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Oh, that Omega 
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VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
quote:
Originally posted by aldo_14
Oh, that Omega![]()
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Vorlon Cookies - 1000 ships delicious
quote:
Originally posted by aldo_14
Oh, that Omega![]()
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Vorlon Cookies - 1000 ships delicious
Have fun making 80-some new models... you realize that means that you will have to make a model an average of every second day to achieve the 6 month estimate?
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WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
quote:80 models for a demo? And also, I could make models that fast if Mik would teach me LW, I can make a model every 2 hours at top speed using Rhino
Originally posted by Shrike
Have fun making 80-some new models... you realize that means that you will have to make a model an average of every second day to achieve the 6 month estimate?
, 5 hours for the absolute best that I can do. So given enough caffine, i could pump out 9 models in one weekend 
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
quote:80 models for a demo? And also, I could make models that fast if Mik would teach me LW, I can make a model every 2 hours at top speed using Rhino
Originally posted by Shrike
Have fun making 80-some new models... you realize that means that you will have to make a model an average of every second day to achieve the 6 month estimate?
, 5 hours for the absolute best that I can do. So given enough caffine, i could pump out 9 models in one weekend 
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
The actual moddeling isn`t hard. What his tricky is turning the model into a working pof. That does take time.
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Questions about FS3? Questions about Fred? Questions about missions? Questions about adding new ships to your games?
[URL=http://homepage.ntlworld.com/karajorma/freespace/intro.html]Karajorma's Freespace FAQ [/URL] (now with added GE goodness)
Supreme Overlord of The Mercury Affair Campaign.
FREDder, Modder, Story design and general busybody for [URL=http://www.3dap.com/hlp/hosted/mindgames/Background.html] Mind Games[/URL]
quote:
Originally posted by Shrike
Have fun making 80-some new models... you realize that means that you will have to make a model an average of every second day to achieve the 6 month estimate?
__________________
Vorlon Cookies - 1000 ships delicious
quote:
Originally posted by Shrike
Have fun making 80-some new models... you realize that means that you will have to make a model an average of every second day to achieve the 6 month estimate?
__________________
Vorlon Cookies - 1000 ships delicious
Will it be set in the FS universe? If so, when (in relation to FS2)? Coz unless it's like50+ years ahead, stuff like the Deimos would still be around.
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"What you egg" Macbeth Act IV, Scene II, line 80
"Young fry of Treachery" Macbeth Act IV, Scene II, line 81
[url=www.3dap.com/hlp/hosted/ntv/]Neo Terra Victorious - Bet you didn't see that one coming.[/url]
Will it be set in the FS universe? If so, when (in relation to FS2)? Coz unless it's like50+ years ahead, stuff like the Deimos would still be around.
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"What you egg" Macbeth Act IV, Scene II, line 80
"Young fry of Treachery" Macbeth Act IV, Scene II, line 81
[url=www.3dap.com/hlp/hosted/ntv/]Neo Terra Victorious - Bet you didn't see that one coming.[/url]
eh
its set in The Tide RPG universe. (eh yes copywritten protected.. paid the cash got the rpoof ect ect).. it has fs2 infront cause im using the game..
Tide is set in our universe but some 15 trillion years in the future.. us being long gone.. and.. .. the scene of the capaign will be when the three main races of the RPG have banded together to rebuild the onld Viran empire.. As an alliance eveyone would be proctedted... from the "Commonwealth" .. being they have a habit of terraforming planets with proton boms and biological warfare..
Of course however.. And ancient evil that had previously been whiped out.. returns.. and again we have a three sided conflict.. .. then 4 sides when pirates get ahold of stuff they shoudlent have.. and .. 5 sides when exstremists of an old race (mar sarans) come out just to cause more trouble..
you play an allied Pilot named Lev.. later on when Lev leaves the millitary youll be privateering for the coperate government in the precursor to a great civil war..
Not going to run out of story.. .. anytime soon.. since the rpg spans aabout 300 years... where about years 257 in the campaign.. year 220 in the demo..
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Vorlon Cookies - 1000 ships delicious
eh
its set in The Tide RPG universe. (eh yes copywritten protected.. paid the cash got the rpoof ect ect).. it has fs2 infront cause im using the game..
Tide is set in our universe but some 15 trillion years in the future.. us being long gone.. and.. .. the scene of the capaign will be when the three main races of the RPG have banded together to rebuild the onld Viran empire.. As an alliance eveyone would be proctedted... from the "Commonwealth" .. being they have a habit of terraforming planets with proton boms and biological warfare..
Of course however.. And ancient evil that had previously been whiped out.. returns.. and again we have a three sided conflict.. .. then 4 sides when pirates get ahold of stuff they shoudlent have.. and .. 5 sides when exstremists of an old race (mar sarans) come out just to cause more trouble..
you play an allied Pilot named Lev.. later on when Lev leaves the millitary youll be privateering for the coperate government in the precursor to a great civil war..
Not going to run out of story.. .. anytime soon.. since the rpg spans aabout 300 years... where about years 257 in the campaign.. year 220 in the demo..
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Vorlon Cookies - 1000 ships delicious
heh, might as well put a spoiler alert on there fude. 
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Volition Watch Hosting Administrator
[url=http://www.volitionwatch.com/]You Are Here[/url]
Member of the Volition Community since 1998!
quote:Well the only thing you showed was models that you explicitely stated had to be made in a low-polygon format, besides, making a working pof from a truespace model takes time as well.
Originally posted by Omega
THEYVE BEEN MADE ALREADY! ..jease its not like im starting anything off now im mostly done so i got time to balance things out in the tbl's and make sure its a little bit difficult.
I said every ship.. jump nodes (not in it) ect nav bouys.. well actually i did do a nav bouy.. nm..
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WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
quote:Well the only thing you showed was models that you explicitely stated had to be made in a low-polygon format, besides, making a working pof from a truespace model takes time as well.
Originally posted by Omega
THEYVE BEEN MADE ALREADY! ..jease its not like im starting anything off now im mostly done so i got time to balance things out in the tbl's and make sure its a little bit difficult.
I said every ship.. jump nodes (not in it) ect nav bouys.. well actually i did do a nav bouy.. nm..
__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
quote:
Originally posted by Brando
heh, might as well put a spoiler alert on there fude.![]()
__________________
Vorlon Cookies - 1000 ships delicious
quote:
Originally posted by Brando
heh, might as well put a spoiler alert on there fude.![]()
__________________
Vorlon Cookies - 1000 ships delicious
You'll probably have to rebuild the high poly models in low poly for starters because reduction makes stability almost impossible. Or so I'm told.
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- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
You'll probably have to rebuild the high poly models in low poly for starters because reduction makes stability almost impossible. Or so I'm told.
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