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Posted by aldo_14 on 07-21-2002 07:45 PM:

Oh, that Omega

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Posted by Omega on 07-21-2002 11:51 PM:

quote:
Originally posted by aldo_14
Oh, that Omega




I dunno if thats good or bad..

ehh darkness rising was a campaign too.. despite the billion versions of fs1 out there..

ACE and I worked on DR.. ace went on and made cardinal spear and the wonderful (if you got fs1 and havent played these SHAME ON YOU) prequiels that may i dare say rocked serious behind..


But he did that and I was working on ym own campiagns.. ive just lacked proper software and now i am able to make the low poly stuff i need i dont think it should take any longer to get a simple demo out.

In any case..

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Posted by Omega on 07-21-2002 11:51 PM:

quote:
Originally posted by aldo_14
Oh, that Omega




I dunno if thats good or bad..

ehh darkness rising was a campaign too.. despite the billion versions of fs1 out there..

ACE and I worked on DR.. ace went on and made cardinal spear and the wonderful (if you got fs1 and havent played these SHAME ON YOU) prequiels that may i dare say rocked serious behind..


But he did that and I was working on ym own campiagns.. ive just lacked proper software and now i am able to make the low poly stuff i need i dont think it should take any longer to get a simple demo out.

In any case..

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Posted by Shrike on 07-22-2002 03:13 AM:

Have fun making 80-some new models... you realize that means that you will have to make a model an average of every second day to achieve the 6 month estimate?

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Posted by ltnarol on 07-22-2002 04:59 AM:

quote:
Originally posted by Shrike
Have fun making 80-some new models... you realize that means that you will have to make a model an average of every second day to achieve the 6 month estimate?
80 models for a demo? And also, I could make models that fast if Mik would teach me LW, I can make a model every 2 hours at top speed using Rhino , 5 hours for the absolute best that I can do. So given enough caffine, i could pump out 9 models in one weekend

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Posted by ltnarol on 07-22-2002 04:59 AM:

quote:
Originally posted by Shrike
Have fun making 80-some new models... you realize that means that you will have to make a model an average of every second day to achieve the 6 month estimate?
80 models for a demo? And also, I could make models that fast if Mik would teach me LW, I can make a model every 2 hours at top speed using Rhino , 5 hours for the absolute best that I can do. So given enough caffine, i could pump out 9 models in one weekend

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Posted by karajorma on 07-22-2002 08:12 AM:

The actual moddeling isn`t hard. What his tricky is turning the model into a working pof. That does take time.

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Posted by Omega on 07-22-2002 12:14 PM:

quote:
Originally posted by Shrike
Have fun making 80-some new models... you realize that means that you will have to make a model an average of every second day to achieve the 6 month estimate?


THEYVE BEEN MADE ALREADY! ..jease its not like im starting anything off now im mostly done so i got time to balance things out in the tbl's and make sure its a little bit difficult.

I said every ship.. jump nodes (not in it) ect nav bouys.. well actually i did do a nav bouy.. nm..

in any case... im been recorind and doing sound stuff.. THAT takes time.. esspecially if your friends keep running away before you can get them to record thier lines.

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Posted by Omega on 07-22-2002 12:14 PM:

quote:
Originally posted by Shrike
Have fun making 80-some new models... you realize that means that you will have to make a model an average of every second day to achieve the 6 month estimate?


THEYVE BEEN MADE ALREADY! ..jease its not like im starting anything off now im mostly done so i got time to balance things out in the tbl's and make sure its a little bit difficult.

I said every ship.. jump nodes (not in it) ect nav bouys.. well actually i did do a nav bouy.. nm..

in any case... im been recorind and doing sound stuff.. THAT takes time.. esspecially if your friends keep running away before you can get them to record thier lines.

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Posted by Black Wolf on 07-22-2002 01:39 PM:

Will it be set in the FS universe? If so, when (in relation to FS2)? Coz unless it's like50+ years ahead, stuff like the Deimos would still be around.

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Posted by Black Wolf on 07-22-2002 01:39 PM:

Will it be set in the FS universe? If so, when (in relation to FS2)? Coz unless it's like50+ years ahead, stuff like the Deimos would still be around.

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Posted by Omega on 07-22-2002 04:26 PM:

Smile eh

its set in The Tide RPG universe. (eh yes copywritten protected.. paid the cash got the rpoof ect ect).. it has fs2 infront cause im using the game..

Tide is set in our universe but some 15 trillion years in the future.. us being long gone.. and.. .. the scene of the capaign will be when the three main races of the RPG have banded together to rebuild the onld Viran empire.. As an alliance eveyone would be proctedted... from the "Commonwealth" .. being they have a habit of terraforming planets with proton boms and biological warfare..

Of course however.. And ancient evil that had previously been whiped out.. returns.. and again we have a three sided conflict.. .. then 4 sides when pirates get ahold of stuff they shoudlent have.. and .. 5 sides when exstremists of an old race (mar sarans) come out just to cause more trouble..

you play an allied Pilot named Lev.. later on when Lev leaves the millitary youll be privateering for the coperate government in the precursor to a great civil war..


Not going to run out of story.. .. anytime soon.. since the rpg spans aabout 300 years... where about years 257 in the campaign.. year 220 in the demo..

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Posted by Omega on 07-22-2002 04:26 PM:

Smile eh

its set in The Tide RPG universe. (eh yes copywritten protected.. paid the cash got the rpoof ect ect).. it has fs2 infront cause im using the game..

Tide is set in our universe but some 15 trillion years in the future.. us being long gone.. and.. .. the scene of the capaign will be when the three main races of the RPG have banded together to rebuild the onld Viran empire.. As an alliance eveyone would be proctedted... from the "Commonwealth" .. being they have a habit of terraforming planets with proton boms and biological warfare..

Of course however.. And ancient evil that had previously been whiped out.. returns.. and again we have a three sided conflict.. .. then 4 sides when pirates get ahold of stuff they shoudlent have.. and .. 5 sides when exstremists of an old race (mar sarans) come out just to cause more trouble..

you play an allied Pilot named Lev.. later on when Lev leaves the millitary youll be privateering for the coperate government in the precursor to a great civil war..


Not going to run out of story.. .. anytime soon.. since the rpg spans aabout 300 years... where about years 257 in the campaign.. year 220 in the demo..

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Posted by Brando on 07-22-2002 05:09 PM:

heh, might as well put a spoiler alert on there fude.

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Posted by Shrike on 07-22-2002 08:18 PM:

quote:
Originally posted by Omega
THEYVE BEEN MADE ALREADY! ..jease its not like im starting anything off now im mostly done so i got time to balance things out in the tbl's and make sure its a little bit difficult.

I said every ship.. jump nodes (not in it) ect nav bouys.. well actually i did do a nav bouy.. nm..

Well the only thing you showed was models that you explicitely stated had to be made in a low-polygon format, besides, making a working pof from a truespace model takes time as well.

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Posted by Shrike on 07-22-2002 08:18 PM:

quote:
Originally posted by Omega
THEYVE BEEN MADE ALREADY! ..jease its not like im starting anything off now im mostly done so i got time to balance things out in the tbl's and make sure its a little bit difficult.

I said every ship.. jump nodes (not in it) ect nav bouys.. well actually i did do a nav bouy.. nm..

Well the only thing you showed was models that you explicitely stated had to be made in a low-polygon format, besides, making a working pof from a truespace model takes time as well.

__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.


Posted by Omega on 07-23-2002 02:38 AM:

quote:
Originally posted by Brando
heh, might as well put a spoiler alert on there fude.


Far from it if you dont know how things turn out.. If you survive at all.

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Posted by Omega on 07-23-2002 02:38 AM:

quote:
Originally posted by Brando
heh, might as well put a spoiler alert on there fude.


Far from it if you dont know how things turn out.. If you survive at all.

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Posted by IceFire on 07-23-2002 02:58 AM:

You'll probably have to rebuild the high poly models in low poly for starters because reduction makes stability almost impossible. Or so I'm told.

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Posted by BabProj Team on 07-23-2002 02:58 AM:

You'll probably have to rebuild the high poly models in low poly for starters because reduction makes stability almost impossible. Or so I'm told.

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