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quote:
bug/feature tracker
quote:
Originally posted by daveb
It should be pretty clear. You're not allowed to sell it (or anything derived from it) or otherwise use it comercially.
BTW, if you're not using the updated zip file (released yesterday) you don't have this info. Make sure to grab the newest set of source files - the copyright and usage stuff is spelled out pretty clearly there.
__________________
Philippe "Skippy" Villiers - ICQ: 103116541
The future isn't known
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------- [url="http://fs2.kissifrot.com"]FS2 Campaigns list[/url] -------
quote:
Originally posted by daveb
It should be pretty clear. You're not allowed to sell it (or anything derived from it) or otherwise use it comercially.
BTW, if you're not using the updated zip file (released yesterday) you don't have this info. Make sure to grab the newest set of source files - the copyright and usage stuff is spelled out pretty clearly there.
__________________
Philippe "Skippy" Villiers - ICQ: 103116541
The future isn't known
[url="http://terra.sourceforge.net"]Member of the Machina Terra Project[/url]
[url="http://www.3dap.com/hlp/hosted/tap/"]Member of the Apocalypse Project[/url]
------- [url="http://fs2.kissifrot.com"]FS2 Campaigns list[/url] -------
Well he posted this on the 25th (yesterday)
http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=6051
It's named the same.. you should have copyright info on the top of practically every file (if you don't, then you should d/l the new zip)
EDIT: Just wanted to add that I agree, we'll need a different solution than SourceForge, because there can't be a clause that the code can't be sold, etc on there. I have no other ideas for places however, so I'll just keep up with developments I guess.
Spike
Well he posted this on the 25th (yesterday)
http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=6051
It's named the same.. you should have copyright info on the top of practically every file (if you don't, then you should d/l the new zip)
EDIT: Just wanted to add that I agree, we'll need a different solution than SourceForge, because there can't be a clause that the code can't be sold, etc on there. I have no other ideas for places however, so I'll just keep up with developments I guess.
Spike
quote:
Originally posted by Mysterial
My apologies, but from that main site, as you mentioned, it really does look a wreck.
I won't pretend it doesn't, but this weekend TheBrain and I (drevil) are going to attempt to get the main page back up and running under slashcode. However, we have to port slashcode to Oracle first, so give us a bit of time 
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Since SourceForge isn't an option, looks like we might take up on your offer. Better ask Kazan and anyone else who's interested though, they might have different ideas.
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Also please understand that even if it ends up on warpcore.org, while I, at least, will be intending to port it to OpenGL and finally to Linux, that is not the only goal and others may take precedence (such as the enlargement/removal of some of the current engine limits).
quote:
Originally posted by Mysterial
My apologies, but from that main site, as you mentioned, it really does look a wreck.
I won't pretend it doesn't, but this weekend TheBrain and I (drevil) are going to attempt to get the main page back up and running under slashcode. However, we have to port slashcode to Oracle first, so give us a bit of time 
quote:
Since SourceForge isn't an option, looks like we might take up on your offer. Better ask Kazan and anyone else who's interested though, they might have different ideas.
quote:
Also please understand that even if it ends up on warpcore.org, while I, at least, will be intending to port it to OpenGL and finally to Linux, that is not the only goal and others may take precedence (such as the enlargement/removal of some of the current engine limits).
quote:
Originally posted by Spike
Well he posted this on the 25th (yesterday)
http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=6051
It's named the same.. you should have copyright info on the top of practically every file (if you don't, then you should d/l the new zip)
__________________
Philippe "Skippy" Villiers - ICQ: 103116541
The future isn't known
[url="http://terra.sourceforge.net"]Member of the Machina Terra Project[/url]
[url="http://www.3dap.com/hlp/hosted/tap/"]Member of the Apocalypse Project[/url]
------- [url="http://fs2.kissifrot.com"]FS2 Campaigns list[/url] -------
quote:
Originally posted by Spike
Well he posted this on the 25th (yesterday)
http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=6051
It's named the same.. you should have copyright info on the top of practically every file (if you don't, then you should d/l the new zip)
__________________
Philippe "Skippy" Villiers - ICQ: 103116541
The future isn't known
[url="http://terra.sourceforge.net"]Member of the Machina Terra Project[/url]
[url="http://www.3dap.com/hlp/hosted/tap/"]Member of the Apocalypse Project[/url]
------- [url="http://fs2.kissifrot.com"]FS2 Campaigns list[/url] -------
Pardon my coming late to the party. Just noticed VWBB had returned to the world of the living 
So, can warpcore host the CVS? That would neatly solve the problem, the fact that you have the d1x project would make you guys a pretty popular little coding hangout.
Pardon my coming late to the party. Just noticed VWBB had returned to the world of the living 
So, can warpcore host the CVS? That would neatly solve the problem, the fact that you have the d1x project would make you guys a pretty popular little coding hangout.
quote:
Originally posted by EvilTypeGuy
The second is to embrace and extend the code and turn it into their own version of FreeSpace 2 that may not be compatible.
Fixing long standing bugs comes first though. Kazan wants to port it to Linux (probably using SDL and OpenGL) and I'd love to try getting the Linux version running under the Linux for Playstation 2 kit, though that may not be something I could accomplish without help. Porting to Linux will be a big mess though since it's not just a Windows program but a MFC Windows program and not everyone who has the source can compile it yet. 
__________________
The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
quote:
Originally posted by EvilTypeGuy
The second is to embrace and extend the code and turn it into their own version of FreeSpace 2 that may not be compatible.
Fixing long standing bugs comes first though. Kazan wants to port it to Linux (probably using SDL and OpenGL) and I'd love to try getting the Linux version running under the Linux for Playstation 2 kit, though that may not be something I could accomplish without help. Porting to Linux will be a big mess though since it's not just a Windows program but a MFC Windows program and not everyone who has the source can compile it yet. 
__________________
The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
Well one nice thing about CVS is that it's (relatively) easy to create seperate branches for, say, major modifications that remove backward compatibility, while still being able to patch both of them with the same single patch from the original branch.
(Sorry if that's confusing to people, I tried to make it understandable
)
Well one nice thing about CVS is that it's (relatively) easy to create seperate branches for, say, major modifications that remove backward compatibility, while still being able to patch both of them with the same single patch from the original branch.
(Sorry if that's confusing to people, I tried to make it understandable
)
I love CVS 
Good stuff, so, the question about Warpcore? Can they do the CVS?
I know there are at least TWO other people who are looking at *nix ports, and the sooner they all get on the same page, the sooner we can have the port 
I love CVS 
Good stuff, so, the question about Warpcore? Can they do the CVS?
I know there are at least TWO other people who are looking at *nix ports, and the sooner they all get on the same page, the sooner we can have the port 
quote:
Originally posted by Inquisitor
I love CVS
Good stuff, so, the question about Warpcore? Can they do the CVS?
I know there are at least TWO other people who are looking at *nix ports, and the sooner they all get on the same page, the sooner we can have the port![]()
quote:
Originally posted by Inquisitor
I love CVS
Good stuff, so, the question about Warpcore? Can they do the CVS?
I know there are at least TWO other people who are looking at *nix ports, and the sooner they all get on the same page, the sooner we can have the port![]()
quote:
Originally posted by EdrickV
Just a not so little note: As far as I know, almost everyone (especially Kazan and the FSF group) want to keep backwards compatability while giving the system a major overhaul.![]()
quote:
Fixing long standing bugs comes first though. Kazan wants to port it to Linux (probably using SDL and OpenGL) and I'd love to try getting the Linux version running under the Linux for Playstation 2 kit, though that may not be something I could accomplish without help.
quote:
Porting to Linux will be a big mess though since it's not just a Windows program but a MFC Windows program and not everyone who has the source can compile it yet.![]()
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