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Posted by Driller on 06-09-2002 06:41 PM:

1) mess with object size...

2) object dissolve...

I recon the second point for shadow phasing but jumping in/out is better done with the first onbe....

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[URL=http://freespace.volitionwatch.com/babylon]The Babylon Project[/URL]
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Posted by Driller on 06-09-2002 06:41 PM:

1) mess with object size...

2) object dissolve...

I recon the second point for shadow phasing but jumping in/out is better done with the first onbe....

__________________
3D Art
[URL=http://freespace.volitionwatch.com/babylon]The Babylon Project[/URL]
QM


Posted by Darkage on 06-10-2002 06:21 AM:

Hyperspace jumps are easy


Posted by Ashark on 06-10-2002 10:43 AM:

no they aint especcially when the edges of your jumppoit are solid not transparent...

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Posted by FSF Ashrak on 06-10-2002 10:43 AM:

no they aint especcially when the edges of your jumppoit are solid not transparent...

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Posted by Darkage on 06-10-2002 04:03 PM:

quote:
Originally posted by FSF Ashrak
no they aint especcially when the edges of your jumppoit are solid not transparent...



I have a fix for that, i can send it over on ICQ if you want for both the Exit and Entering jump points.


Posted by Darkage on 06-10-2002 04:03 PM:

quote:
Originally posted by FSF Ashrak
no they aint especcially when the edges of your jumppoit are solid not transparent...



I have a fix for that, i can send it over on ICQ if you want for both the Exit and Entering jump points.


Posted by F S W on 06-11-2002 09:07 PM:

I'm downloading now.


Posted by F S W on 06-11-2002 09:07 PM:

I'm downloading now.


Posted by FSF Ashrak on 06-12-2002 05:12 AM:

thanx again for the fix it looks allot better now...

i think maybe someday i try to make my own animation nothing big maybe couple of shots

__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]


WEBSITE NOW UP AND RUNNING!!!!!


Posted by Ashark on 06-12-2002 05:12 AM:

thanx again for the fix it looks allot better now...

i think maybe someday i try to make my own animation nothing big maybe couple of shots

__________________
A man with no sig and chek my homepage for mission pack :)


Posted by Darkage on 06-13-2002 03:45 PM:

Like driller said, mes whit object sizes and disolve values and see what comes out best.

Show us a render of the jump point then


Posted by Darkage on 06-13-2002 03:45 PM:

Like driller said, mes whit object sizes and disolve values and see what comes out best.

Show us a render of the jump point then


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