to redo about 60% of the model this way though)

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Posted by Hudzy on 08-21-2002 11:56 AM:

Great pics! Keep up the good work


Posted by FlakBait on 08-21-2002 12:58 PM:

quote:
Originally posted by Bobboau
poping poly, there is a non flat polygon there,
one of the reasons I always tried to get Tomcat to do better optomisations, espesaly after booliens, but he always seemed to take it the wrong way
looks prety good untill you get within about 500m (based on these pics)
I think you should ether make a super detail level with mega high res textures or rethink you're textureing tecniques (I'd go with option two, makeing the diferent colored sections into diferen't polys with a tiled texture of the right color, but that's just me)



My first thought was "missile launcher," but this came in a close second. Yup, close second. Uh huh.

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Posted by FlakBait on 08-21-2002 12:58 PM:

quote:
Originally posted by Bobboau
poping poly, there is a non flat polygon there,
one of the reasons I always tried to get Tomcat to do better optomisations, espesaly after booliens, but he always seemed to take it the wrong way
looks prety good untill you get within about 500m (based on these pics)
I think you should ether make a super detail level with mega high res textures or rethink you're textureing tecniques (I'd go with option two, makeing the diferent colored sections into diferen't polys with a tiled texture of the right color, but that's just me)



My first thought was "missile launcher," but this came in a close second. Yup, close second. Uh huh.

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Posted by CptWhite on 08-21-2002 06:59 PM:

bob what you suggest is for option 2 is way too complicated to get all the detail in

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