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While there are ships in FreeSpace 2 that have more than one docking point, multiple-dock point stability is....how do I put it.....oh yes, nonexistent.
My favorite result is when the docker ship attempts to pick up the second dockee and inexplicably zooms a billion meters away at a quadrillion meters a second. Amazing.
Still, as Xahpod said, we can script around it. If nothing else, you can always gimmick it and have the Zephyrs appear to be attached to the thing when it's really just some clever positioning of all the ships.
While there are ships in FreeSpace 2 that have more than one docking point, multiple-dock point stability is....how do I put it.....oh yes, nonexistent.
My favorite result is when the docker ship attempts to pick up the second dockee and inexplicably zooms a billion meters away at a quadrillion meters a second. Amazing.
Still, as Xahpod said, we can script around it. If nothing else, you can always gimmick it and have the Zephyrs appear to be attached to the thing when it's really just some clever positioning of all the ships.
quote:
Originally posted by Xaphod_x
this is in the realms of fantasy, I'm afraid. nobody's going to mod the source code just to allow this one ship to work properly.

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quote:
Originally posted by Xaphod_x
this is in the realms of fantasy, I'm afraid. nobody's going to mod the source code just to allow this one ship to work properly.

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no, you're thinking of JRR Tolkien. Fantasy is JRR Tolkien's job.
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no, you're thinking of JRR Tolkien. Fantasy is JRR Tolkien's job.
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quote:
Originally posted by Xaphod_x
no, you're thinking of JRR Tolkien. Fantasy is JRR Tolkien's job.


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Mauri "Darkblade" Majanoja
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quote:
Originally posted by Xaphod_x
no, you're thinking of JRR Tolkien. Fantasy is JRR Tolkien's job.


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For a butt ugly ship you've done a great job KMN
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For a butt ugly ship you've done a great job KMN
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Ok, this is a bit of a roundabout idea and is probably more
hassle than it's worth but I thought I'd throw it in anyway.
Couldn't you do another model with zephyrs as part of the
model? Then when you want to launch them in game you
would destroy the original model (no explosion tag) warp
in the model without zephyrs (no hyperspace ani) and some
zephyrs just in front of the ship. As I said, probably more work
than it's worth but I think it would work.
Oh and by the way KMN I like the ship a lot.
Ok, this is a bit of a roundabout idea and is probably more
hassle than it's worth but I thought I'd throw it in anyway.
Couldn't you do another model with zephyrs as part of the
model? Then when you want to launch them in game you
would destroy the original model (no explosion tag) warp
in the model without zephyrs (no hyperspace ani) and some
zephyrs just in front of the ship. As I said, probably more work
than it's worth but I think it would work.
Oh and by the way KMN I like the ship a lot.
some solid thinking there, but I think it'd be best to script around it.
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some solid thinking there, but I think it'd be best to script around it.
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Repost it on a black background so we know what it will look like in the game.
no, post a screenshot of it in game so we can see what it looks like in game.
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It's funny, I kinda like the ship and you've done a fantastic job on it 
Would it be theoretically possible to have more than one docking point on the ship and then have the Raider Zephyrs launch from each of the separate points? If not then that is as expected anyway. It wouldn't make too much difference as the fighters usually launch well away from the ship so that the mother ship can hide and remain undetected so you would not normally see fighters being deployed.
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It's funny, I kinda like the ship and you've done a fantastic job on it 
Would it be theoretically possible to have more than one docking point on the ship and then have the Raider Zephyrs launch from each of the separate points? If not then that is as expected anyway. It wouldn't make too much difference as the fighters usually launch well away from the ship so that the mother ship can hide and remain undetected so you would not normally see fighters being deployed.
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Thats true.
The starting of the fighters after jumping in is the exeption.
Every time when an armada attackts, the fighters start in hyperspace and "jump" through the jumppoints of the caps.
So it would be logical to let the fighters jump in a while before the carrier (without docked fighters) follows.
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