![]() |
Pages (2): « 1 [2] Show all 32 posts from this thread on one page |
VWBB (http://volitionwatch.papageorgefamily/vwbb/index.php)
- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- Asimov (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6677)
not so much of a problem for the asimov, simply make the rept texture its own map (simply cant afford to do this on b5) and cylinderical uv map it with a rept of 6 add smoothing and voila !
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
I wouldn't risk using cylindrical mapping.
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
I wouldn't risk using cylindrical mapping.
__________________
Forgive my stupidity.
---
The Fish Institution
http://www.fishinstitution.com
i still don't see where is the problem with UV maps in this ****ing Ball with a Rod comming out?
THe ball ..man that is easy UV map..ian remeber the GQuian Engines ..now taht it hard ..
As for the BALL..i told you before why i did it like that..
__________________
eng Horatiu Popovici
i still don't see where is the problem with UV maps in this ****ing Ball with a Rod comming out?
THe ball ..man that is easy UV map..ian remeber the GQuian Engines ..now taht it hard ..
As for the BALL..i told you before why i did it like that..
__________________
eng Horatiu Popovici
G`Quan engines are easy by comparison. They don't have to be high res. "The ball" does
. UV mapping it is easy. UV mapping it efficiently is not. If I use seperate files for the repeating textures the problem is goes away but of course that's less efficient. Making a texture repeat 6 times over 16 polygons when that texture is part of a multi map is however... not fun. I will either figure it out or give up and do it the obvious way Cpt White suggests. Either way it will be done.
__________________
bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
G`Quan engines are easy by comparison. They don't have to be high res. "The ball" does
. UV mapping it is easy. UV mapping it efficiently is not. If I use seperate files for the repeating textures the problem is goes away but of course that's less efficient. Making a texture repeat 6 times over 16 polygons when that texture is part of a multi map is however... not fun. I will either figure it out or give up and do it the obvious way Cpt White suggests. Either way it will be done.
__________________
bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
you either change the number of repts (sounlike the original) , the number of polys (much work i presume, + adding more poly probably), or you do it the way I suggest, I dont think its too much of a problem if we only do this when we need too
__________________
[url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url]: Currently designing nebula / planets and adding smoothing in all the right places ;)
[url=http://www.b5mods.com]Great Wars - Homeworld[/url]
I plumped for the repeating texture. LOD0 is uv mapped and I'll be handing it over to KMN tonight. The others will follow.
__________________
bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
I plumped for the repeating texture. LOD0 is uv mapped and I'll be handing it over to KMN tonight. The others will follow.
__________________
bsc Ian Andrews
"I have a lot of projects in the fire." - my mate Jules
quote:
As for the BALL..i told you before why i did it like that..
__________________
- IceFire
Volition Watch Project Manager
[url=http://www.volitionwatch.com]Volition Watch[/url], [url=http://freespace.volitionwatch.com/blackwater]BlackWater Operations[/url], [url=http://freespace.volitionwatch.com/babylon]The Babylon Project[/url], [url=http://terra.sourceforge.net]Machina Terra[/url], [url=http://www.3dap.com/hlp/hosted/ott/]Over The Top[/url]
quote:
As for the BALL..i told you before why i did it like that..
__________________
- The Babylon Project Team
| All times are EST. The time now is 08:58 AM. | Pages (2): « 1 [2] Show all 32 posts from this thread on one page |
Powered by: vBulletin Version 2.2.6
Copyright © Jelsoft Enterprises Limited 2000, 2001.