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- The Babylon Project (http://volitionwatch.papageorgefamily/vwbb/forumdisplay.php?forumid=16)
-- got my fighter beams to work (http://volitionwatch.papageorgefamily/vwbb/showthread.php?threadid=6645)
not sure what's causeing that, but I'll probly be able to fix it,
I totaly redid the way I do the fighter beams so it's all diferent than the last version
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Bobboau, bringing you products that work ......... In theory
The fighter beam work superbly..
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. <dot
So has the range issue been resolved? IE. Will the beams travel to infinity...or do they stop.
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- The Babylon Project Team
So has the range issue been resolved? IE. Will the beams travel to infinity...or do they stop.
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- IceFire
Volition Watch Project Manager
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quote:
Originally posted by IceFire
So has the range issue been resolved? IE. Will the beams travel to infinity...or do they stop.
quote:
Originally posted by IceFire
So has the range issue been resolved? IE. Will the beams travel to infinity...or do they stop.
But player's beam travel to infinity.....
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For mother Russia !
But player's beam travel to infinity.....
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For mother Russia !
the beams have got to stop eventualy, there is a max range value that you can set
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Bobboau, bringing you products that work ......... In theory
quote:
Originally posted by KiLLL
But player's beam travel to infinity.....

quote:
Originally posted by KiLLL
But player's beam travel to infinity.....

Is it possible to let a beam look like waves?
Is wave the right word?
I mean let them look like the beams used by vorlon fighters and cruisers.
The Dreadnaught uses a "normal" beam as far as I remember.
Is it possible to let a beam look like waves?
Is wave the right word?
I mean let them look like the beams used by vorlon fighters and cruisers.
The Dreadnaught uses a "normal" beam as far as I remember.
quote:
Originally posted by Prophet
...there is no fun in shooting capship from 30km away. No honour in that, no glory...![]()

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"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
quote:
Originally posted by Prophet
...there is no fun in shooting capship from 30km away. No honour in that, no glory...![]()

__________________
"Losing your temper is sign of worries or panic"
-Shogun Tokugawa
Aku. Soku. Zan.
-The wolves of Mibu, Shinsen gumi
Creator of [URL=http://www.hot.ee/miburo1]Tale of EAS Janus[/URL] campaign
Also leader of [URL=http://www.hot.ee/honorofomega/]Honor of Omega[/URL] campaign
FREDer and general errant boy of mighty [URL=http://http://www.3dactionplanet.com/hlp/hosted/mindgames/]Mind Games[/URL], which power no-one can escape. There is always a first time.
quote:
Originally posted by -Norbert-
Is it possible to let a beam look like waves?
Is wave the right word?
I mean let them look like the beams used by vorlon fighters and cruisers.
The Dreadnaught uses a "normal" beam as far as I remember.
quote:
Originally posted by -Norbert-
Is it possible to let a beam look like waves?
Is wave the right word?
I mean let them look like the beams used by vorlon fighters and cruisers.
The Dreadnaught uses a "normal" beam as far as I remember.
If I remember correctly (probably don't
), the problem with a detailed beam graphic for regular beams was that the beam itself would be stretched indefinitely. If the beam failed to hit anything and shot off into the infinite depths of space the beam graphic got stretched infinitely as well, distorting any detailed graphic and making it indistinguishible from the rest. However, if you've got a highly accurate beam that can reliably hit a target 10/10 times then this isn't as much of a problem.
If I remember correctly (probably don't
), the problem with a detailed beam graphic for regular beams was that the beam itself would be stretched indefinitely. If the beam failed to hit anything and shot off into the infinite depths of space the beam graphic got stretched infinitely as well, distorting any detailed graphic and making it indistinguishible from the rest. However, if you've got a highly accurate beam that can reliably hit a target 10/10 times then this isn't as much of a problem.
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