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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- Newtonian v.s. non-newtonian physics (does relate to B5) (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6764)
i like the idea of the drift button .....but im interested what happens when you let go, say yuod swung round 90 degrees, i'd like the idea of drifting into the new direction as you would in a newtonian model, but only half newtonian, all intial direction is redirected to the new direction you are facing (so once again you would be traveling in a straight line)....
this would prodive some interesting tactics in a basically non-newtonian, (but with the ability to be kinda half newtonian when holding down the drift key)
note drift key cuts out all about to thrust, you can only rotate when held, so you kind of become like a rotating turret travelling in a straight line.
i dont think a true newtonian flight model will ever be as much fun, if you do want true newtonian i think good acceleration, moderate top speed, and good manouverability is needed to produce a fun(ish) game ihmo.
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[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
I-War 2's Physics
quote:
Babylon 5: Into the Fire promised a fun newtonian mode which would be balanced even for multiplay. I-War 2 doesn't seem to do this as every game I've played of it has a maximum speed per ship much like FreeSpace.
-Ace

I-War 2's Physics
quote:
Babylon 5: Into the Fire promised a fun newtonian mode which would be balanced even for multiplay. I-War 2 doesn't seem to do this as every game I've played of it has a maximum speed per ship much like FreeSpace.
-Ace

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