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- FreeSpace 1/2 MODs Discussion (https://volitionwatch.game-warden.com/vwbb/forumdisplay.php?forumid=40)
-- What im doing with the Freespace 2 source (https://volitionwatch.game-warden.com/vwbb/showthread.php?threadid=6028)
quote:
Originally posted by Fozzy
I almost forgot:
E)Can you make .ANI files mappable onto FS ships so we can have cool new effects. (Could be usefull for the shaddow ships in the Babylon Project)

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[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
quote:
Originally posted by Fozzy
I almost forgot:
E)Can you make .ANI files mappable onto FS ships so we can have cool new effects. (Could be usefull for the shaddow ships in the Babylon Project)

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VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
quote:Actually, there's already a mod that does this.
Originally posted by Fozzy
B) missiles (.pof) be avalable for primary weapons.
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WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
quote:Actually, there's already a mod that does this.
Originally posted by Fozzy
B) missiles (.pof) be avalable for primary weapons.
__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.
quote:
Originally posted by Shrike
Actually, there's already a mod that does this.
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VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
quote:
Originally posted by Shrike
Actually, there's already a mod that does this.
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
so in what is the code written in and how do i modify my fighters if you recode it will it be free and now you don't have to build a new engine upgrade this one and how will we be able to impliment this new code into our games?
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A man with no sig and chek my homepage for mission pack :)
so in what is the code written in and how do i modify my fighters if you recode it will it be free and now you don't have to build a new engine upgrade this one and how will we be able to impliment this new code into our games?
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[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
quote:
Originally posted by FSF Ashrak
so in what is the code written in
and how do i modify my fighters if you recode it
will it be free
and now you don't have to build a new engine upgrade this one
and how will we be able to impliment this new code into our games?
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
quote:
Originally posted by FSF Ashrak
so in what is the code written in
and how do i modify my fighters if you recode it
will it be free
and now you don't have to build a new engine upgrade this one
and how will we be able to impliment this new code into our games?
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
oooh i know dont make the beam a primary weapon make it secondary so it tracks and locks on like missles do but at the same time it drains the power of your main weapons and has a reload time like helios has 28 seconds.
i think you could impliment the code into a new VP file that me just stick in our main dir...
im pressing enter Im so exited
__________________
A man with no sig and chek my homepage for mission pack :)
oooh i know dont make the beam a primary weapon make it secondary so it tracks and locks on like missles do but at the same time it drains the power of your main weapons and has a reload time like helios has 28 seconds.
i think you could impliment the code into a new VP file that me just stick in our main dir...
im pressing enter Im so exited
__________________
[URL=http://www.hot.ee/ashrak]Ashrak and Miburos Render Lair[/URL]
WEBSITE NOW UP AND RUNNING!!!!!
quote:
Originally posted by FSF Ashrak
oooh i know dont make the beam a primary weapon make it secondary so it tracks and locks on like missles do but at the same time it drains the power of your main weapons and has a reload time like helios has 28 seconds.
i think you could impliment the code into a new VP file that me just stick in our main dir...
im pressing enter Im so exited
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
quote:
Originally posted by FSF Ashrak
oooh i know dont make the beam a primary weapon make it secondary so it tracks and locks on like missles do but at the same time it drains the power of your main weapons and has a reload time like helios has 28 seconds.
i think you could impliment the code into a new VP file that me just stick in our main dir...
im pressing enter Im so exited
__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts
Hit it 'til it gives up....
[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902
we definitely need to combine all these programmers and coordinate them, or else we'll end up with 20 different versions of the new engine, and that would be a mess. Does anyone in particular want to head up this thing?
__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
we definitely need to combine all these programmers and coordinate them, or else we'll end up with 20 different versions of the new engine, and that would be a mess. Does anyone in particular want to head up this thing?
__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
quote:
Originally posted by ltnarol
we definitely need to combine all these programmers and coordinate them, or else we'll end up with 20 different versions of the new engine, and that would be a mess. Does anyone in particular want to head up this thing?
__________________
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
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quote:
Originally posted by ltnarol
we definitely need to combine all these programmers and coordinate them, or else we'll end up with 20 different versions of the new engine, and that would be a mess. Does anyone in particular want to head up this thing?
__________________
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the [url="http://www.geocities.com/sandvich/"]Sandvich Bar[/url]
nice work sandwich, and good to hear you're back 
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[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
nice work sandwich, and good to hear you're back 
__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]
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