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Posted by aldo_14 on 04-26-2002 02:11 PM:

Every time i had a fighter primary set to a muzzleflash, the actual 'flash' always occurred where (my gunpoints were when) I started the mission.... regardless of my actual position. Annoying, to say the least ...


I'll have to get back online at home and really crack open the source code files... at the very least I can try and make more constructive suggestions

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Posted by aldo_14 on 04-26-2002 02:11 PM:

Every time i had a fighter primary set to a muzzleflash, the actual 'flash' always occurred where (my gunpoints were when) I started the mission.... regardless of my actual position. Annoying, to say the least ...


I'll have to get back online at home and really crack open the source code files... at the very least I can try and make more constructive suggestions

__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts

Hit it 'til it gives up....

[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902


Posted by Eternal One on 04-26-2002 05:36 PM:

quote:
Originally posted by IceFire
Looking at B5 CGI, they have flashes for everything. Beams, pulses, and rubber duckys (probably not that last one).

I want to be able to do that.



Just because they didn't have flashes for rubber duckys doesn't mean we won't am I right?


Posted by Eternal One on 04-26-2002 05:36 PM:

quote:
Originally posted by IceFire
Looking at B5 CGI, they have flashes for everything. Beams, pulses, and rubber duckys (probably not that last one).

I want to be able to do that.



Just because they didn't have flashes for rubber duckys doesn't mean we won't am I right?


Posted by Sirius on 04-26-2002 10:06 PM:

You'll need to introduce new code, not just redefine constants.

If I were you, I'd just make the burst-firing algo an optional feature which is either defined by the ship data or by an in-game option (which would be easier as it does not require modifying anything).

EDIT: For the muzzle-flash thing, you probably need to change some if switches that check what weapon type it is.

__________________
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Tinkers with:
Modelling apps
Level design apps
Scripts
Code
and too many other things


Posted by Sirius on 04-26-2002 10:06 PM:

You'll need to introduce new code, not just redefine constants.

If I were you, I'd just make the burst-firing algo an optional feature which is either defined by the ship data or by an in-game option (which would be easier as it does not require modifying anything).

EDIT: For the muzzle-flash thing, you probably need to change some if switches that check what weapon type it is.

__________________
-Sirius
Tinkers with:
Modelling apps
Level design apps
Scripts
Code
and too many other things


Posted by Shrike on 04-26-2002 10:54 PM:

quote:
Originally posted by Eternal One
Umm...no you can't. They're only used in flak guns. I want the same ability to all weapons.
Umm.... yes. I did it. I made a new muzzleflash for one of the weapons in MT.

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Posted by Shrike on 04-26-2002 10:54 PM:

quote:
Originally posted by Eternal One
Umm...no you can't. They're only used in flak guns. I want the same ability to all weapons.
Umm.... yes. I did it. I made a new muzzleflash for one of the weapons in MT.

__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.


Posted by IceFire on 04-26-2002 11:02 PM:

quote:
Just because they didn't have flashes for rubber duckys doesn't mean we won't am I right?

Darn straight!

__________________
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Volition Watch Project Manager
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Posted by BabProj Team on 04-26-2002 11:02 PM:

quote:
Just because they didn't have flashes for rubber duckys doesn't mean we won't am I right?

Darn straight!

__________________
- The Babylon Project Team


Posted by ltnarol on 04-27-2002 04:32 AM:

quote:
Originally posted by aldo_14


I set the Nightmare fighters to a 0.1 delay - they fire a constant stream of laser death.....maybe i misunderstood what you wanted?

i think so, i meant for a capital ship turret, the thing refuses to fire the thing as fast as it can and insists on firing one shot at a time with about a 1 second delay between each shot.

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Posted by ltnarol on 04-27-2002 04:32 AM:

quote:
Originally posted by aldo_14


I set the Nightmare fighters to a 0.1 delay - they fire a constant stream of laser death.....maybe i misunderstood what you wanted?

i think so, i meant for a capital ship turret, the thing refuses to fire the thing as fast as it can and insists on firing one shot at a time with about a 1 second delay between each shot.

__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]


Posted by EdrickV on 04-27-2002 05:07 AM:

quote:
Originally posted by ltnarol
i think so, i meant for a capital ship turret, the thing refuses to fire the thing as fast as it can and insists on firing one shot at a time with about a 1 second delay between each shot.


I think if you give a weapon the Stream flag cap ships will fire it faster, but still not machine gun or fighter weapon fast. More firing points might make a difference. Haven't tested that. I took a fighter weapon, made a copy with Big Ships and Stream, and set the fire wait to 0.01. It fired faster then a normal cap ship weapon would I think, but not as fast as I fired the same weapon with a 0.02 delay. The turret had two firing points and it alternated between them.

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Posted by EdrickV on 04-27-2002 05:07 AM:

quote:
Originally posted by ltnarol
i think so, i meant for a capital ship turret, the thing refuses to fire the thing as fast as it can and insists on firing one shot at a time with about a 1 second delay between each shot.


I think if you give a weapon the Stream flag cap ships will fire it faster, but still not machine gun or fighter weapon fast. More firing points might make a difference. Haven't tested that. I took a fighter weapon, made a copy with Big Ships and Stream, and set the fire wait to 0.01. It fired faster then a normal cap ship weapon would I think, but not as fast as I fired the same weapon with a 0.02 delay. The turret had two firing points and it alternated between them.

__________________
The three most dangerous things in the world are a programmer with a sodering iron, a hardware type with a program patch, and a user with an idea.


Posted by sandwich on 05-03-2002 10:47 PM:

quote:
Originally posted by EdrickV


I think if you give a weapon the Stream flag cap ships will fire it faster, but still not machine gun or fighter weapon fast. More firing points might make a difference. Haven't tested that. I took a fighter weapon, made a copy with Big Ships and Stream, and set the fire wait to 0.01. It fired faster then a normal cap ship weapon would I think, but not as fast as I fired the same weapon with a 0.02 delay. The turret had two firing points and it alternated between them.



Guys, feel free to look at the modifications I did to the capital ship beams in my CapShip Turret Upgrade (link in siggy). THey fire something liek the Star Destroyer turbo lasers - sort of.

__________________
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Posted by sandwich on 05-03-2002 10:47 PM:

quote:
Originally posted by EdrickV


I think if you give a weapon the Stream flag cap ships will fire it faster, but still not machine gun or fighter weapon fast. More firing points might make a difference. Haven't tested that. I took a fighter weapon, made a copy with Big Ships and Stream, and set the fire wait to 0.01. It fired faster then a normal cap ship weapon would I think, but not as fast as I fired the same weapon with a 0.02 delay. The turret had two firing points and it alternated between them.



Guys, feel free to look at the modifications I did to the capital ship beams in my CapShip Turret Upgrade (link in siggy). THey fire something liek the Star Destroyer turbo lasers - sort of.

__________________
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the [url="http://www.geocities.com/sandvich/"]Sandvich Bar[/url]


Posted by sandwich on 05-10-2002 10:44 PM:

What the...? I mention the [url=http://www.geocities.com/sandvich/fs2/files/capship_turrets.zip]CapShip Turret Upgrade[/url] and the whole thead dies?!? Not so, good sirs!!

{/pimp}

__________________
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the [url="http://www.geocities.com/sandvich/"]Sandvich Bar[/url]


Posted by sandwich on 05-10-2002 10:44 PM:

What the...? I mention the [url=http://www.geocities.com/sandvich/fs2/files/capship_turrets.zip]CapShip Turret Upgrade[/url] and the whole thead dies?!? Not so, good sirs!!

{/pimp}

__________________
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the [url="http://www.geocities.com/sandvich/"]Sandvich Bar[/url]


Posted by aldo_14 on 05-11-2002 01:10 PM:

quote:
Originally posted by ltnarol
i think so, i meant for a capital ship turret, the thing refuses to fire the thing as fast as it can and insists on firing one shot at a time with about a 1 second delay between each shot.

hmm........ I'm sure it works with my capships (I tend to use fast firing fighter lasres on most of the turrets).

Could be an AI thing for target aquisition, though.... maybe it rechecks every time?

__________________
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[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902


Posted by aldo_14 on 05-11-2002 01:10 PM:

quote:
Originally posted by ltnarol
i think so, i meant for a capital ship turret, the thing refuses to fire the thing as fast as it can and insists on firing one shot at a time with about a 1 second delay between each shot.

hmm........ I'm sure it works with my capships (I tend to use fast firing fighter lasres on most of the turrets).

Could be an AI thing for target aquisition, though.... maybe it rechecks every time?

__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts

Hit it 'til it gives up....

[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902


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