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Posted by aldo_14 on 04-25-2002 09:54 AM:

quote:
Originally posted by Fozzy
I almost forgot:


E)Can you make .ANI files mappable onto FS ships so we can have cool new effects. (Could be usefull for the shaddow ships in the Babylon Project)



Not to mention the nightmares......

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Posted by aldo_14 on 04-25-2002 09:54 AM:

quote:
Originally posted by Fozzy
I almost forgot:


E)Can you make .ANI files mappable onto FS ships so we can have cool new effects. (Could be usefull for the shaddow ships in the Babylon Project)



Not to mention the nightmares......

__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts

Hit it 'til it gives up....

[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902


Posted by Shrike on 04-25-2002 10:28 AM:

quote:
Originally posted by Fozzy
B) missiles (.pof) be avalable for primary weapons.
Actually, there's already a mod that does this.

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Posted by Shrike on 04-25-2002 10:28 AM:

quote:
Originally posted by Fozzy
B) missiles (.pof) be avalable for primary weapons.
Actually, there's already a mod that does this.

__________________
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR COMPUTERS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUM WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.


Posted by aldo_14 on 04-25-2002 10:31 AM:

quote:
Originally posted by Shrike
Actually, there's already a mod that does this.


Wraithhost did it..... FS used to have a laser pof file, before it went to bitmaps.

Wonder if animated beams would be neat? You could add a 'drilling' rotation to them.......

__________________
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Hit it 'til it gives up....

[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
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ICQ: 119819902


Posted by aldo_14 on 04-25-2002 10:31 AM:

quote:
Originally posted by Shrike
Actually, there's already a mod that does this.


Wraithhost did it..... FS used to have a laser pof file, before it went to bitmaps.

Wonder if animated beams would be neat? You could add a 'drilling' rotation to them.......

__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts

Hit it 'til it gives up....

[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902


Posted by Ashark on 04-25-2002 10:45 AM:

so in what is the code written in and how do i modify my fighters if you recode it will it be free and now you don't have to build a new engine upgrade this one and how will we be able to impliment this new code into our games?

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Posted by FSF Ashrak on 04-25-2002 10:45 AM:

so in what is the code written in and how do i modify my fighters if you recode it will it be free and now you don't have to build a new engine upgrade this one and how will we be able to impliment this new code into our games?

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Posted by aldo_14 on 04-25-2002 11:06 AM:

quote:
Originally posted by FSF Ashrak
so in what is the code written in
and how do i modify my fighters if you recode it
will it be free

and now you don't have to build a new engine upgrade this one

and how will we be able to impliment this new code into our games?



1 - C
2 - Dunno. Depnds what's changed. Changes should not change how the original campaign plays, or interfere with it IMO - otherwise it sort of defeats the point.
3/ Yep
4/ Yep
5/ That's what I've been wondering. Especially as I though some of the MVE specific, etc, code was stripped out, so you can't just reocmpile the exe. Or am I wrong?

__________________
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[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
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Posted by aldo_14 on 04-25-2002 11:06 AM:

quote:
Originally posted by FSF Ashrak
so in what is the code written in
and how do i modify my fighters if you recode it
will it be free

and now you don't have to build a new engine upgrade this one

and how will we be able to impliment this new code into our games?



1 - C
2 - Dunno. Depnds what's changed. Changes should not change how the original campaign plays, or interfere with it IMO - otherwise it sort of defeats the point.
3/ Yep
4/ Yep
5/ That's what I've been wondering. Especially as I though some of the MVE specific, etc, code was stripped out, so you can't just reocmpile the exe. Or am I wrong?

__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts

Hit it 'til it gives up....

[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902


Posted by Ashark on 04-25-2002 11:32 AM:

oooh i know dont make the beam a primary weapon make it secondary so it tracks and locks on like missles do but at the same time it drains the power of your main weapons and has a reload time like helios has 28 seconds.

i think you could impliment the code into a new VP file that me just stick in our main dir...


im pressing enter Im so exited

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Posted by FSF Ashrak on 04-25-2002 11:32 AM:

oooh i know dont make the beam a primary weapon make it secondary so it tracks and locks on like missles do but at the same time it drains the power of your main weapons and has a reload time like helios has 28 seconds.

i think you could impliment the code into a new VP file that me just stick in our main dir...


im pressing enter Im so exited

__________________
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WEBSITE NOW UP AND RUNNING!!!!!


Posted by aldo_14 on 04-25-2002 11:47 AM:

quote:
Originally posted by FSF Ashrak
oooh i know dont make the beam a primary weapon make it secondary so it tracks and locks on like missles do but at the same time it drains the power of your main weapons and has a reload time like helios has 28 seconds.

i think you could impliment the code into a new VP file that me just stick in our main dir...


im pressing enter Im so exited



I don't think the VP files contain any executable code....... but you could easily use a beam as a primary just by setting it to have very high energy usage.

Oh, Kazan - could you keep a log on what changes you make, to help the rest of us get to grips with similar changes?

__________________
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[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902


Posted by aldo_14 on 04-25-2002 11:47 AM:

quote:
Originally posted by FSF Ashrak
oooh i know dont make the beam a primary weapon make it secondary so it tracks and locks on like missles do but at the same time it drains the power of your main weapons and has a reload time like helios has 28 seconds.

i think you could impliment the code into a new VP file that me just stick in our main dir...


im pressing enter Im so exited



I don't think the VP files contain any executable code....... but you could easily use a beam as a primary just by setting it to have very high energy usage.

Oh, Kazan - could you keep a log on what changes you make, to help the rest of us get to grips with similar changes?

__________________
VBB Survivor - Mar 2001 to 12 April 2002 - 1107 posts

Hit it 'til it gives up....

[URL=http://www.3dap.com/hlp/hosted/reciprocity]RECIPROCITY[/URL] [URL=http://www.3dap.com/hlp/hosted/reciprocity/demo.html]The Luyten Incident[/URL]
[URL=http://www.3dap.com/hlp/hosted/reciprocity/casualtiesofwar/main.htm]Casualties of War[/URL]
ICQ: 119819902


Posted by ltnarol on 04-25-2002 02:34 PM:

we definitely need to combine all these programmers and coordinate them, or else we'll end up with 20 different versions of the new engine, and that would be a mess. Does anyone in particular want to head up this thing?

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Posted by ltnarol on 04-25-2002 02:34 PM:

we definitely need to combine all these programmers and coordinate them, or else we'll end up with 20 different versions of the new engine, and that would be a mess. Does anyone in particular want to head up this thing?

__________________
[url="http://www.3dap.com/hlp/hosted/the158th/"]158th Banshee Squadron[/url]


Posted by sandwich on 04-25-2002 10:52 PM:

quote:
Originally posted by ltnarol
we definitely need to combine all these programmers and coordinate them, or else we'll end up with 20 different versions of the new engine, and that would be a mess. Does anyone in particular want to head up this thing?


If so, see [url=http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=6044]this thread[/url].

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Posted by sandwich on 04-25-2002 10:52 PM:

quote:
Originally posted by ltnarol
we definitely need to combine all these programmers and coordinate them, or else we'll end up with 20 different versions of the new engine, and that would be a mess. Does anyone in particular want to head up this thing?


If so, see [url=http://www.volitionwatch.com/vwbb/showthread.php?s=&threadid=6044]this thread[/url].

__________________
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
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Posted by ltnarol on 04-25-2002 10:57 PM:

nice work sandwich, and good to hear you're back

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Posted by ltnarol on 04-25-2002 10:57 PM:

nice work sandwich, and good to hear you're back

__________________
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