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quote:I think you can already do this by having the rings as a separate "nebula" graphic from the planet. Hmmm... you could do a planetary atmosphere that way too. Hmmm...
Originally posted by IceFire
Perhaps we can even make Rings around some of those planets semi-transparant so that they look more like rings.
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ZylonBane's opinions do not reflect those of the management.
That's [url=http://home.att.net/~clay.h/fs2/violition.htm]VOLITION[/url]!
quote:I think you can already do this by having the rings as a separate "nebula" graphic from the planet. Hmmm... you could do a planetary atmosphere that way too. Hmmm...
Originally posted by IceFire
Perhaps we can even make Rings around some of those planets semi-transparant so that they look more like rings.
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ZylonBane's opinions do not reflect those of the management.
That's [url=http://home.att.net/~clay.h/fs2/violition.htm]VOLITION[/url]!
Bugs that I can think of off the top of my head are compatability issues with the newest graphics cards.
On a geforce 3, fonts are all slightly corrupted, and the brightness slider doesn't work anymore.
I'm probably going to look in to fixing these myself, and maybe even updating / creating a D3D8 renderer, but if someone beats me to it, I'll be happy as hell.
Bugs that I can think of off the top of my head are compatability issues with the newest graphics cards.
On a geforce 3, fonts are all slightly corrupted, and the brightness slider doesn't work anymore.
I'm probably going to look in to fixing these myself, and maybe even updating / creating a D3D8 renderer, but if someone beats me to it, I'll be happy as hell.
what format files are we going to use for the models? are we keeping pof or are we switching to something else?
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The main annoyances with the backgrounds are that there's not really a concept of 'layers' - you can't put a star behind a planet (because it's a bitmap, I guess) and have it project a shadow cone, or even have it rising over the horizon of a planet.
You also get some funny-looking effects if you try and put planets over nebulae or vice versa - they go through each other, which is irritating, or you get the Black Line of Doom.
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"...And so the Sol rebellion was crushed by the mighty literary powers of Kellan."
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The main annoyances with the backgrounds are that there's not really a concept of 'layers' - you can't put a star behind a planet (because it's a bitmap, I guess) and have it project a shadow cone, or even have it rising over the horizon of a planet.
You also get some funny-looking effects if you try and put planets over nebulae or vice versa - they go through each other, which is irritating, or you get the Black Line of Doom.
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"...And so the Sol rebellion was crushed by the mighty literary powers of Kellan."
[url="http://freespace.volitionwatch.com/blackwater"]BlackWater Ops[/url]
quote:
Originally posted by Nova Z
Bugs that I can think of off the top of my head are compatability issues with the newest graphics cards.
On a geforce 3, fonts are all slightly corrupted, and the brightness slider doesn't work anymore.
I'm probably going to look in to fixing these myself, and maybe even updating / creating a D3D8 renderer, but if someone beats me to it, I'll be happy as hell.
And brightness also works fine.__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
quote:
Originally posted by Nova Z
Bugs that I can think of off the top of my head are compatability issues with the newest graphics cards.
On a geforce 3, fonts are all slightly corrupted, and the brightness slider doesn't work anymore.
I'm probably going to look in to fixing these myself, and maybe even updating / creating a D3D8 renderer, but if someone beats me to it, I'll be happy as hell.
And brightness also works fine.__________________
[URL=http://freespace.volitionwatch.com/babylon/]The Babylon Project homepage[/URL] <> [URL=http://freespace.volitionwatch.com/babylon/faq.php]The Babylon Project FAQ[/URL] <> [URL=http://freespace.volitionwatch.com/fsscp/]Please support FreeSpace Source Code Project[/URL]
16bit texture maps would be gr8
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16bit texture maps would be gr8
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quote:Solution? Render an image for that. Add as background. Yay!
Originally posted by Kellan
The main annoyances with the backgrounds are that there's not really a concept of 'layers' - you can't put a star behind a planet (because it's a bitmap, I guess) and have it project a shadow cone, or even have it rising over the horizon of a planet.
You also get some funny-looking effects if you try and put planets over nebulae or vice versa - they go through each other, which is irritating, or you get the Black Line of Doom.

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quote:Solution? Render an image for that. Add as background. Yay!
Originally posted by Kellan
The main annoyances with the backgrounds are that there's not really a concept of 'layers' - you can't put a star behind a planet (because it's a bitmap, I guess) and have it project a shadow cone, or even have it rising over the horizon of a planet.
You also get some funny-looking effects if you try and put planets over nebulae or vice versa - they go through each other, which is irritating, or you get the Black Line of Doom.

__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
quote:
Originally posted by Shrike
Solution? Render an image for that. Add as background. Yay!![]()
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"...And so the Sol rebellion was crushed by the mighty literary powers of Kellan."
[url="http://freespace.volitionwatch.com/blackwater"]BlackWater Ops[/url]
quote:
Originally posted by Shrike
Solution? Render an image for that. Add as background. Yay!![]()
__________________
"...And so the Sol rebellion was crushed by the mighty literary powers of Kellan."
[url="http://freespace.volitionwatch.com/blackwater"]BlackWater Ops[/url]
quote:
Originally posted by ltnarol
what format files are we going to use for the models? are we keeping pof or are we switching to something else?
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quote:
Originally posted by ltnarol
what format files are we going to use for the models? are we keeping pof or are we switching to something else?
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VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
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[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
Hmm... skybox support would be fun.
It's possible to fake skyboxes currently, but it's a HUGE pain because FS2 doesn't scale background bitmaps exactly the same for all positions in the sky. Very odd, but that's the way it is.
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ZylonBane's opinions do not reflect those of the management.
That's [url=http://home.att.net/~clay.h/fs2/violition.htm]VOLITION[/url]!
Hmm... skybox support would be fun.
It's possible to fake skyboxes currently, but it's a HUGE pain because FS2 doesn't scale background bitmaps exactly the same for all positions in the sky. Very odd, but that's the way it is.
__________________
ZylonBane's opinions do not reflect those of the management.
That's [url=http://home.att.net/~clay.h/fs2/violition.htm]VOLITION[/url]!
quote:I know it is..... but hey, it would look cool, right? And it's still far less work than building a model.
Originally posted by Kellan
A lot of work for a single scene, but yes, it'd work...

quote:Yeh, I know. I've had planets look bizzarely oblong when they're near the edges of the screen.
Originally posted by ZylonBane
It's possible to fake skyboxes currently, but it's a HUGE pain because FS2 doesn't scale background bitmaps exactly the same for all positions in the sky. Very odd, but that's the way it is.
__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
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