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Every time i had a fighter primary set to a muzzleflash, the actual 'flash' always occurred where (my gunpoints were when) I started the mission.... regardless of my actual position. Annoying, to say the least
...
I'll have to get back online at home and really crack open the source code files... at the very least I can try and make more constructive suggestions 
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ICQ: 119819902
Every time i had a fighter primary set to a muzzleflash, the actual 'flash' always occurred where (my gunpoints were when) I started the mission.... regardless of my actual position. Annoying, to say the least
...
I'll have to get back online at home and really crack open the source code files... at the very least I can try and make more constructive suggestions 
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
quote:
Originally posted by IceFire
Looking at B5 CGI, they have flashes for everything. Beams, pulses, and rubber duckys (probably not that last one).
I want to be able to do that.
quote:
Originally posted by IceFire
Looking at B5 CGI, they have flashes for everything. Beams, pulses, and rubber duckys (probably not that last one).
I want to be able to do that.
You'll need to introduce new code, not just redefine constants.
If I were you, I'd just make the burst-firing algo an optional feature which is either defined by the ship data or by an in-game option (which would be easier as it does not require modifying anything).
EDIT: For the muzzle-flash thing, you probably need to change some if switches that check what weapon type it is.
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-Sirius
Tinkers with:
Modelling apps
Level design apps
Scripts
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and too many other things
You'll need to introduce new code, not just redefine constants.
If I were you, I'd just make the burst-firing algo an optional feature which is either defined by the ship data or by an in-game option (which would be easier as it does not require modifying anything).
EDIT: For the muzzle-flash thing, you probably need to change some if switches that check what weapon type it is.
__________________
-Sirius
Tinkers with:
Modelling apps
Level design apps
Scripts
Code
and too many other things
quote:Umm.... yes. I did it. I made a new muzzleflash for one of the weapons in MT.
Originally posted by Eternal One
Umm...no you can't. They're only used in flak guns. I want the same ability to all weapons.
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quote:Umm.... yes. I did it. I made a new muzzleflash for one of the weapons in MT.
Originally posted by Eternal One
Umm...no you can't. They're only used in flak guns. I want the same ability to all weapons.
__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
quote:
Just because they didn't have flashes for rubber duckys doesn't mean we won't am I right?
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quote:
Just because they didn't have flashes for rubber duckys doesn't mean we won't am I right?
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- The Babylon Project Team
quote:i think so, i meant for a capital ship turret, the thing refuses to fire the thing as fast as it can and insists on firing one shot at a time with about a 1 second delay between each shot.
Originally posted by aldo_14
I set the Nightmare fighters to a 0.1 delay - they fire a constant stream of laser death.....maybe i misunderstood what you wanted?
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
quote:i think so, i meant for a capital ship turret, the thing refuses to fire the thing as fast as it can and insists on firing one shot at a time with about a 1 second delay between each shot.
Originally posted by aldo_14
I set the Nightmare fighters to a 0.1 delay - they fire a constant stream of laser death.....maybe i misunderstood what you wanted?
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
quote:
Originally posted by ltnarol
i think so, i meant for a capital ship turret, the thing refuses to fire the thing as fast as it can and insists on firing one shot at a time with about a 1 second delay between each shot.
__________________
The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
quote:
Originally posted by ltnarol
i think so, i meant for a capital ship turret, the thing refuses to fire the thing as fast as it can and insists on firing one shot at a time with about a 1 second delay between each shot.
__________________
The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.
quote:
Originally posted by EdrickV
I think if you give a weapon the Stream flag cap ships will fire it faster, but still not machine gun or fighter weapon fast. More firing points might make a difference. Haven't tested that. I took a fighter weapon, made a copy with Big Ships and Stream, and set the fire wait to 0.01. It fired faster then a normal cap ship weapon would I think, but not as fast as I fired the same weapon with a 0.02 delay. The turret had two firing points and it alternated between them.

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"He who laughs last thinks slowest."
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quote:
Originally posted by EdrickV
I think if you give a weapon the Stream flag cap ships will fire it faster, but still not machine gun or fighter weapon fast. More firing points might make a difference. Haven't tested that. I took a fighter weapon, made a copy with Big Ships and Stream, and set the fire wait to 0.01. It fired faster then a normal cap ship weapon would I think, but not as fast as I fired the same weapon with a 0.02 delay. The turret had two firing points and it alternated between them.

__________________
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the [url="http://www.geocities.com/sandvich/"]Sandvich Bar[/url]
What the...? I mention the [url=http://www.geocities.com/sandvich/fs2/files/capship_turrets.zip]CapShip Turret Upgrade[/url] and the whole thead dies?!? Not so, good sirs!!
{/pimp} 
__________________
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the [url="http://www.geocities.com/sandvich/"]Sandvich Bar[/url]
What the...? I mention the [url=http://www.geocities.com/sandvich/fs2/files/capship_turrets.zip]CapShip Turret Upgrade[/url] and the whole thead dies?!? Not so, good sirs!!
{/pimp} 
__________________
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the [url="http://www.geocities.com/sandvich/"]Sandvich Bar[/url]
quote:
Originally posted by ltnarol
i think so, i meant for a capital ship turret, the thing refuses to fire the thing as fast as it can and insists on firing one shot at a time with about a 1 second delay between each shot.
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
quote:
Originally posted by ltnarol
i think so, i meant for a capital ship turret, the thing refuses to fire the thing as fast as it can and insists on firing one shot at a time with about a 1 second delay between each shot.
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
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